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Khan merry

Member
Dec 19, 2020
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I mean, your Edwin let Veronica manhandle him and she did literally what men regularly do. :whistle:

Btw, isn't that bit also optional?
I guess you have a point but i still don't like it and yeah you can avoid it but the choice description is a bit vague for me so i picked it
 
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ename144

Engaged Member
Sep 20, 2018
3,752
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I mean, your Edwin let Veronica manhandle him and she did literally what men regularly do. :whistle:

Btw, isn't that bit also optional?
Correct, it is optional. Plus, even if you choose to let Veronica lead the encounter, there's also a last second choice for the MC to move his head and avoid getting splashed... assuming Veronica isn't still passed at the MC for splashing her earlier. ;)
 

FRVN

Member
Mar 29, 2021
439
1,140
170
Correct, it is optional. Plus, even if you choose to let Veronica lead the encounter, there's also a last second choice for the MC to move his head and avoid getting splashed... assuming Veronica isn't still passed at the MC for splashing her earlier. ;)
The facial is unavoidable; if you try to move she redirects the second volley. :KEK:
 

FRVN

Member
Mar 29, 2021
439
1,140
170
You can totally dodge it.

This only happens if you gave her a facial during the first Exhibition. It's her reenacting her revenge. Otherwise it is avoidable.
I'm fairly certain I didn't give her a facial and opted for Lucy, nor did I do it during the exhibition, but maybe I'm wrong.
 
Last edited:

sunaboz

Active Member
Donor
Jun 25, 2018
641
2,473
429
TD said update is pretty close today on Discord. Not sure what that means for certain but there you go.
Assuming modus operandi won't change, TD will upload version for proofreaders first (hasn't done it yet) so highest tier patrons will get it a couple of days later. So on F95 I expect it no sooner than in 2 weeks from now (hopefully later so they would earn more money for their hard work). When the time is right (i.e. proofreading will be almost finished) TD will most likely post a release dates announcement and only then we will know more.
 

The Senior Perv

Well-Known Member
May 4, 2022
1,847
18,382
637
Dev Diary 101.png
Dev Diary 101

I am happy to announce the production side of things, both the writing and visual, has concluded as of today. All told Ch4Up6 will contain 2,745 statics, 97 animations, and 55,511 words.

Honestly, I'm kinda glad we decided to wrap it when we did. We have been slowing down over the past month and a half and our fatigue would have ate into the exhibition proper. My only regret is that some of the things I intended to pay off across a single update will take two, but that's not worth the expense of inevitably cutting corners on the big event.

That said, this update isn't half-sized. There is basically two parallel paths for every scene leading up to Edwin getting to the exhibition, the sandbox comes in three stages and can conclude in like 5 different ways, the big capstone scene has three endings of its own. Then everything ends on a pretty juicy and dramatic note, setting the stage to swiftly finish the next update.

There's some (h)scenes with a new character, Hana, Mina, Sophia, Lucy, and well... various house girls. Plus for the people who decided to watch Vicky's tape at the end of the last update, you'll get some fun there too. We want get the next part out within four months of us starting the next cycle. That will have the exhibition proper, plus a couple intimate pay offs for other girls. I'm hoping that announcing that goal will keep things contained. That's always the problem; we would like to release more frequently, and have been saying that for years, but our renewed vigor at the start of the update always leads me to pack more than what is maybe necessary into the early scenes. A by product of feeling like we have all the time in the world, which in a sense I suppose we do. It's not like anyone is rushing us and your support hasn't waivered, but it'd be pretty cool to find a balance that we're happy with.

Anyway, exact release dates will be forthcoming. I'm getting rolling on my pass of the game: where I double check variables, put my stamp on the text, and get things like the scene replay triggers set up. GIL will polish some animations over the time and we'll then get it to our proofreaders. Given that we like to release on Saturdays, September 27th or October 3rd will be our likely target for our highest tier release, but do wait on our official announcement before making any decisions with your support.

Thank you all so very much.
 

Discrepancy

Well-Known Member
Dec 3, 2020
1,112
3,879
387
There's some (h)scenes with a new character, Hana, Mina, Sophia, Lucy, and well... various house girls. Plus for the people who decided to watch Vicky's tape at the end of the last update, you'll get some fun there too.
Damn can't wait for all the action :sneaky: and thank you The Senior Perv for the Dev update as always (y)
 

pinuz1

Member
Feb 13, 2021
326
1,458
287
There's some (h)scenes with a new character, Hana, Mina, Sophia, Lucy, and well... various house girls.
Vince Mcmahon Reaction GIFs | Tenor


Long have we waited, proper Sophia content :love:

This update looks like it'll be very fun, I always really really enjoy the free roam section before the exhibitions and it seems this one will be the best one so far, and highly replayable with lots of paths, I can't wait. I know I'm being greedy, but I hope Andrea is one of the House girls that got some scenes, she's way too darn cute.
 

