They want to make some action parts or something I'm guessing? I don't think they understand that people don't want action in their VNs.I mean this game used to be Ren'Py from what I have been told. They made the switch because certain really cool parts of what they had planned couldn't be programmed for it.
I have no idea how you could lurk this thread for nearly a year and still never bother reading the OP.They want to make some action parts or something I'm guessing? I don't think they understand that people don't want action in their VNs.
I read it, but I don't think you understand that "real video game" is an actively negative term for many people. What you're doing is a bait and switch, going from VN to action game. VN fans hate really hate that stuff. A renpy port of any video game with all of that stuff removed would always be a good thing regardless of what type of game it is. But I mean it's your vision for what you want to do so I'm not going to bother trying to convince you, but I'm hoping someone else does such a port.I have no idea how you could lurk this thread for nearly a year and still never bother reading the OP.
Uhhh... You know action comes in all forms right? Combat systems / Lewd scenes that can be better made in the newer engine / etc. They were already pushing Renpy to its limits as is prior to Unity. Are you having trouble running it now? Is that the reason you wished so badly for a renpy port?They want to make some action parts or something I'm guessing? I don't think they understand that people don't want action in their VNs.
If this was Renpy, it would already be compressed. It was before, end of subject.If I'm not mistaken if this was on renpy it'd be a ton bigger of an update to dl and you could always ask for patches or reference the forum to a compressor. Lots of them tend to be lurking about in the forums and it'll help out.
That... Doesn't really say much. They moved to unity to pursue other goals they originally couldn't pull off with renpy. There are people on the site who can compress it even as Unity that's why I'm saying it'll help out to help point them to the game.If this was Renpy, it would already be compressed. It was before, end of subject.
I read it, but I don't think you understand that "real video game" is an actively negative term for many people. What you're doing is a bait and switch, going from VN to action game.
It took me about 3 months to convert the existing Ren'py scripts to Unity format and then game has about doubled in length since then. I wouldn't count on it.VN fans hate really hate that stuff. A renpy port of any video game with all of that stuff removed would always be a good thing regardless of what type of game it is. But I mean it's your vision for what you want to do so I'm not going to bother trying to convince you, but I'm hoping someone else does such a port.
What Indonesian bots can and can't do isn't something I can control, nor care to.If this was Renpy, it would already be compressed. It was before, end of subject.
The game was too small for me to read before no my fault lol. But now that you fixed the resolution I'll try it, it was unplayable before on my 5K display. I also read all your reviews and didn't see them mention gameplay, seems like what people like about this game is the story. Sorry if my point is invalid then.You wouldn't know that though, because you've never played it.
If you read the reviews, you'll also see people talking about how we've put a great amount of effort into making the transition from Ren'py to Unity as smooth (and beneficial) as possible for our player base, including reviews from people who say they despise Unity games.The game was too small for me to read before no my fault lol. But now that you fixed the resolution I'll try it, it was unplayable before on my 5K display. I also read all your reviews and didn't see them mention gameplay, seems like what people like about this game is the story. Sorry if my point is invalid then.
In regards to renpy benefit there are too many to count...
You may wanna read closer, a good bit of them also comment on the combat system of the game as well as the content within it.The game was too small for me to read before no my fault lol. But now that you fixed the resolution I'll try it, it was unplayable before on my 5K display. I also read all your reviews and didn't see them mention gameplay, seems like what people like about this game is the story. Sorry if my point is invalid then.
In regards to renpy benefit there are too many to count...
Eh there's like 2 very small comments and they were both posted in the last month so wasn't there when I read them.You may wanna read closer, a good bit of them also comment on the combat system of the game as well as the content within it.
I do want to applaud what you did the Unity, not taking the easy way out and just lazying it and actually implementingIf you read the reviews, you'll also see people talking about how we've put a great amount of effort into making the transition from Ren'py to Unity as smooth (and beneficial) as possible for our player base, including reviews from people who say they despise Unity games.
We have bugs and issues like any other homegrown engine, but knowing what people want that we're lacking is a big deal for us. We want to make the game as easy to play as possible for everyone, but compromising the vision of the game in order to appease the minority of people who will never play it because of the Unity tag is not a rational course of action.
