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I missed last week’s status report, but I’m back with this week’s.
I’ve been focused on pushing things forward on several fronts, mainly the script and the art. I’ve already written the events leading up to the party, and I’m finally working on the final part of this arc. It’s been a complicated process, since I keep weighing and discarding ideas as I go , figuring out which ones are worth implementing and which ones I should drop, how to develop the dialogues and scenes, how to order and connect them, how to shape the pacing, what art to use to support the narrative properly, and so on.
The previous chapter was easier because the scenes were clearer, simpler, and not as tightly interconnected as everything happening in this big event. Still, I’m making progress; always slower than I’d like, but steady enough. I’m really looking forward to publishing the next update and bringing this story arc to a close.
We’re also getting ready for the
Steam release of
Our Red String, something that’s been postponed for a long time but finally seems to be becoming a reality. Right now we’re putting on the final touches and going through the bureaucratic steps, but for now we’re estimating a possible release in
February or March 2026.
Apparently it’s important to build up a good number of
wishlists before launch so the game gets more visibility and impact, so I’ll be spamming you over the next few months to make sure you add it to yours! If you want to
support the project on Steam, you can Wishlist it through
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.
And by the way, I’m looking for collaborators to help me put together the
game’s Achievement list: picking key events, giving them a fitting or funny name, and adding a short description. So if that’s something you’re into, message me on Discord and we’ll set something up!