Well, on my outdated laptop with win10 x64 everything works fine from your savefile
View attachment 2087460
The game has another log file C:\Users\
yourcoolusername\AppData\LocalLow\Lightning Rooster Prouctions\OoT\Player.log
Maybe we can find something there.
Combat system is alpha-beta at this moment. It will be reworked soon.
I couldn't upload the file and it was rather large to post like this so I just copied the last part that seemed pertinent.
datetime on slot 26 is: 1/1/0001 12:00:00 AM
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
trying to load from slot 26. Loading to chapter Chapter_15_script at index 184: function - loadFile
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 5 Unused Serialized files (Serialized files now loaded: 2)
Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 3193.
Total: 7.667800 ms (FindLiveObjects: 0.181500 ms CreateObjectMapping: 0.076100 ms MarkObjects: 5.487700 ms DeleteObjects: 1.922200 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3196.
Total: 9.326500 ms (FindLiveObjects: 0.180700 ms CreateObjectMapping: 0.033700 ms MarkObjects: 7.299500 ms DeleteObjects: 1.812200 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3196.
Total: 6.238500 ms (FindLiveObjects: 0.201100 ms CreateObjectMapping: 0.027200 ms MarkObjects: 5.997400 ms DeleteObjects: 0.01