I want to be completely honest with you about why this change was made, so please bear with me...
My initial posts talked mostly about the community feedback rather than the technical side of things, and I think that created some confusion. But here's what really happened - when all the feedback about size started coming in, it actually pushed me to do way more testing than I had originally planned. I started creating test animations to see how different sizes would actually work in real scenes, and honestly? The technical problems (clipping issues) turned out to be way worse than I thought they'd be. With the original size, I kept running into major headaches with DAZ - constant clipping problems and posing nightmares that would have made creating quality scenes almost impossible.
So the final decision to reduce the size by about 15-20% came down to both creative reasons and pure technical necessity. If I could, I would make it even bigger or at least keep it the same size.
I know this probably isn't the answer you were hoping to hear, but I hope it helps explain that this wasn't just me caving to pressure - it was me making a practical choice so the project can actually succeed.