shindosan2
Member
- Aug 30, 2022
- 199
- 134
See you in three ish years.ill wait for full game notify me..
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No you are right it was my mistake - after looking at the settings, features I thought were missing are actually present. The experience now is about the same as renpy.What exactly is clunkier? It's not like I can't add features from ren'py to this game as long as they make sense - and a lot of the time people complain about missing features that are already implemented. Ren'py is way easier to learn for most people but it's garbage for anything other than pure VNs.
Oh yeah, Anon made sure that the play experience going from Unity to Ren'py was as seamless as possible.No you are right it was my mistake - after looking at the settings, features I thought were missing are actually present. The experience now is about the same as renpy.
I wish other unity games I played were like this and had stuff like rollbacks using the scroll wheel, the ability to skip transitions etc.
Because these features are not trivial to implement (specifically rollback). Ren'py is barely an engine but it contains all of it out of the box, in unity you can implement it better but it requires programming experience and a lot of work.I wish other unity games I played were like this and had stuff like rollbacks using the scroll wheel, the ability to skip transitions etc.
Yeah even provided a save game for unity at where the renpy version left off. Can't ask for betterOh yeah, Anon made sure that the play experience going from Unity to Ren'py was as seamless as possible.
The times don't line up if we believe the "25 years" figure given by Kei, since he ha to be around to conceive Teresa's little sisters.Replaying the last chapter and I've got a theory.
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So one thing I prefer about renpy is that the even after loading a save, you can still roll back. Helps remind me of what happened at the end of a previous chapter.What exactly is clunkier? It's not like I can't add features from ren'py to this game as long as they make sense - and a lot of the time people complain about missing features that are already implemented. Ren'py is way easier to learn for most people but it's garbage for anything other than pure VNs.
That's not hard to add but that'll blow up save files sizes. Currently saves are a few KB in size, if rollback data is added to save it'll blow to to several MB per save (each rollback state is a full game state, so save with full rollback will be 201 times the current size).So one thing I prefer about renpy is that the even after loading a save, you can still roll back. Helps remind me of what happened at the end of a previous chapter.
Game currently has 100 save pages (and some people bypassed it in the past when limit was 50 pages but there was a bug that allowed to go to any page), that's 600 saves - 3GB of saves if history was saved, currently it's 15MB if all slots were used. Is it really worth it? Maybe an option to save with some part of history but I don't think enabling it by default is a good idea (at least with current save format).At a game that's currently ~9GBs, I don't think a few megs per save is a huge deal? I imagine that could be cut down if the saves are stored in a compressed state, but I don't think that'd be strictly necessary
It is enabled. You just can't go back before you loaded in.On the flip side if rollback is enabled, perhaps people wouldn't feel the need to make 600+ saves lol
Nah I still wouldOn the flip side if rollback is enabled, perhaps people wouldn't feel the need to make 600+ saves lol
That's actually been brought up in the discord, and one of the devs (NB) is mulling it. The problem is that each level of rollback is essentially an entire save object, so allowing 20 clicks backward increasing save files by 20x. Now each save file is only about 15k so that's not a huge deal (in my case my save folder would go from about 20MB -> 400 MB), but it will probably make some people sad if they are on tiny devices or maintain massive save folders. I believe his proposed solution was to make the saved rollback depth configurable.So one thing I prefer about renpy is that the even after loading a save, you can still roll back. Helps remind me of what happened at the end of a previous chapter.
You know NB posted his response right above you right?That's actually been brought up in the discord, and one of the devs (NB) is mulling it. The problem is that each level of rollback is essentially an entire save object, so allowing 20 clicks backward increasing save files by 20x. Now each save file is only about 15k so that's not a huge deal (in my case my save folder would go from about 20MB -> 400 MB), but it will probably make some people sad if they are on tiny devices or maintain massive save folders. I believe his proposed solution was to make the saved rollback depth configurable.
Not sure when that patch is going to make it into the release, but once it does we will be able to grab at least some context when loading in after a month of hiatus.
Gotta make sure NB knows what he should have saidYou know NB posted his response right above you right?![]()