venkatesh66
Member
- Feb 13, 2019
- 144
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Thanks for the quick response! Appreciate you working on the hotfix, looking forward to the update.Hi, I think theres a bug with it. Im working on getting a hot fix out as soon as possible
Thanks for the quick response! Appreciate you working on the hotfix, looking forward to the update.Hi, I think theres a bug with it. Im working on getting a hot fix out as soon as possible
Thanks for these. I have added them to the list of things to fix ASAPThe Thief's Lure trap at maximum is only giving 20 corruption not 60. The corruption given is only 20 and no corruption is transferred to the dungeon after capture.
This message is displayed after the trap being triggered:
Visions of lust attack the Heavy Bandit's mind.
They take 20 corruption damage.
60
As well the 20% corruption buff on The Tower card is not being applied or transferred to the dungeon.
Hi, thanks for your feedback.I love this game, it reminds me the first "dungeon lord" and I appreciate the mix of AI images and real porn.
North99139 I have some questions for the roadmap:
- it will be possible to exclude male characters in the options? (personally I don't like themand I don't want the risk to see a tentacle inside them
)
- Are in the plan to add more classes of raiders, or random enemy in the forest, with dedicated AI Images? It could be more "spicy" and tactical with pro and cons in relation of the type of defense
- The possibility to mod the game, adding more GIFs (or similar) easily in the dedicated folders
Tnx !
Hi, thanks for your feedback.
-Excluding male characters is something I never considered but its a good idea. I;ll defiantly look at adding that.
-The original plan for Raids was to add a larger system call sieges incorporating your forces against attackers. This has been postponed for now, but, again the idea of adding enemy types is a good idea similar to the original inspiration which was the game Dungeon Lord.
-I haven't considered adding the game atm mainly because I'm not the most skilled programmer and I already have A LOT of work to do. That being said, The gifs used are not set by any frame so you can swap them out yourself and the game will just resize to accommodate. All the images are 1024x1024 but any square images should work.
I am currently working on an alternative image pack which I've included a few side by side comparisons below. But I do plan on supporting both styles and the new (and better) image pack will probably be on my Patreon for $1 for a while. Sorry for the plug.
View attachment 5170457 View attachment 5170461 View attachment 5170473 View attachment 5170471 View attachment 5170476 View attachment 5170475
Hi, the plan is for them to be selectable at any point. So assuming you had both image packs (Im working on making them smaller) you could swap in the settings at any time.North99139 thanks for your answer:
regarding the personalization, I found the folders and I modded the GIFs (with my personal taste) without the necessity to be an expert.
Obviously I'll go for the Patreon
ps. the anime pack will be complementary to the old AI Images (or selectable) ?
Hi! I expect to have an update this week with bug fixes. And another following shortly after with new content.any hot fix update ready?
any progress so far
thanks for your response,Hi! I expect to have an update this week with bug fixes. And another following shortly after with new content.
Thanks for checking in
Thanks, I missed this off the list of bugs to fix. I’ll take a look at it ASAPAs of update 2.6b, the second tavern quest is still broken. Still stuck in infinite loop when you kill the bandit. I tried killing using magic, uncorrupted weapons, and corrupted weapons, nothing worked