Interesting post, no doubt. But I have one question: Among your examples is one of how background chioces impact Edwin´s introduction and you said if he has a helping background, he should not have to option to be consice? That is something I see different. You might want to help, but if you see that a lot of the audience wants "let the games begin", then even a person with a helping background has the option to be to the point.i know this is probably go out of your way in terms of coding, but i feel like this game is at the highest tier of games, equal to Being a DIK and I'd like to throw out my opinion because of it.
I think instead of just points system, it would be more immersive if previous decisions is counted as flag too for such options.
For example, if the players are kind to Veronica and checking if she's OK, the number threshold could be really low compared to the default threshold numbers
the other way around, if the player has high enough toughness to be degrading to Veronica in Week 1, then some offsite sex scenes only unlock on that type of playthrough. (Like the rough gym bj scene only unlocked to high toughness player that degraded Veronica).
Another example would be Felicia's offer. If the player answers Felicia in ways that always diminishes Felicia's worth, the option for Free isn't choosable.
I think those kinds of gating/opening options on sex scenes outside Carnation Main Events would add to the replayability between Low Toughness and High Toughness options instead of just for numerical values alone.
Another example I could think of is W2 Rosalind Carnation event. If the MC motivation is "Money" make the MC unable to pass it to Ian
Unless he's Social Chameleon, which then overrule it and can still pass it to Ian.
As in, make MC background choice matter on Main Carnation Events by locking/unlocking choices on it.
If the motivation is "Helping", make it easy to entered a better relationship with the girls (a lower status changes threshold) but, make them unable to choose some options on Main Carnation Events.
Or another one, "Money" make MC able to choose "deference to crowd or Concise" on that first Main Event intro but block "intro of yourself" but "Helping" make MC not able to choose "Concise"
Things like that.
Don't let Ian help on Felicia Week 2 on "Helping" background MC is another example.
Playing around with gating/opening scenes like that would help a lot in immersivity and replayability without changing the script too much I think.
That's how BaDIK do it, to a sense. Previous decisions in BaDIK changes howother characters behaves towards MC, and in Pale Carnations it can be achieved by locking/unlocking options.
The way I see it, there's 3 Carnations and 3 Backgrounds so, it would make sense if a specific background appeal to a specific Carnation girl more, hence making going to their path easier with less threshold.
Respect MC would appeal to Veronica more,
while Money MC would appeal to Rosalind more (lowering their threshold)
For example, even if we outright rejected Rosalind's scheme early on, if our background is Money, then Rosalind's path is not closed (progress as if we're actually partner in crime) because she kept "trying" because she "clicked" with MC's Money motvation.
And maybe even, make it easier for the girl to win Main Event (extra point on Main Events because of MC background clicking with the girl)
Or maybe, this one is too out there. if Background MC matching the Girl, then that could mean all offsite sex options are unlocked regardless of Toughness because they clicked, but with other girls, the Kind/Asshole value gate/unlock specific sex progressions.
On the above, MC could always get sex scenes but not specific progressions towards kind/rough depending on toughness.
I think that would immensely add to replayability to the game. That is pretty much what BaDIK does.
Some options are locked if we play as a DICK there, and in Pale Carnations, if the player play with Low Toughness, like my first blind run, i think the discrepancy to the rough sex acts offsite is a bit jarring.
At least for Carnation Main Events it's performative.
That some options should be opened and closed by your stats and background is partially already in the game. Some degrading choices depend on your toughness or you get other options if you are inquisitive or a voyeur.