Sinix55

Newbie
Donor
Jul 10, 2018
28
35
77
I finished the game and even played a bit with the freecam to look at what's on the other side of the invisible wall at the end, and look like there will be some platforming to open a door

for now, the story is hella predictable, like in the 10 first minutes I understood everything.
The puzzle are pretty cool ngl.

The fact that action are VERY limited at this state of the game is a bit a turn over, but will see where it goes in the future updates

Tried the game out, it is as promising as it looks in the screenshots. If i was a developer, I'd like to allow the host you play as to be able to interact with as many NPCs as possible, so I'd try to integrate jumping as the host into the game. I'm not telling the developer how to do their job, I'm just saying what I would do if I had to proficiency to develop a game...besides it's kind of mean having interactable NPCs that are behind a series of crates that you can't jump over or move in any way.
Jumping is unlocked when..... you finish the game... yeah...
 

splasi

New Member
Mar 11, 2022
7
3
122
what to do at the breeding prison place? I opened the door and the fox tells me that she'll get ssecurity but nothing happens, I finished the parkour a couple of times but it just leads to the place where the fox is
 

Stoatsan

Newbie
Nov 18, 2019
33
4
68
also, I'm honestly not sure if this works or not... I'm getting a freeze at the third cutscene of the game because the NEXT button clips the textbox
 

DocRipper

Engaged Member
Donor
Dec 27, 2021
2,980
3,995
447
what to do at the breeding prison place? I opened the door and the fox tells me that she'll get ssecurity but nothing happens, I finished the parkour a couple of times but it just leads to the place where the fox is
If they don't want to cooperate ..well..don't forget about your special ability (Tab, F)...;)
 

ArashiNinja18

Well-Known Member
Jun 1, 2017
1,002
792
229
The customization is pretty decent, models need some work and when customizing the character there really should be slides, instead of the awkward mouse movements. The woman's hand doesn't line up properly during the handjob animation and a lot of the customization options are locked, so you might as well take them out of the game until they're actually available. Also not being able to cheat engine the money is kind of disappointing. I shouldn't have to say anything about this but why did this dev take the moaning and climax moaning from Breeders of the Nephelym, also when you're going through the settings they use fortnite screenshots.
 
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ukon10towany1

New Member
Sep 2, 2024
8
4
49
Yeah well try searching for sex sounds on the internet. There is not much to begin with, payed or not. The moans and breathing in this game is procedural, with 3 different asset packs divided for breath in and out and randomised (yes, breath in is a separate asset and breath out is a separate as well), then they are played procedurally so you dont hear the same voice samples over and over again. I'd say its more than any other adult games did to make the feeling realistic tbh.
 

ukon10towany1

New Member
Sep 2, 2024
8
4
49
The womans hand doesnt line up because of the height difference. You can't get perfect matching if you are customisting your character, especially height and thickness. But you did not see one thing- there is an adjustment option for this pose do you can actually MANUALLY move the hand to match your prefered angle. Cheat engine is available of course. I dont know which version you are playing.
Customisation options are locked behind a quest system- you can earn Vivs to buy those options.

In other words, you played this game for 10 minutes. Give it more time to understand what you can and cannot do man.
 

wUnpEx

New Member
Aug 22, 2025
9
2
3
Unreal engine games have lately been UTTERY, COMPLETELY, HORRIBLY unpotimized. Even super-simple ones with simple graphics/textures for some reason push my GPU in the overdrive when I can run visually much more demanding games without issues.
It's surreal how bad UE has gotten.
Not Unreal Engines fault. The game engine can be only as good as the developer so if dev sucks, engine sucks too... That is why it is very important to understand videogame creation process instead of putting together a bunch of code via AI, slap some 3D models in that you can morph and then link a few animations to it. Such projects like this one can be easily done in about a day by someone whom knows how to work with the engine so its not like this game is something difficult to make... But the reason people dont make games or why it takes so long (the actual good creators) is because they always wait for a certain amount of money to come in, then they work on it for a week, release an update and then wait a month, two, three, six until they reach yet another "goal" to make it worth for them to spend their time on it...

So I would highly appreciated if people stopped blaming UE and focused their hate towards them creators whom have no clue how to make games. Even you can pay 15 bucks a month for an AI model that can whip you out a game as simple as this without any optimization. I bet dude has no LOD's set so you render everything even when you cant see it so you are basically playing the game as if it was Unreal Editor before you compile it...
 

wUnpEx

New Member
Aug 22, 2025
9
2
3
The womans hand doesnt line up because of the height difference. You can't get perfect matching if you are customisting your character, especially height and thickness. But you did not see one thing- there is an adjustment option for this pose do you can actually MANUALLY move the hand to match your prefered angle. Cheat engine is available of course. I dont know which version you are playing.
Customisation options are locked behind a quest system- you can earn Vivs to buy those options.

In other words, you played this game for 10 minutes. Give it more time to understand what you can and cannot do man.
You can by using bone snapping. You basically have a script that overrides the animation to line up the hand or any body part in particular to snap it into a specific position set by the animation you want it to play and then the animation plays normally with the hand being offset snapped to correct position. Its not easy to do but skilled creator, especially someone whom knows how to make games, can whip something like this out in a day or two at max... This game is a scam cuz its being made by someone whom has no idea how games work.
 

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,482
1,274
309
You can by using bone snapping. You basically have a script that overrides the animation to line up the hand or any body part in particular to snap it into a specific position set by the animation you want it to play and then the animation plays normally with the hand being offset snapped to correct position. Its not easy to do but skilled creator, especially someone whom knows how to make games, can whip something like this out in a day or two at max... This game is a scam cuz its being made by someone whom has no idea how games work.
That's exactly what the game does. Except you control the taget for the bone and it's easy.
Making it auto-adjust and move the target(s) depending on height, thickness, position, etc.. is a progaming nightmare. I tried.
 

ptmc1

Newbie
Mar 24, 2024
69
28
147
That's exactly what the game does. Except you control the taget for the bone and it's easy.
Making it auto-adjust and move the target(s) depending on height, thickness, position, etc.. is a progaming nightmare. I tried.
Doesn't Inverse Kinematics already do that for you?
 
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