ShepardRahl

Newbie
May 21, 2018
66
255
I'm getting the "An exception has occured" error at the beginning of the game when Ian returns to his flat. This is off of a brand new game. Anybody have any ideas?
 

Rito 750

Newbie
Mar 29, 2018
90
14
This should depend on your playthrough I think:
1) Did Ian tell Jeremy that he starts falling for Lena? (If he did, there will be a conflict)
2) Does Ian have good relationship with Jeremy? (If he does, he might believe him that Lena is probably not a relationship material)
3) Did Ian have sex with other girls? (If he did, he might not blame Lena for having a bit of fun as well)
4) Did Ian ask Jeremy for photos of Louise or Alison? (If he did, he might get turned on by the idea)
5) Did Lena sleep with Robert/did Ian fight with Robert at the life drawing event? (see 2, Ian might get disappointed in Lena even more)
can you please tell me how many paths in the game yet ?
and what are these paths names ?
 

BloodyMares

Well-Known Member
Dec 4, 2017
1,464
7,032
can you please tell me how many paths in the game yet ?
and what are these paths names ?
I would say for now there are only "Romance paths" - meaning which characters you have slept/trying to sleep with, as well as various career-based paths. There is no clear distinction like it was in GGGB, where Ashley could change completely (Good/Sexy, Whore, Thug, Bimbo) based on her Good/Bad points. In ORS, all of your decisions are more dynamic and the difference is in consequences. You aren't locked into any path, and can try to follow all of them. Potentially, each Stat could result in a separate route (Wits - writing, Charisma - modeling, Athletics - dancing/fighting, Lust - porn?).
TL;DR - too early to tell.
 

BloodyMares

Well-Known Member
Dec 4, 2017
1,464
7,032
BloodyMares Thanks again for making the walkthrough. One question: are you sure you need 4 athletics for Lena's outfit I thought it was 3?
You're right. It was initially 4 (pre-alpha), but I guess Eva decided to make it 3 later, and I failed to track the change. Thanks for letting me know. In v0.8 it'll be fixed, as it's not that critical right now.
 

niek07

Newbie
Jul 23, 2019
52
51
You're right. It was initially 4 (pre-alpha), but I guess Eva decided to make it 3 later, and I failed to track the change. Thanks for letting me know. In v0.8 it'll be fixed, as it's not that critical right now.
Understood, I guess Eva probably changed it because it is harder to get Athletics points then Wits, Charisma or Lust.
 
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Rito 750

Newbie
Mar 29, 2018
90
14
I would say for now there are only "Romance paths" - meaning which characters you have slept/trying to sleep with, as well as various career-based paths. There is no clear distinction like it was in GGGB, where Ashley could change completely (Good/Sexy, Whore, Thug, Bimbo) based on her Good/Bad points. In ORS, all of your decisions are more dynamic and the difference is in consequences. You aren't locked into any path, and can try to follow all of them. Potentially, each Stat could result in a separate route (Wits - writing, Charisma - modeling, Athletics - dancing/fighting, Lust - porn?).
TL;DR - too early to tell.
thanks for the explanation
and wow the game is more complicated than i thought / ihope it will be clear soon
and great job with the walkthrough
 
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fortuna95

Lezz kiss for peace!
Donor
Feb 7, 2018
3,802
18,768

Behind the scenes art process: Ian and Cindy's scene



I've talked several times about the process behind creating art for my games, and even showed a bit about it. I never considered it too interesting, but lately I've been pushing the quality further and I'm finally happy with the illustrations that are coming out, so I thought it could be interesting sharing the creation process a bit more in-depth.

First of all, I gather reference material, pictures I will use as a template for the drawing. I know it's a bit cheap (although using reference images is fundamental for almost all artists) but it's a necessary technique to keep the production pipeline going. This allows me to have an almost instant layout with correct anatomical proportions in place and saves hundreds of hours of sketching checking proportions, foreshortening, etc. And since I always wanted the art style to be naturalistic, it translates even better. However, you can't always trust the photo, since camera lenses can distort the images, and some knowledge of anatomy is really useful to choose what to trace and how to connect lines, etc, otherwise the result can look really awkward (which sometimes happens to me, especially is I'm in a hurry!).

