Text is too small and an annoying to read font. The font choice also doesn't include the "-" symbol so there's squares in there instead (surely this would have been instantly apparent if given a single test playthrough). I don't know if the issue persists after the first few lines, as I immediately changed it all with the accessibility settings.
Inferno is hot, pun intended, shame about the size difference, not sure if action there'll ever happen. Also, a bit of a mismatch between her face and body skin texture-wise. She's repeatedly referred to as him and his, which doesn't track at all so I was picturing something very different the first time she was mentioned before she was shown.
Language overall while fine and understandable didn't feel natural so didn't make reading through things interesting.
Videos blocking advancing gets annoying, let the reader decide how much of it they want to see. I really wasn't planning on sitting there watching the whole of the strippers pole dance routine, for example.
More incorrect gender stuff, no one woulda confused the little guy for Marco if she wasn't repeatedly referred (by people that know her) with he/him/his.
Might need a sandbox tag or something (might be a better fitting one) because I wasn't expecting to be hit with that bit once you get to the shelter when you've suddenly got like water/food stats, lists of materials you've gotta go farm, and going on explorations and stuff. None of the screenshots indicated that this was the gameplay either.
No need to give me a "items not placed in the backpack will be lost" warning after every fight if I've looted everything - that should only pop up if something hasn't been taken. But honestly once it got sandboxy I lost all interest in playing.
Not English:
View attachment 4533612
Studied the first cooking book but the mission didn't complete and Luna can't cook in the evenings. No idea how you're supposed to make lighting for the underground bit.
The board game is again something that feels unnecessary and not interesting.
So yeah, was a cool setup, I like the idea behind the world. The renders and characters are all fine. Language needs work to have flow and feel natural and interesting. And the gameplay once it became a sandbox wasn't at all my thing.