You do not speak for all VN fans. Also I hard disagree with the second point, even if you limited it to just "any VN" I still disagree, there's been other VNs that have done really interesting things which supported and improved their story using gameplay.VN fans hate really hate that stuff. A renpy port of any video game with all of that stuff removed would always be a good thing regardless of what type of game it is.
You should definitely look more, because there are pages of reviews that talk about the content within the game. Outside of that, I'd say leave that out the conversation if you can't do that much.Eh there's like 2 very small comments and they were both posted in the last month so wasn't there when I read them.
I do want to applaud what you did the Unity, not taking the easy way out and just lazying it and actually implementingthe majorityall of the VN UI-niceties of renpy. Nice job on it for sure.
But I'll just list some of the renpy benefits:
- Generally less "gameplay", yes this is a feature.
- Easy mod support. Renpy games tend to have loads of mods including mods that add things like walkthroughs, achievements, etc. Unity games do not.
- Cross-platform by default. Developers do not have to expend any effort on that front. If you didn't produce a mac version mac users like me could've just used the windows version with renpy.
- Works on joiplay on android. Yes this is superior to native apks because...
- No installation process. The installation+verification for native apps usually takes 5+ minutes and takes 0 when using android.
- joiplay just works with windows versions and does not have to wait for a port.
- similarly, joiplay just works with mods, so even if your game does get mods modders will be unlikely to produce android versions for a unity game.
- Easy to cheat with dev console, even on android.
- joiplay reads games off of sdcards, my device is full but I have a 512gb SD card that I can't install native games on, but works perfectly with joiplay.
Ren'py games on f95 have the most amount of "gameplay" though, not the least (Especially in terms of hours required). The issue is that "gameplay" usually takes the form of shitty stat grinding and repetitive open world segments instead of anything one would consider 'fun'.Eh there's like 2 very small comments and they were both posted in the last month so wasn't there when I read them.
I do want to applaud what you did the Unity, not taking the easy way out and just lazying it and actually implementingthe majorityall of the VN UI-niceties of renpy. Nice job on it for sure.
But I'll just list some of the renpy benefits:
- Generally less "gameplay", yes this is a feature.
Unity is very specifically designed to be modular and has strong plugin support. If anyone had the idea to add a mod to OoT for whatever reason, they're going to find it's not difficult at all (Especially with how open our code is, we don't hide anything we're doing.)
- Easy mod support. Renpy games tend to have loads of mods including mods that add things like walkthroughs, achievements, etc. Unity games do not.
The effort required for making a Mac version was 99% learning to get around Mac's absurd permissions fuckery when it reads Windows made zips so that Mac users wouldn't have to manually change permissions on their end. That happens to Ren'py games too.
- Cross-platform by default. Developers do not have to expend any effort on that front. If you didn't produce a mac version mac users like me could've just used the windows version with renpy.
The only reason you have to use Joiplay at all is because Ren'py has absolutely no support for any sort of file loading outside of its assembled .apk, which is a pretty big handicap. The fact that a workaround exists doesn't justify why that workaround had to exist in the first place.
- Works on joiplay on android. Yes this is superior to native apks because...
- No installation process. The installation+verification for native apps usually takes 5+ minutes and takes 0 when using android.
- joiplay just works with windows versions and does not have to wait for a port.
- similarly, joiplay just works with mods, so even if your game does get mods modders will be unlikely to produce android versions for a unity game.
- Easy to cheat with dev console, even on android.
- joiplay reads games off of sdcards, my device is full but I have a 512gb SD card that I can't install native games on, but works perfectly with joiplay.
I remember you mentioning Genshin Impact when you replied to me months ago about how Unity lets you achieve your vision on the games you want to make, and maybe that misled me in terms of the type of combat you were doing. If your game actually has less gameplay than "renpy games" then that's great.Ren'py games on f95 have the most amount of "gameplay" though, not the least (Especially in terms of hours required). The issue is that "gameplay" usually takes the form of shitty stat grinding and repetitive open world segments instead of anything one would consider 'fun'.