As you can see in the first picture, I use the picture I have chosen as a base and sketch all the elements that are missing, or that I want to add or change from the reference material. Once I'm happy with the composition, I start the drawing my characters over the picture in a new, transparent layer, like I was using a digital version of a light table (an old-school technique I was taught at school).

Creating the line-work can be tricky and often times tedious. I generally enjoy the process, since I can use half my brain to listen to podcasts or video essays on Youtube while I draw, or just get into a bit of a flow state while listening to music. I use an old Wacom Intuous 3 (the only tablet I've ever had!) and even after 10 years of practice getting nice flowing and controlled lines can be really hard. The hardest part to do is always the hair (and boobs, I always have so much trouble drawing boobs). Sometimes, to get just one good line I have to undo and repeat it 10 time or more! In GGGB I used a 10 pixel round brush, but I decided to go with a 4 pixel brush in ORS. This gives me much finer and elegant lines, but thin lines are much less forgiving, so I try to make them as clean and nice as possible, and I'm pretty happy with some of the latest line-works I've produced.

Once that is done, the coloring process begins. Basically, the process consist of using the poligonal lasso tool and go over all the lines, selecting the different areas (skin, hair, clothes, etc) and filling them with a flat color. In GGGB I gave those areas a simple gradient to make them look more natural and interesting, but that was it, since I didn't have time to do anything else. Blocking in the flat colors is really time consuming, probably takes as long as the line-work itself, and it's much more boring. Thankfully I don't have to do that part anymore! Once I have a scene drawn, I send it to Lenadai, who not only does the flats but adds basic volumes and textures to the drawing. I love her style and it fits my drawings and the vision I had for ORS perfectly.

Once Lenadai is done with the colors, she sends the files back to me. You can see what I receive in the third above picture. The basics are there, but I need to work some magic into the illustration to make it really pop and come alive. Aside from adding the background, I go over the colors, tweaking them as necessary, adding details and extra shadows to the figures. Finally, I add some ambient light to tie it all together and give the image a more cinematographic look.

For some special scenes such as this one I also add rim lights to the figures, making them pop even more, increasing the overall eye candy. Cindy and Ian's scene was one that everyone had been expecting for a long time, and I knew I couldn't disappoint, so this is probably the set of illustrations I've put the most amount of work thus far (and also Holly's scene). I took several extra days to make sure the line-work was spot on and the backgrounds, ambient light and rim-lights enhanced the drawings making them enticing and cool to look at. Sadly, I can't give this treatment to all scenes, but I'm putting that extra work in more and more scenes each time, trying to push the overall visual quality up!
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What do you think? Do you have any questions about the process or are you curious about something I haven't addressed? Let me know in the comments and I'll talk about it in the next showcases. Next is Ivy's game scene, followed by Holly and Ian and finally Lena and Ian's scene.
 

Kaustav Dey

Member
Dec 12, 2019
403
479

Behind the scenes art process: Ian and Cindy's scene



I've talked several times about the process behind creating art for my games, and even showed a bit about it. I never considered it too interesting, but lately I've been pushing the quality further and I'm finally happy with the illustrations that are coming out, so I thought it could be interesting sharing the creation process a bit more in-depth.

First of all, I gather reference material, pictures I will use as a template for the drawing. I know it's a bit cheap (although using reference images is fundamental for almost all artists) but it's a necessary technique to keep the production pipeline going. This allows me to have an almost instant layout with correct anatomical proportions in place and saves hundreds of hours of sketching checking proportions, foreshortening, etc. And since I always wanted the art style to be naturalistic, it translates even better. However, you can't always trust the photo, since camera lenses can distort the images, and some knowledge of anatomy is really useful to choose what to trace and how to connect lines, etc, otherwise the result can look really awkward (which sometimes happens to me, especially is I'm in a hurry!).

