- Jan 19, 2018
- 9
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Was I the only person that didn't mind the combat animations? I mean, I was just astonished at what you managed to do with KK's CharaStudio and Ren'Py!Believe it or not, I hate the unskippable animations too.
The unskippable combat animations are purely a technical limitation. When we had skip enabled for those, Ren’py completely shit itself. It’s part of the reason for the ongoing engine switch.
Thank you, I’m glad you liked them.Was I the only person that didn't mind the combat animations? I mean, I was just astonished at what you managed to do with KK's CharaStudio and Ren'Py!
I didn't even think something like that was possible with the Ren'Py engine!
Your game rekindled my desire to learn how to use CharaStudio and Ren'Py.
My last comment was that combat and free roam might destroy this for me. Now UNITY? Yeah, I think I'm done. A shame really, as if you were to look back over this thread since the beginning, I was complimenting the hell out of this.Thank you, I’m glad you liked them.
The animations themselves aren’t the problem but the issue is how Ren’py handles them.
The fact that there’s so many black screens and that the animations don’t cycle seamlessly is a purely Ren’py problem, which we’re hoping to solve with the unity switch.
the combat sections going forward are going to be much bigger and better, so getting the framework for them working right is a huge priority.
Yeah you were done last time too. Can you not come back this time?My last comment was that combat and free roam might destroy this for me. Now UNITY? Yeah, I think I'm done. A shame really, as if you were to look back over this thread since the beginning, I was complimenting the hell out of this.
Not wanting combat or free roam is fair enough, people like different things, but why is Unity the thing that breaks the game for you? It'll be the exact same experience just running on a different backend, what you see of the game shouldn't change at all (other than animations actually running smoothly).My last comment was that combat and free roam might destroy this for me. Now UNITY? Yeah, I think I'm done. A shame really, as if you were to look back over this thread since the beginning, I was complimenting the hell out of this.
I don't even get what he's complaining about with free roam, he played a build that had it and said he loved it.Not wanting combat or free roam is fair enough, people like different things, but why is Unity the thing that breaks the game for you? It'll be the exact same experience just running on a different backend, what you see of the game shouldn't change at all (other than animations actually running smoothly).
I see a lot of undeserved hate for Unity, it's a perfectly fine engine that people can make good games with, it just has a really low barrier to entry which means shitty devs can also make shitty things with it.
It was either that or get sued into the next dimension.The music got replaced.....
Yeah i knew it had to happen at some point but still.......It was either that or get sued into the next dimension.
That being said, it's being replaced with original music made for the game wherever possible, which is nice because I can tailor songs exactly for the scene they're for.
The games going to have a pretty big original score by the end of development.
Don't worry, give it a fresh run through and you'll see it still works. The soundtrack will always be a huge priority for me, to the point of spending >$1000 on original composed music for the game.Yeah i knew it had to happen at some point but still.......
I'm definitely keeping the old versions
Gotta get the anime OVA in there somewhere too.Anon 2020: You see.. im making his webcomic using Koikatsu...
Anon 2021: We are composing our own soundtrack for a game that is being ported to Unity and is gonna be a proper turn based lewd rpg.
Anon 2022: So we bought EA because..
Oh I'm still going to keep going with this I'm just keeping the old versions too.Don't worry, give it a fresh run through and you'll see it still works. The soundtrack will always be a huge priority for me, to the point of spending >$1000 on original composed music for the game.
Also all the vaporwave/citypop stuff is still in!
Gotta get the anime OVA in there somewhere too.
After we've got the new build up and running, we might see about having an "unofficial score" patch.Oh I'm still going to keep going with this I'm just keeping the old versions too.
Frankly, I agree. There's a lot of room for improvement with the animations across the board (even forgetting the complete lack of sound effects).To get back to the topic of the animations, I think my biggest problem with them was how weak and limp they felt. the whole lack of response in the attack animations and absence of any flash visual effects gives them a decidedly incomplete feel, especially compared to the pretty good looking "one on one" animations.
That's completely fair, I'm complaining because I like the game and want to highlight the things I think could/should be improved.Frankly, I agree. There's a lot of room for improvement with the animations across the board (even forgetting the complete lack of sound effects).
Just keep in mind those animations were done by hand with keyframes in a porn game by a complete amateur with zero experience (aka me).