Duty black

Member
Mar 2, 2019
120
77
A full chapter release usually takes around a year. EK will, usually, provide an update every 3-4 months. But in some circumstances, such as this Billy trip, she'll ask her Patreons if they're ok with waiting so there can be a full update instead of an important event getting split up.
A full chapter release usually takes around a year. EK will, usually, provide an update every 3-4 months. But in some circumstances, such as this Billy trip, she'll ask her Patreons if they're ok with waiting so there can be a full update instead of an important event getting split up.
This is the problem Eva Kiss didn't update regularly two things come in mind one is the production team is so lazy in the second thing is they have a lot of work pressure to they could deliver it on time they have to release update on every month
 

BlandChili

Engaged Member
Dec 15, 2020
2,606
6,387
This is the problem Eva Kiss didn't update regularly two things come in mind one is the production team is so lazy in the second thing is they have a lot of work pressure to they could deliver it on time they have to release update on every month
There is no team, besides hiring people for some of the art and some of the smaller technical details, Eva is a solo dev.
 

a-pollo

Member
Mar 5, 2019
101
383
The whote game is already completed: we are in the matrix and the machines are posing as Eva to tease us, they feed on our fapping between chapters.

Proof of that: I spotted some recycled artworks in different scens. It's called déjà vu.
 

Blurpee69

Well-Known Member
Jan 7, 2023
1,451
3,001
This is the problem Eva Kiss didn't update regularly two things come in mind one is the production team is so lazy in the second thing is they have a lot of work pressure to they could deliver it on time they have to release update on every month
Well my suggestion is you make a game as complex and well drawn as ORS, then get back to us on how comfortable you are with your product. Remember, you have to do most of the work yourself. Maybe you occasionally can hire a colorist, but then you'll also have to work on their timeline too.
 

BigAlzBub

Member
Jul 20, 2020
396
374
Having 3d renders in DAZ (animations in particular) can take up an enourmous amount of time, but 2d work is compartitively much quicker, plotting the story, the paths and then coding it all so that it doesn't blow up in your face is what is tricky. People often complain about "choices matter" game, but they rarely consider just how much work branching paths make. 6 sequential Binary choices within a game makes for 64 pathways, which clearly is insane, so typically the way to deal with this is to have the paths fork and rejoin the main thrust of the story, if you have zero reactivity and each fork is just an optional detour which leads to (often sexy) scenes (which a fair number of games do) then it is easy, but ORS doesn't so this, there is massive levels of reactivity based on choices, for instance, if Ian goes with Holly to book expo and gets with her, Lena will instinctively back off even though she wants to kiss Holly, and while it is "just a bunch of variables" which need to be set with some dialogue, it quickly becomes hellishly complicated as the number of permutations increases, and the more casual details you throw in, the more complcated it gets, all these little things then have to be tested and you have to make sure that the narrative flows reguardless of what choices you make, and then you have "fun" task of debuging and testing each route.
 

tlac

Newbie
Sep 11, 2022
21
42
Having 3d renders in DAZ (animations in particular) can take up an enourmous amount of time, but 2d work is compartitively much quicker
Exactly. 2D/3D doesn't matter provided the art/storyline is good. I like EK's artwork. I even happen to like GGB artwork too.

if you have zero reactivity and each fork is just an optional detour which leads to (often sexy) scenes (which a fair number of games do) then it is easy, but ORS doesn't so this
Yes. I am impressed by the amount of choices this games has. Very good job from EK.
 

ffive

Devoted Member
Jun 19, 2022
8,599
20,792
Having 3d renders in DAZ (animations in particular) can take up an enourmous amount of time, but 2d work is compartitively much quicker
Not really, which is why nowadays you see mostly 3d-rendered animation instead of hand-drawn 2d in children tv etc.

A single hand-drawn frame can take as much time as it takes to setup and produce entire (short) animation in 3d.
 
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Saerwen

Formerly 'Geigi'
Jul 7, 2017
2,866
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Not really, which is why nowadays you see mostly 3d-rendered animation instead of hand-drawn 2d in children tv etc.

A single hand-drawn frame can take as much time as it takes to setup and produce entire (short) animation in 3d.
3D and AI can never be compared to 2D especially a hand drawn. I was into anime style until it's now same and 3D is getting recycled too. AI is AI.
 
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