Im not a dev, so is just an thought. Release should be equal for all, higher tiers should have access to influencing the game development and to add some kinks. Maybe be testers tooI think its totally fine if devs make an early release for patrons. after all its a product they work for. but if there are separate releases for the really high tiers it gets problematic, I feel. because whenever devs speak of a release date, its usually the earliest one - the really high patron tiers. so everyone gets exited. but then have to wait at least 1 week even if they are (10$) patrons. thats really frustrating.
so I think the devs should either communicate release dates in a way that they speak of the date when they release for reasonable patron tiers and treat the very high tiers like pre-release date players/alpha testers, or make one release date for all patrons from maybe 5-10$ upwards.
because in the end spending 50$ per month or even just on one update should be considered a donation out of gratitude, and not purchasing a product. Imaging buying 1/16th of a videogame for 50$. and in the end PC is a work created mostly by two people, not a whole army of developers. the amount of buyers should not determine the price either.
like stated, I have of course no problem with earlier release dates for reasonable product prices.
... or we consider PC a work of art with according prices heh
Thats how i would do it, but again I am not a dev, so i dont know much about