VN Ren'Py Paracosmic Reality [v1.11.0 Main] [Jiggly Stone Studios]

4.20 star(s) 35 Votes

Who's your favorite character? (Pick 1-2)

  • Jade

  • Emma

  • Orra

  • Sylvie

  • Lily/Lotus

  • Chloe

  • Thicc Brat

  • BigTittyGothGirl

  • Me? (Neko in intro/outro's)


Results are only viewable after voting.

Smrdgy

Newbie
Nov 12, 2018
26
81
i also recommend you pack images and audio in rpa files for distribution. could probably save some space with that. :)
I'm not sure, but I don't think there is a size difference. I would expect it to be just a simple bundle. However to make a drastic change in size, the dev should consider converting the images into webp instead of jpeg. Additionaly, .rpy files can be removed to save some kilobytes, but it would make it more difficult for protentional modders down the line, so I would advise against it unless it would make considerable difference in size, which it currently doesn't.
 

Ashira13

Well-Known Member
Jan 31, 2024
1,622
5,042
I'm not sure, but I don't think there is a size difference. I would expect it to be just a simple bundle. However to make a drastic change in size, the dev should consider converting the images into webp instead of jpeg. Additionaly, .rpy files can be removed to save some kilobytes, but it would make it more difficult for protentional modders down the line, so I would advise against it unless it would make considerable difference in size, which it currently doesn't.
don't you mean .rpyc files? renpy creates those on the first run.
 

Smrdgy

Newbie
Nov 12, 2018
26
81
don't you mean .rpyc files? renpy creates those on the first run.
That could work too, but generally, compiled files are smaller, since they are stripped away from comments, line breaks and other stuff that is not required for the game to run.

**edit**
Did a quick glance, and looks like .rpyc are a must for save compatibility between versions. See:
 
Last edited:

Bobbycanfly

Member
Sep 8, 2021
162
356
I like this VN. But man it is a slow drip. I'll check back in half a dozen updates for the next 10 min of content.
 

Blackhearts

Newbie
Feb 3, 2019
67
72
Please help?

Been enjoying the game since the start but this is a first for me?

Checksum error in /storage/emulated/0/Download/Paracosmic_Reality_1.8.0_android/Android/com.pr.pr2k-release.apk. The file is corrupt.
Corrupt archive /storage/emulated/0/Download/Paracosmic_Reality_1.8.0_android.zip


Trying to unpack the android version but files are corrupt?
 

JigglyStone - Fero Seele

Paracosmic Reality Dev
Game Developer
Apr 27, 2018
435
1,227
Please help?

Been enjoying the game since the start but this is a first for me?

Checksum error in /storage/emulated/0/Download/Paracosmic_Reality_1.8.0_android/Android/com.pr.pr2k-release.apk. The file is corrupt.
Corrupt archive /storage/emulated/0/Download/Paracosmic_Reality_1.8.0_android.zip


Trying to unpack the android version but files are corrupt?
That's really weird o.o unfortunately I'm not great with the android related stuff. (Packing it was significantly more of a pain in the ass than packaging the PC/MAC stuff.)

I'd recommend that you first attempt to redownload it, just incase your download is corrupted.

Failing that or if no one has any other suggestions, I can look into re-packaging it for you, but I can't promise it'll fix anything.
 
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Blackhearts

Newbie
Feb 3, 2019
67
72
Please help?

Been enjoying the game since thestart but this is a first for me?

Checksum error in /storage/emulated/0/Download/Paracosmic_Reality_1.8.0_android/Android/com.pr.pr2k-release.apk. The file is corrupt.
Corrupt archive /storage/emulated/0/Download/Paracosmic_Reality_1.8.0_android.zip


Trying to unpack the android version but files are corrupt?
That's really weird o.o unfortunately I'm not great with the android related stuff. (Packing it was significantly more of a pain in the ass than packaging the PC/MAC stuff.)

I'd recommend that you first attempt to redownload it, just incase your download is corrupted.

Failing that or if no one has any other suggestions, I can look into re-packaging it for you, but I can't promise it'll fix anything.

Not nessasary if im the only one asking imho. Ill just wait till i get on the computer again.

I tried another mirror and same issue sadly.
 

JigglyStone - Fero Seele

Paracosmic Reality Dev
Game Developer
Apr 27, 2018
435
1,227
Not nessasary if im the only one asking imho. Ill just wait till i get on the computer again.

I tried another mirror and same issue sadly.
Damn, sorry to hear it bud. Try it directly from my Mega folder if you don't mind. It has the originals that I packaged rather than the ones that the uploader team downloaded and then re-upped.

It's slim, but there is a possibility it corrupted for them on download. More than likely though it's the file itself that's borked.

I'll shoot you a DM with the 1.8.0 mega folder.
 
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Hordragg

Lesser-Known Mesmer
Donor
Compressor
Apr 2, 2019
3,044
10,842
i also recommend you pack images and audio in rpa files for distribution. could probably save some space with that. :)
As has been pointed out by Smrdgy already, packing the game assets into an rpa file won't do much for compression; it mostly leads to said assets being harder to access. Which may or may not be seen as a boon.

Another valid point they brought up is the importance of rpyc files. These should only ever be recreated in very rare circumstances, by the developer, after having populated the . If you don't feel like reading the Under the hood article they linked: Ren'Py compiles a script by associating each line with a name – in case of labels it's said label's name, for regular lines it's basically a number. These names are in turn referenced by the save files as well as by persistent storage. Apart from the values of the defined variables, the former tracks each visited line of your playthrough allowing you to continue or rollback from the saved point, while the latter tracks each line ever visited allowing you to CTRL-skip through already played parts. Having the rpyc files be recreated on the user's end will lead to new names on all but labels, thus breaking most saves and the ability to skip over already seen lines (given default settings for the latter).

However to make a drastic change in size, the dev should consider converting the images into webp instead of jpeg.
No.

WEBP's strengths lie in supporting transparency and still looking fine on low quality settings. And while It does well on less detailed, uniformly coloured areas, photorealistic renders aren't it's forte. In fact, on most quality setting above it's default (see also ), modern JPEG encoders like mozjepg an it's de-facto successor jpegli have it beat; meaning lower file sizes at the same DSSIM values or lower DSSIM values at the same file sizes. So, unless everybody here's fine with Sylvie loosing a part of her freckles – which I am not – WEBP should only be used for the actual compression – and even then:geek:
 
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4.20 star(s) 35 Votes