Takkatakka
Engaged Member
- Nov 11, 2022
- 3,276
- 11,299
I hope I don't open a bad can of worms here, but I suspect that was - at least in part - the reason for DPC to make the somewhat "infamous" Interlude between Ep. 8 and 9 of BaD. He just wanted to make something else with different characters in a different setting.To chime in another opinion about release frequency and story path complexity... I never even considered the fact that several years of development can have a detrimental effect on not only the players patience to hang around/keep supporting the project, but also the developers patience with the project itself. I'm not a huge creative myself, being more into the technical side of things, but I can appreciate the fact that working on a single project for 3+ years can be very mentally taxing, creatively.
I think Eternum avoids that simply by the basic idea of the game that it play in considerable parts in a virtual reality, where he can set the story in all kinds of different places and times. So he can make scenes on a space station and scenes at a college party and scenes in ancient Rome all in the same game, without actually breaking the story.
As someone who constantly needs new input myself, I can certainly understand that developers can also burn out at their own game.
and rightfully so!people who don't like Hana are fucked.
Seriously though: That is just one of the core problems of these types of games that I see in pretty much any VN. And right now I don't really see any way around this except keeping all branches together until very late in the game or just have an outright harem ending. On the other hand that also means that there will be few really meaningful and interesting decisions, because most decisions will boil down to "stay on the path of woman x" or "leave the path of woman x". It is also hampering the immersion when you have like 5 women all fawning over the MC thinking they are in a relationship with him without realizing that there are 4 other women also doing that. So I don't know if there is a "golden path" out of the permutation problem.
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