Fokusforfun

New Member
Mar 30, 2022
9
2
77
There is an issue with the buffs on the Strength tarot card - the buff states you lose 2 souls upon death, however upon waking up in the morning the message "Having the strength tarot card causes you to loose (sp. lose) two souls" is displayed which isn't the debuff. Lost souls should only occur upon death - not waking. As well the number of souls lost upon waking is 1 not 2.
 

Fokusforfun

New Member
Mar 30, 2022
9
2
77
The Thief's Lure trap at maximum is only giving 20 corruption not 60. The corruption given is only 20 and no corruption is transferred to the dungeon after capture.

This message is displayed after the trap being triggered:

Visions of lust attack the Heavy Bandit's mind.
They take 20 corruption damage.
60


As well the 20% corruption buff on The Tower card is not being applied or transferred to the dungeon.
 
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North99139

Member
Game Developer
Jul 27, 2024
138
166
111
The Thief's Lure trap at maximum is only giving 20 corruption not 60. The corruption given is only 20 and no corruption is transferred to the dungeon after capture.

This message is displayed after the trap being triggered:

Visions of lust attack the Heavy Bandit's mind.
They take 20 corruption damage.
60


As well the 20% corruption buff on The Tower card is not being applied or transferred to the dungeon.
Thanks for these. I have added them to the list of things to fix ASAP
 
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Fokusforfun

New Member
Mar 30, 2022
9
2
77
Not sure if it has been mentioned, but the images for MALE in barracks are not appearing:

ImagePath: "Images/Castle/Barracks/Mercenaries/Female/Unarmored/" + _prisoner.hairColor + "/" + _int + ".png",

ImagePath: "Images/Castle/Barracks/Mercenaries/Male/Unarmored/Brown/" + _int + ".png",
 
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Kilr@

Newbie
Aug 25, 2020
15
6
167
I love this game, it reminds me the first "dungeon lord" and I appreciate the mix of AI images and real porn.

North99139 I have some questions for the roadmap:

- it will be possible to exclude male characters in the options? (personally I don't like them :p and I don't want the risk to see a tentacle inside them :LOL:)
- Are in the plan to add more classes of raiders, or random enemy in the forest, with dedicated AI Images? It could be more "spicy" and tactical with pro and cons in relation of the type of defense
- The possibility to mod the game, adding more GIFs (or similar) easily in the dedicated folders

Tnx !
 
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North99139

Member
Game Developer
Jul 27, 2024
138
166
111
I love this game, it reminds me the first "dungeon lord" and I appreciate the mix of AI images and real porn.

North99139 I have some questions for the roadmap:

- it will be possible to exclude male characters in the options? (personally I don't like them :p and I don't want the risk to see a tentacle inside them :LOL:)
- Are in the plan to add more classes of raiders, or random enemy in the forest, with dedicated AI Images? It could be more "spicy" and tactical with pro and cons in relation of the type of defense
- The possibility to mod the game, adding more GIFs (or similar) easily in the dedicated folders

Tnx !
Hi, thanks for your feedback.
-Excluding male characters is something I never considered but its a good idea. I;ll defiantly look at adding that.
-The original plan for Raids was to add a larger system call sieges incorporating your forces against attackers. This has been postponed for now, but, again the idea of adding enemy types is a good idea similar to the original inspiration which was the game Dungeon Lord.
-I haven't considered adding the game atm mainly because I'm not the most skilled programmer and I already have A LOT of work to do. That being said, The gifs used are not set by any frame so you can swap them out yourself and the game will just resize to accommodate. All the images are 1024x1024 but any square images should work.
I am currently working on an alternative image pack which I've included a few side by side comparisons below. But I do plan on supporting both styles and the new (and better) image pack will probably be on my Patreon for $1 for a while. Sorry for the plug.


