buff
Well-Known Member
- May 29, 2017
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They don't *mean* self-insert, but IME there is a correlation. If you want to feel like you are in the story instead of just observing the story then having some amount of control tends to follow. I'm sure there are KN-type games that are aimed at self-insert folks, but I haven't seen many. Typically the people screaming for choices are also the ones that are furious if you cannot rename the protagonist.I am not defending that guy's post but I strongly disagree with this statement. Since when do choices imply the game is trying to get you to self insert? Depending on how it is executed choices can add a bit of complexity to the game and can help with story, character developement and worldbuilding.
100% agree there. Branches can be completely independent (and thus crush your productivity) or they can try to share a lot of content (and are usually very challenging for your typical daz-artist-pretending-to-be-a-programmer). Either way sucks.But on the other hand choices = more work for the dev and unless it is planned carefully the extra work introduced by choices can increase exponentially. And I would rather have more content than more choices.
I have seen games that go back and add routes after completing the main. That makes a ton of sense on the surface, but in practice few devs do it because once the main (usually harem) route is done it is hard to keep your patreon numbers up while working on a single girl, for obvious reasons. Makes more sense to just move onto the next game.