Actually your point is very valid, the truth is that a midpoint between the old style and the new one would be ideal, the new style has an excessively marked shading in my opinion, although both the old style and the new one are good in my opinionNgl, I actually prefer the old art style. Plus, whoever she hired to do the shading is shit, the shadows are all over the place.
Me neither, she stepped up the quality of the art and the characters that she showed us are so interesting that I can't wait to see how it develops. Also, for a first release I don't expect anything huge in terms of gameplay, but she gave me the impression that it's not going to be a release just for the sake of it. I honestly can't wait since GGGB was one of my favorite games here.tomorrow is the big day, can't wait
Couldn't disagree more. I think the new coloring adds a lot of visual quality to the images, the colors are vibrant and rich and the bodies gain a lot of volume and definition. It's saturated but almost all hentai art is, and does a great job of catching your eye. I guess everyone is entitled to their own taste but it's impossible for me to not see the huge improvement this is, even better than most professional VN I've playedNgl, I actually prefer the old art style. Plus, whoever she hired to do the shading is shit, the shadows are all over the place.
Duuuuude can't wait to play it <3You must be registered to see the links
Our Red String final teaser
Our Red String chapter 1 will be released tomorrow! This is the final bit of teasing I'm doing before launching the Alpha, and it's to show you another aspect of the game where I've invested the money you entrusted me with!
Backgrounds are very labour intensive and expensive to make. The only way of producing backgrounds I could afford money and time-wise when I was developing GGGB was editing and painting over stock photos, but that's not the case anymore! I've hired professional artists to create vivid and highly-detailed scenarios, custom made for ORS! I think they add a lot of character to the game and improves it's look and production values to a whole new standard, in sum with the new sprites. ORS is a game to be played in Full-Screen!
I'm biased of course, but I think the game looks amazing, especially when compared to my last project... I almost feel bad seeing how ugly GGGB looks in comparison! But I'm equally proud to see how far we've come and super excited with what's to come. The User Interface has also been greatly improved, but you'll have to wait and play ORS to see it!
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Looking Amazing! Cant wait to playYou must be registered to see the links
Our Red String final teaser
Our Red String chapter 1 will be released tomorrow! This is the final bit of teasing I'm doing before launching the Alpha, and it's to show you another aspect of the game where I've invested the money you entrusted me with!
Backgrounds are very labour intensive and expensive to make. The only way of producing backgrounds I could afford money and time-wise when I was developing GGGB was editing and painting over stock photos, but that's not the case anymore! I've hired professional artists to create vivid and highly-detailed scenarios, custom made for ORS! I think they add a lot of character to the game and improves it's look and production values to a whole new standard, in sum with the new sprites. ORS is a game to be played in Full-Screen!
I'm biased of course, but I think the game looks amazing, especially when compared to my last project... I almost feel bad seeing how ugly GGGB looks in comparison! But I'm equally proud to see how far we've come and super excited with what's to come. The User Interface has also been greatly improved, but you'll have to wait and play ORS to see it!
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Damn, the game looks so good, the character designs are great and the drawn backgrounds look gorgeous, I can't wait to play itYou must be registered to see the links
Our Red String final teaser
Our Red String chapter 1 will be released tomorrow! This is the final bit of teasing I'm doing before launching the Alpha, and it's to show you another aspect of the game where I've invested the money you entrusted me with!
Backgrounds are very labour intensive and expensive to make. The only way of producing backgrounds I could afford money and time-wise when I was developing GGGB was editing and painting over stock photos, but that's not the case anymore! I've hired professional artists to create vivid and highly-detailed scenarios, custom made for ORS! I think they add a lot of character to the game and improves it's look and production values to a whole new standard, in sum with the new sprites. ORS is a game to be played in Full-Screen!
I'm biased of course, but I think the game looks amazing, especially when compared to my last project... I almost feel bad seeing how ugly GGGB looks in comparison! But I'm equally proud to see how far we've come and super excited with what's to come. The User Interface has also been greatly improved, but you'll have to wait and play ORS to see it!
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She's the best dev giving player choices no doubt.I think EvaKiss is at this moment the best vn's creator so far,not just for the art or for the game itself but for her reliability.