I knew it would cause some people to second guess if they failed a point check or not, but I accepted it.
Or maybe even relished it a little bit.
Even if it's not the case with most players (just guessing), I like approaching the design of these things from the standpoint of someone engaging with the story honestly and just let the punches roll without trying to meta-game outcomes.
I'm not dismissing your criticism or anything. I appreciate you mentioning it, even. I think it's valid, especially as there are other examples in the story where similarly not-quite-forcasted choices have uncomfortably long-reaching results that are pretty fucking egregious. In my opinion, the game design of the project
is indeed sorely lacking. I've made some errors on the back end that I wish I could take another stab at from a more seasoned perspective.
However, in this particular instance, I'm comfortable with the game side of things taking a backseat in favor of the characters.
The way exhibition 2 got calculated over an entire week not so much.
I'll make a note about this. The next update is going to see some UI overhauls (like a more organized gallery, among other things), so I'll take a look into adding back some functionality that I haphazardly carved out.