Story Anon, I get the obsession with the 80s but you gotta drop the cocaine. That, or you gotta get me some because there are parts of this that I'm way too sober for. And I thought it got bad at the end of the Hayato chapter (on the spa rn).
I gotta commend you being able to keep track of all of this and somehow still find the one thing at the end of specific chapters that needs to be communicated to all the characters (some of which have missed the action) and that lets the audience make better sense of what just happened. With so many bizarre events/characters/circumstances, it helps. A lot.
1 bug aside (half the music tracks hiccup when they start; as in they start, stop and start again), if there's anything I could point out is that using the town transit screen as a hub for the later chapters is clunky as hell, especially when there's nothing new on there after chapter 23(? 24?). I'd just use it the one time after CJ returns so we can get to know the town and then do away with it entirely. I'd probably can the combat system too tbh.
Good shit.