I'm just gonna drop this game until someone makes a partial walk through. I do like doing things for myself. But not without any sort of indication as to what you CAN do.
Like the youngest sister, you take her to the beach and then she says maybe tomorrow we can make sandcastles. Go to her the next morning - same event plays out (no progress). That type of dialogue is an indicator of what to do to progress their story line.
With Samantha I can't get anything out of her, during all showers/baths the door is locked, searched her room, and have spoken to her at every meal opportunity etc, I have in addition spoke to her on the sofa (couch) multiple times, she's always reading the same book and gives the same dialogue.
The eldest sister has left a few opportunities, but she asks you to get sunscreen, which isn't even available at the shop. She asked for iced tea, got her it and she left. Haven't been able to find her since (in terms of story progression).
The middle sister asks if you got pearls sea diving, which I have done multiple times and never seen one? So Idk if that is possible yet? Ran into a wall with her story.
The friend who you go diving with says she is going to the fish monger after the trip (indication for questlines - where to follow her next) ; visit the fish monger: nowhere to be seen.
Looking through the discussions on this forum people say other people are available; this literally annoys me a fuck ton. There is absolutely no indication of anyone other than the mum and 3 sisters (and the friend you go fishing with) being potential pairings in the game.
I'm happy if there are gonna be more than 5 characters, I won't complain about more content (lol) - but there is literally no indication of what the fuck to do in the game. I honestly do not care if there is no sex yet, I've followed games where they don't have sex till near the end or whatever. But at the end of the day, without a walkthrough this game seems like hell to play through, since there is no quest log, and more importantly, no player supporting dialogue for advancement.
Brief example: In a game like an RPG (an actual rpg, not something just made with rpg maker but something that is like people vs monsters etc) you may encounter dialogue like: I think I saw something in the trees. You then have been given an indirect hint as to what you can do to advance the story.
This game gives some of those hints "we'll build sandcastles tomorrow", "go get some sunscreen and you can apply it to me" "I'm going to the fish monger's". But none of these actual advance any of those characters stories. I don't mind that they don't but I am lost as fuck only 15 mins into the game.
I like the art, it could be touched up a bit, but it's a fuck ton better than 3D models being recycled over and over. The game for the diving is fun, but has no variation which is disappointing; multiple level designs would be much more fun and engaging.
The only true complaint is there is no walkthrough and no clear way to know or even guess where the fuck you have to go...
Game's potential: High (/Very High)
Game's current execution: Low-Medium.
[While I like everything I have seen, the issue is that I haven't seen even half the available content by the looks of things, and I can't figure out how to with all the false hints, and no-hints]