TL;DR Based on 0.7:
- Gameplay : 5
- Story : 4
- Content : 5
- Potential : 5
If you like slow-burn corruption games, play it yesterday. If you are on the prowl for instant gratification, turn away and don't look back.
------------------------------
Gameplay
This is your run-of-the-mill free roam game. Some locations, NPCs on schedules and events triggered at certain times. But where it's miles ahead of most free roam games is the implementation.
Character names on locations are color-coded, so you know instantly whether you can progress an event chain, need to pursue other characters first to unlock the next step(s), or you have reached the end of the content with a certain character.
This cuts down the (usually frustrating) random hunt for new events to almost non-existent. It's streamlined to a very large degree.
You have only 1 resource to keep track of (your memory health) so there is no needless juggling of a myriad stats, or the need to spend 2 hours of your time eating/bathing/reading/exercising to manage your character.
That said, you still need to take that resource into consideration in the early game, but it's organic and tied into the story.
You also have a completion stats page readily available to quickly check if you have unseen content and with whom.
The custom Java-based engine it runs on is evidently created with knowledge and care, as I've had zero bugs/errors in all those hours it took me to finish the content.
The only issue I've noticed is sometimes the videos take a bit longer to load while in fullscreen.
Story
The story is a stretch, as you'd expect from any game that has the MC corrupting everyone they meet, but the premise is at least a bit different and is ever-present throughout the game.
The MC's condition is the driving force of the entire content and the mechanics of the game and not an unimportant intro you forgot 5 minutes into the game.
The various characters are very well made and fleshed out enough to be distinct.
Another point for the story (in conjunction with the Content mentioned below) is that a common pitfall for RL picture games is that the available image-sets for certain characters dictate the story, as you need to build around what you have available.
This is masterfully tackled here and is one of the high points of the game. Character arcs seamlessly integrate the different imagesets available, and they add to the story instead of distracting from it (a notable example is Kyra's arc).
Some are more of a stretch (like Angela's accountant), but they still stick to the overall theme.
Content
Quality: This is hands down one of the most consistent RL porn games you've probably ever played. Every event of every NPC is consistent to the character used, and you won't encounter odd random actress images/videos filling in the gaps.
No haphazard collection of gifs, no overused actresses (looking at you, Riley Reid), just content that helps immersing you to the story.
Quantity:
There's tons of content already in the game, probably in the range of 8+ hours if you don't spam click your way through without paying attention to the text. I took my time enjoying it, so your mileage may vary slightly.
Fair warning: Almost all of the content so far is foreplay, and whatever little actual sex happens is towards the end of the current content. As I said, slow burn.
Potential
This is already a very solid game. There are no missing mechanics, no incomplete systems, and my feeling is that the only addition going forward is probably more content.
If the creator manages to keep the current character consistency I can only see it becoming more enjoyable.
------------------------------