Now, that isn't directly a consequence of Ren'py's features but more a consequence of the limitations of the platform. I'm sure most of those devs were imagining Persona 4 in their head when they made their Ren'py Sandbox but found out very quickly that was not going to be feasible on Ren'py.
Speaking of gameplay, I actually love Kinetic Novels. I think they're a wonderful format. They're very unfairly lambasted on f95, which is a shame.
Great to hear though the Unity development environment is definitely less popular and harder to deal with in terms of compiling etc.Unity is very specifically designed to be modular and has strong plugin support. If anyone had the idea to add a mod to OoT for whatever reason, they're going to find it's not difficult at all (Especially with how open our code is, we don't hide anything we're doing.)
The renpy sdk can just play any windows apps ez.The effort required for making a Mac version was 99% learning to get around Mac's absurd permissions fuckery when it reads Windows made zips so that Mac users wouldn't have to manually change permissions on their end. That happens to Ren'py games too.
The other 1% was remembering the slashes on Mac are swapped. Oops.
I would insert something here about how much WINE sucks and I wish it was a better program, but I digress.
I don't know why you're talking about having to use joiplay, it's an excellent VN manager that can fully replicate the desktop experience on mobile. There's a lot of benefit to it and not being able to use it with any Unity games is a huge downside. The native unity games do not replicate the same UX as joiplay, they're inferior.The only reason you have to use Joiplay at all is because Ren'py has absolutely no support for any sort of file loading outside of its assembled .apk, which is a pretty big handicap. The fact that a workaround exists doesn't justify why that workaround had to exist in the first place.
joiplay has no size limit though, I'm playing 10gb VNs like Shattered no problem. You can go to 50gbs and it'll be fine... Yes because it's joiplay. You'll run into problems with making a native android apk. This is an argument pro-renpy and against unity.Even if we removed all combat sections, got rid of all webm animations and compressed all images and music into oblivion, by Ch100 OoT will almost certainly still be more than 4gb just due to render count. If we're hitting the point where we're depending on a 3rd party emulator, it would have been far better just to come up with our own solution that is tailored for the project we're making.
The reason I used Genshin as an example is that OoT is going to have real time rendered models and animation for its combat, like a real game. Also specifically because Genshin runs on Unity and on phones just fine.I remember you mentioning Genshin Impact when you replied to me months ago about how Unity lets you achieve your vision on the games you want to make, and maybe that misled me in terms of the type of combat you were doing. If your game actually has less gameplay than "renpy games" then that's great.
I can't speak to other Unity games but the requirement for some genuine knowledge of C# seems to trip up new devs who try to use Unity like Ren'py.If you look at the top Unity games: https://f95zone.to/latest/#/cat=games/page=1/prefixes=3/sort=likes generally they have what I consider atrocious gameplay. However, your VN sections so far (haven't gotten to the combat yet) are definitely far superior to those games and is an "ideal VN" experience.
You're going to find very few of those idle animations like in HHG in OoT even later down the line, I would rather keep animations as something that supports the narrative rather than something to justify looking at a map screen for 80% of one's playtime.Your grouse about renpy's bad animation support is valid, and I find something like hero's harem guild quite laggy. Though I care soooo much more about the writing in any VN that it's quite hard to prioritize for me, but as the dev you can't put up with that downside and I totally understand that.
It is and like I said above, it requires actual coding expertise. If you have that though, it isn't particularly difficult.Great to hear though the Unity development environment is definitely less popular and harder to deal with in terms of compiling etc.
The renpy sdk can just play any windows apps ez.
I don't know why you're talking about having to use joiplay, it's an excellent VN manager that can fully replicate the desktop experience on mobile. There's a lot of benefit to it and not being able to use it with any Unity games is a huge downside. The native unity games do not replicate the same UX as joiplay, they're inferior.
joiplay has no size limit though, I'm playing 10gb VNs like Shattered no problem. You can go to 50gbs and it'll be fine... Yes because it's joiplay. You'll run into problems with making a native android apk. This is an argument pro-renpy and against unity.
The optimistic answer would be to play VN's that make use of more user features than a tablet can reasonably accommodate.Generally speaking I probably wouldn't mind this as much if I read VNs on my desktop, but come on man VNs just make so much more sense on a tablet why would anyone read them on a computer.