Well see imo we can't have nice things anymore and this "when it's ready" bs of you guys who are simping so hard (and i'm sry to say this)
A classic way to devaluate opinions different from yours.
I'm courios how many of you can take in their real life jobs this "when it's ready" thing from their bosses...
I'm a game designer, and my managers and lead are always asking me for deadlines, with me sometimes saying the very same "can't specify now" for complex features. And I never develop updates by only myself, there are always a lot of people (few dozens) involved, and even with that we don't always cut it in time. We rarely promise specific dates to our players, however our development time directly influences the monetization we can get out of the game.
That said, there were a lot of times when I wouldn't be able to cut my work ready for the upcoming update, and the features assigned to me were postponed till next ones. Not because I'm lazy, but because quality takes time, and you have to prioritize either speed of development or quality. It's not a binary choice, sure, but you pick where do you draw the line.
I wasn't complaining i was just pointing out a pattern which i'm sure a lot of you notice (you just confirmed my point) it with them devs when their support increase the release speed decreases...
The funny thing is, that with dev's support being increased, there would be complains in both cases.
1. A dev develops with the same speed, people will complain that that dev now have more money but the quality is still the same amateurish shit.
2. A dev opts for increased quality, which takes time, and now people will complain that that dev has put themselves on a golden pedestal like they are some kind of gods
Even if we're talking about more people involved in the making of the game, it's not quite as simple as "more people means faster and better". Now you have more people for more complex features which will take more time than when you were working on those features alone by yourself, and now the feature you are primary responsible for also takes more time. And you need to coordinate those people and verify their work too, which also takes time.
The harsh truth is that gamedev is hard, harder than it looks, there are much more than sees the eye to it, even if it's a visual novella.