i hope for monthly update and more contents.
Oddly enough, I'm hoping NOT for monthly updates. Unless the whole script is already written.
This first prologue looks WAY more than a month's worth of work - and I'd like to see future releases be at least 80% of this level of content. If that means 6 weeks, 8 weeks, or more... I'd be fine with that.
Hitting artificial deadlines for the sake of a "monthly release" can often mean shortcuts... Shortcuts I wouldn't want to see taken with this level of quality.
i think this game has bright future, good luck
Hopefully.
My only concern right now is whether the pair of developers are able to keep on top of their variables. Primarily having a workable solution for the stats system. I know they've talked about trying to avoid falling for a min/max based stats system - so they have at least put some thought into it. But there are still little things, like
Felicia only calling you "Daddy" if you follow a very specific route. That one is easy, because it's only a
pet name. But choosing to
focus on Felica at the disco actually rewards less Felicia reward points than if you go down the other route.
The solution, as always, is to have "good" content for picking non-optimal choices. But then you fall into the time-trap of developing two (or more) high quality, well considered, well balanced, well rendered paths that a lot of players will never see. Then unimaginative players berate the developers for "small" releases, when the reality is that overall - that release is actually bigger... it's just that those players didn't see all the "other" content. Personally, I like those games which offer the moral dilemma of picking between two equally bad choices. If anything the whole
"Daddy" thing is probably a good example of that, in so much as I'm left with a choice of picking between
Felicia calling my character Daddy -OR- going into the next release with slightly higher stats.