As you can see in the first picture, I use the picture I have chosen as a base and sketch all the elements that are missing, or that I want to add or change from the reference material. Once I'm happy with the composition, I start the drawing my characters over the picture in a new, transparent layer, like I was using a digital version of a light table (an old-school technique I was taught at school).

Creating the line-work can be tricky and often times tedious. I generally enjoy the process, since I can use half my brain to listen to podcasts or video essays on Youtube while I draw, or just get into a bit of a flow state while listening to music. I use an old Wacom Intuous 3 (the only tablet I've ever had!) and even after 10 years of practice getting nice flowing and controlled lines can be really hard. The hardest part to do is always the hair (and boobs, I always have so much trouble drawing boobs). Sometimes, to get just one good line I have to undo and repeat it 10 time or more! In GGGB I used a 10 pixel round brush, but I decided to go with a 4 pixel brush in ORS. This gives me much finer and elegant lines, but thin lines are much less forgiving, so I try to make them as clean and nice as possible, and I'm pretty happy with some of the latest line-works I've produced.

Once that is done, the coloring process begins. Basically, the process consist of using the poligonal lasso tool and go over all the lines, selecting the different areas (skin, hair, clothes, etc) and filling them with a flat color. In GGGB I gave those areas a simple gradient to make them look more natural and interesting, but that was it, since I didn't have time to do anything else. Blocking in the flat colors is really time consuming, probably takes as long as the line-work itself, and it's much more boring. Thankfully I don't have to do that part anymore! Once I have a scene drawn, I send it to Lenadai, who not only does the flats but adds basic volumes and textures to the drawing. I love her style and it fits my drawings and the vision I had for ORS perfectly.

Once Lenadai is done with the colors, she sends the files back to me. You can see what I receive in the third above picture. The basics are there, but I need to work some magic into the illustration to make it really pop and come alive. Aside from adding the background, I go over the colors, tweaking them as necessary, adding details and extra shadows to the figures. Finally, I add some ambient light to tie it all together and give the image a more cinematographic look.

For some special scenes such as this one I also add rim lights to the figures, making them pop even more, increasing the overall eye candy. Cindy and Ian's scene was one that everyone had been expecting for a long time, and I knew I couldn't disappoint, so this is probably the set of illustrations I've put the most amount of work thus far (and also Holly's scene). I took several extra days to make sure the line-work was spot on and the backgrounds, ambient light and rim-lights enhanced the drawings making them enticing and cool to look at. Sadly, I can't give this treatment to all scenes, but I'm putting that extra work in more and more scenes each time, trying to push the overall visual quality up!
You don't have permission to view the spoiler content. Log in or register now.
What do you think? Do you have any questions about the process or are you curious about something I haven't addressed? Let me know in the comments and I'll talk about it in the next showcases. Next is Ivy's game scene, followed by Holly and Ian and finally Lena and Ian's scene.
Thank you.Love love
 
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selberdreher

Member
Dec 29, 2017
448
944
How do you expect me to refuse Cindy with this kind of information.....Sorry Wade, at least Ian is better than axel right
MyIan soothes his bad conscience for going after Cindy - although she is his friends GF - with exact this excuse: "Better me than Axel..." ;)
Because we all know this is an ultra dick move. one of the few characteristics i like about Jeremy is his strong opinion against hooking up with GF of friends.
But lets be real: aside from Cindys obvious good looks, her main appeal is that she is unavailable, which makes getting into her pants so hot and taboo. :devilish:
 
Last edited:

JoeSte91

Member
Apr 12, 2018
237
460
Sorry Wade, at least Ian is better than axel right
MyIan soothes his bad conscience for going after Cindy - although she is his friends GF - with exact this excuse: "Better me than Axel..." ;)
Wade thinking she's hooking up with Axel might actually be the best cover. She breaks up with him, Wade blames Axel and Ian gets to keep giving her deep tissue massages all the while.
 
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