Just open it with a simple text editor, like notepad. I have edited the post with explanations on what the relationship fields mean. You can send me a PM if you need more help.I just downloaded the saves and can someone tell me how to edit the names and relationship with the characters?
i have the exact same issue, found a solution?I've tried to play this game multiple times but I can never get it to work past the introduction. I don't think my pictures and videos work. This is what it looks like right before it crashes. Same thing happens when I load a save and get to any point where there's supposed to be a picture I assume. I'll attach the error report. If anyone can help, I'd appreciate it. View attachment 719497
If anyone experiences this problem, it could be caused by using MSI Afterburner with On Screen Display enabled. Closing Afterburner or disabling the OSD should solve the issue. Thanks to whewwow for figuring it out.I've tried to play this game multiple times but I can never get it to work past the introduction. I don't think my pictures and videos work. This is what it looks like right before it crashes. Same thing happens when I load a save and get to any point where there's supposed to be a picture I assume. I'll attach the error report. If anyone can help, I'd appreciate it. View attachment 719497
I've had that request from several people. The problem is that it will probably take a lot of time to code something like that. And I never felt that I could spare that time instead of creating new content and doing other high priority stuff. But from v0.8 and forward I will skip the tight 30 day release cycle and take a few days rest now and then, going for maybe 35-40 days between releases. Maybe I will take some of that resting time to implement this idea. We'll see. No promise.Oh by the way, I have an idea for you GRasputin. Hope you won't mind.
- It's nice that we can save "Memories" to look after. Though, I'd love to watch them not one by one but mostly on "scene" level. Would that be too much of a thing to cover? Hope I could make it clear but as an example let's say, I'd love to watch it from the beginning till the end without saving each image and clicking on them one by one, after I managed to unlock all of them, so to say.You don't have permission to view the spoiler content. Log in or register now.
Just my two cents to keep in mind!
Well then... Let me ask you. I've never been in a game development and stuff and I don't have MUCH Java experience, mostly a C# guy for 11 years now. Would you like to have someone trying to help you out with coding? I don't ask anything financial, can do it just as a hobby if you can guide me. =)I've had that request from several people. The problem is that it will probably take a lot of time to code something like that. And I never felt that I could spare that time instead of creating new content and doing other high priority stuff. But from v0.8 and forward I will skip the tight 30 day release cycle and take a few days rest now and then, going for maybe 35-40 days between releases. Maybe I will take some of that resting time to implement this idea. We'll see. No promise.
Thanks for the offer, but it wouldn't surprise me if it took longer to guide you and later checking everything than doing it myself. Not that I doubt your abilities. The actual coding shouldn't be hard. It's all the dependencies, flags and stuff that need to be taken care of, to make it work without bugs.Well then... Let me ask you. I've never been in a game development and stuff and I don't have MUCH Java experience, mostly a C# guy for 11 years now. Would you like to have someone trying to help you out with coding? I don't ask anything financial, can do it just as a hobby if you can guide me. =)
Well as said, I really don't have any game dev exp. so indeed it might take you more time. I know the hustle of training people.Thanks for the offer, but it wouldn't surprise me if it took longer to guide you and later checking everything than doing it myself. Not that I doubt your abilities. The actual coding shouldn't be hard. It's all the dependencies, flags and stuff that need to be taken care of, to make it work without bugs.
Plus, coding the engine is the most fun part. That's one reason I made my own engine instead of using an existing one. I'll be damned if I'm going to let someone else have the fun. Just talking about it now makes me want to do it. Almost all work on the game these days is grinding out new content, which gives the programmer in me very little to do, so I'm getting more and more starved for a "project" like this. But I'm supposed to be on vacation from the game this month, so...
GRasputinPlus, coding the engine is the most fun part. That's one reason I made my own engine instead of using an existing one. I'll be damned if I'm going to let someone else have the fun.
Java was a personal choice. I wanted to code my own engine and to do it in Java, everything else was just "I'll see if anyone wants to play this game". Having fun is a good reason, isn't it?GRasputin
Java was a horrible choice... There's absolutely 0 reasons for using Java for this, it's a major pita to
find the right JRE that supports whatever bs classes this game needs to display a freaking video.
Every major browser supports a number of video formats, so targetting the web would've been the sane choice.
Not to mention porting to Android then is just a matter of creating a webview and rendering the game inside that.
I've tried it on both Fedora 32 and Windows, only got it to work on Windows after hunting for the right JRE. Maybe I'm just a moron, but there's no obvious latest JRE download page when googling for it. Oracle provides only Java 8 without registration, for anything above you need to create an account... I had luck after searching for the "liberica" OpenJDK distribution which was previously mentioned here, but even then I made the mistake of not downloading the *full* jre the first time and it was still missing the video decoders.I'm assuming you don't run on Windows. I never intended to support this for macOS or Linux, but there are instructions in the OP and in the game folder where to download the proper JDK needed.
The web is not well suited for every type of game, but for something like this were it's just text and static images/videos it's basically a perfect choiceMy next game might be in HTML.
If you use Windows 64-bit you shouldn't need to download anything. It runs from the included JDK. If you have Windows 32-bit you need the extra files linked to in the OP.I've tried it on both Fedora 32 and Windows, only got it to work on Windows after hunting for the right JRE. Maybe I'm just a moron, but there's no obvious latest JRE download page when googling for it. Oracle provides only Java 8 without registration, for anything above you need to create an account... I had luck after searching for the "liberica" OpenJDK distribution which was previously mentioned here, but even then I made the mistake of not downloading the *full* jre the first time and it was still missing the video decoders.
Holy fuck for something that's supposed to be "write once, run everywhere" it sure is a pain. Even writing
it in C++ and distributing the video decoders .dlls would've probably worked flawessly under wine on Linux.
The web is not well suited for every type of game, but for something like this were it's just text and static images/videos it's basically a perfect choice
She's triggered close to the end of the story (not sure if there's a specific character progression threshold, maybe Jane's). Keep playing and she'll join automatically.How do you find Julia?
For Windows 32bit you need extra files, which are linked to in the OP.The game can't be played on 32bits?