The Senior Perv
Well-Known Member
- May 4, 2022
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Dev Diary 101
I am happy to announce the production side of things, both the writing and visual, has concluded as of today. All told Ch4Up6 will contain 2,745 statics, 97 animations, and 55,511 words.
Honestly, I'm kinda glad we decided to wrap it when we did. We have been slowing down over the past month and a half and our fatigue would have ate into the exhibition proper. My only regret is that some of the things I intended to pay off across a single update will take two, but that's not worth the expense of inevitably cutting corners on the big event.
That said, this update isn't half-sized. There is basically two parallel paths for every scene leading up to Edwin getting to the exhibition, the sandbox comes in three stages and can conclude in like 5 different ways, the big capstone scene has three endings of its own. Then everything ends on a pretty juicy and dramatic note, setting the stage to swiftly finish the next update.
There's some (h)scenes with a new character, Hana, Mina, Sophia, Lucy, and well... various house girls. Plus for the people who decided to watch Vicky's tape at the end of the last update, you'll get some fun there too. We want get the next part out within four months of us starting the next cycle. That will have the exhibition proper, plus a couple intimate pay offs for other girls. I'm hoping that announcing that goal will keep things contained. That's always the problem; we would like to release more frequently, and have been saying that for years, but our renewed vigor at the start of the update always leads me to pack more than what is maybe necessary into the early scenes. A by product of feeling like we have all the time in the world, which in a sense I suppose we do. It's not like anyone is rushing us and your support hasn't waivered, but it'd be pretty cool to find a balance that we're happy with.
Anyway, exact release dates will be forthcoming. I'm getting rolling on my pass of the game: where I double check variables, put my stamp on the text, and get things like the scene replay triggers set up. GIL will polish some animations over the time and we'll then get it to our proofreaders. Given that we like to release on Saturdays, September 27th or October 3rd will be our likely target for our highest tier release, but do wait on our official announcement before making any decisions with your support.
Thank you all so very much.