5.png 5.png 2.png 3.jpg 12.png 12.png
 
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Fokusforfun

New Member
Mar 30, 2022
9
2
77
Observation of the Castle Ground Floor page:
- There are 2 Forges listed
- Perhaps move the most used rooms to the top, Upstairs, Left Wing and Outside and move the Forge and Armory to the bottom.

This will alleviate the need to scroll down every time to leave the castle. Also found most pages require you to scroll down to the bottom to leave a room, it would be easier if the LEAVE option was at the top of the page as well. I found most pages require you to scroll down to exit, perhaps the text or image was reduce a couple line so no scrolling is required.

Edit: The Leave option is only really necessary in the Barracks and Dungeon as they tend to get longer as they game progresses.
 
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Kilr@

Newbie
Aug 25, 2020
15
6
167
Hi, thanks for your feedback.
-Excluding male characters is something I never considered but its a good idea. I;ll defiantly look at adding that.
-The original plan for Raids was to add a larger system call sieges incorporating your forces against attackers. This has been postponed for now, but, again the idea of adding enemy types is a good idea similar to the original inspiration which was the game Dungeon Lord.
-I haven't considered adding the game atm mainly because I'm not the most skilled programmer and I already have A LOT of work to do. That being said, The gifs used are not set by any frame so you can swap them out yourself and the game will just resize to accommodate. All the images are 1024x1024 but any square images should work.
I am currently working on an alternative image pack which I've included a few side by side comparisons below. But I do plan on supporting both styles and the new (and better) image pack will probably be on my Patreon for $1 for a while. Sorry for the plug.


View attachment 5170457 View attachment 5170461 View attachment 5170473 View attachment 5170471 View attachment 5170476 View attachment 5170475

North99139 thanks for your answer:

regarding the personalization, I found the folders and I modded the GIFs (with my personal taste) without the necessity to be an expert.

Obviously I'll go for the Patreon ;)

ps. the anime pack will be complementary to the old AI Images (or selectable) ?
 

North99139

Member
Game Developer
Jul 27, 2024
138
166
111
North99139 thanks for your answer:

regarding the personalization, I found the folders and I modded the GIFs (with my personal taste) without the necessity to be an expert.

Obviously I'll go for the Patreon ;)

ps. the anime pack will be complementary to the old AI Images (or selectable) ?
Hi, the plan is for them to be selectable at any point. So assuming you had both image packs (Im working on making them smaller) you could swap in the settings at any time.
Currently the anime pack would keep the current video files, the plan was to start making AI videos but thats not going to happen any time soon as the only AI videos Ive been able to generate have taken hours and were awful :LOL:
 

venkatesh66

Member
Feb 13, 2019
144
84
142
Hi game dev, if possible please include any Asian woman (Indian) in picture or video pack, since its AI gen pics, so its easy to add and its much more fun than random ai gen.
 

toni1900

Newbie
Jan 7, 2018
27
12
188
in the second mission of the tavern, that of the bandits in the stream, I do not stop leaving bandits one after another, and I decided to take one to the dungeons the mission is restarted.
 

venkatesh66

Member
Feb 13, 2019
144
84
142
lockpick mission not working like before, I went alone the house and try lockpick did success but down and upstairs nothing there i able to open the door or eardrop, on living room return to castle is there and i cant go to forest to find the flower.
 

Die95

New Member
Sep 24, 2023
5
9
89
As of update 2.6b, the second tavern quest is still broken. Still stuck in infinite loop when you kill the bandit. I tried killing using magic, uncorrupted weapons, and corrupted weapons, nothing worked
 
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youraccount69

I'm like a karate chop
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North99139

Member
Game Developer
Jul 27, 2024
138
166
111
As of update 2.6b, the second tavern quest is still broken. Still stuck in infinite loop when you kill the bandit. I tried killing using magic, uncorrupted weapons, and corrupted weapons, nothing worked
Thanks, I missed this off the list of bugs to fix. I’ll take a look at it ASAP
 
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