Discrepancy

Well-Known Member
Dec 3, 2020
1,112
3,879
387
Vince Mcmahon Reaction GIFs | Tenor


Long have we waited, proper Sophia content :love:

This update looks like it'll be very fun, I always really really enjoy the free roam section before the exhibitions and it seems this one will be the best one so far, and highly replayable with lots of paths, I can't wait. I know I'm being greedy, but I hope Andrea is one of the House girls that got some scenes, she's way too darn cute.
I'm hoping for Andrea and the Pregnant house girl :sneaky:
 

MagicMan753

Well-Known Member
Nov 19, 2021
1,639
3,631
387
H scenes look good, excited for them. Sophia getting something is exciting. Always love Mina and Hana. Curious about new girl, very intrigued to see her and her scenes.

I do hope not all of Hana's scenes are on her GF path, cause I know devs said that is getting focus this update, so I hope for at least one scene on non GF path and maybe to also push forward the throuple pairing with some progression after the Mina and Hana kiss.
 

TD1900

#701
Game Developer
Dec 8, 2017
952
10,108
735
I do hope not all of Hana's scenes are on her GF path, cause I know devs said that is getting focus this update, so I hope for at least one scene on non GF path and maybe we can push forward the throuple pairing with some progression after the Mina and Hana kiss.
There's one scene gated to the GF path and another one that any one can get on (not variations, each is a distinct scene in the timeline), but the **big** Hana GF payoff that I've alluded to didn't make it into this update since we ended up splitting it.
 

Lusurbur

Newbie
Dec 14, 2021
54
93
94
the more lucy content the better unironically one of the best house girls appearance wise tbh need more milfs in general the MC already has a bit of a mommy fetish with rosalind and is given the choice to watch his own moms tapes. Might aswell add in Lucy to the mix and give her a proper pathway we can dictate.....
 

ename144

Engaged Member
Sep 20, 2018
3,752
15,598
681
View attachment 5248947
Dev Diary 101

I am happy to announce the production side of things, both the writing and visual, has concluded as of today. All told Ch4Up6 will contain 2,745 statics, 97 animations, and 55,511 words.

Honestly, I'm kinda glad we decided to wrap it when we did. We have been slowing down over the past month and a half and our fatigue would have ate into the exhibition proper. My only regret is that some of the things I intended to pay off across a single update will take two, but that's not worth the expense of inevitably cutting corners on the big event.

That said, this update isn't half-sized. There is basically two parallel paths for every scene leading up to Edwin getting to the exhibition, the sandbox comes in three stages and can conclude in like 5 different ways, the big capstone scene has three endings of its own. Then everything ends on a pretty juicy and dramatic note, setting the stage to swiftly finish the next update.

There's some (h)scenes with a new character, Hana, Mina, Sophia, Lucy, and well... various house girls. Plus for the people who decided to watch Vicky's tape at the end of the last update, you'll get some fun there too. We want get the next part out within four months of us starting the next cycle. That will have the exhibition proper, plus a couple intimate pay offs for other girls. I'm hoping that announcing that goal will keep things contained. That's always the problem; we would like to release more frequently, and have been saying that for years, but our renewed vigor at the start of the update always leads me to pack more than what is maybe necessary into the early scenes. A by product of feeling like we have all the time in the world, which in a sense I suppose we do. It's not like anyone is rushing us and your support hasn't waivered, but it'd be pretty cool to find a balance that we're happy with.

Anyway, exact release dates will be forthcoming. I'm getting rolling on my pass of the game: where I double check variables, put my stamp on the text, and get things like the scene replay triggers set up. GIL will polish some animations over the time and we'll then get it to our proofreaders. Given that we like to release on Saturdays, September 27th or October 3rd will be our likely target for our highest tier release, but do wait on our official announcement before making any decisions with your support.

Thank you all so very much.
Big news this week, but a shocking paucity of numbers. :p By my calculations TD and GIL have added roughly 100 static renders, 1.7 animations, and 1322 words per week over the 21 days since the last dev diary. Overall, they're currently averaging 79 statics, 2.8 animations, and 1593 words per week since work on Chapter 4 Update 6 began. Here are the charts for Week 35:
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The overall numbers will come down slightly with the time it takes to debug and release the update, but they are likely fairly close to the final tallies for the update. Personally, I'd say these metric show this update to be fairly median in terms of productivity: a little on the lower side for animations and statics, but relatively high for Words (admittedly, that's a smaller sample set). We'll see if the self-imposed deadline changes anything when it comes to Update 7, but for now I'd say we're getting a reasonable return on the development time.

I do think it will take a concerted effort on TD and GIL's part if they want to hit the four month mark, but if they think that will help keep them motivated I'm happy to try it out. I trust them to admit if it turns out they've bitten off more than they are able to chew. With any luck everything will go swimmingly and and we won't have to debate subdividing the stage show into yet another half! ;)

But that's the future's problem. For now it certainly sounds like the development assets we were tracking have been put to good use! I love branching that flows from character choices, especially if it leads to even more choices down the line, so I'm certainly eager to see what's in store for us in this update and in the next one.
 
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