CambionParadise

Newbie
Game Developer
Apr 13, 2020
93
136
I am at the moment of choosing exclusive routes for Mason. Does choosing either sub or dom route lock me out from other characters exclusive paths? I don't want to commit to one character (at least yet).
Yes! Being full time submissive or dominant for Mason with the crystals doesn't allow romantically pursuing others.

any walkthrough? Specifically on how to get rid of Michael without transforming him or just quiting?
So you DO have to transform him to proceed. However, the MC does have a trick up their sleeve to ensure he doesn't get to harm anyone, inspired by whoever they ran into during their midnight meeting. (There is also a follow up question at the end which allows you to personally remain apart from him, in which case you don't have to worry about anything other than chatting with him voluntarily) or allowing him free reign (which allows for him to hunt you)
 

Kernist

Member
Dec 1, 2017
343
447
Yes! Being full time submissive or dominant for Mason with the crystals doesn't allow romantically pursuing others.



So you DO have to transform him to proceed. However, the MC does have a trick up their sleeve to ensure he doesn't get to harm anyone, inspired by whoever they ran into during their midnight meeting. (There is also a follow up question at the end which allows you to personally remain apart from him, in which case you don't have to worry about anything other than chatting with him voluntarily) or allowing him free reign (which allows for him to hunt you)
Thank you for the answer. I had to postpone playing the game waiting for it. It's not something I like, I would prefer possibility of pursuing multiple romances at once, but it is what it is and I will still enjoy the game.

If I deny him now will I have a possibility to romance him later on or will this route close itself? It's not that I want to go for him, I am asking if there is only one fixed opportunity to trigger exclusive for characters or if I can trigger it at any point of the game.
 

CambionParadise

Newbie
Game Developer
Apr 13, 2020
93
136
Thank you for the answer. I had to postpone playing the game waiting for it. It's not something I like, I would prefer possibility of pursuing multiple romances at once, but it is what it is and I will still enjoy the game.

If I deny him now will I have a possibility to romance him later on or will this route close itself? It's not that I want to go for him, I am asking if there is only one fixed opportunity to trigger exclusive for characters or if I can trigger it at any point of the game.
Hey there, so Mason is indeed a bit special since his romance is tied to his personal quest, and it is binary at that moment. (Turning him down and not being either with him will leave him available to pair up with Samantha, if you have that side, but won't be available to you)

Other romances are a bit more on your schedule. The more traditional route is dating someone twice, then 'thinking about their problem' as a prompt in your bedroom. All the characters you can go out with have duo opportunities with specific other employees, most can also date you, but they are a mixture of monogamous and polygamous (for romance)

Here's the list, if you're curious!

  • Dana (Monogamous)
  • Cass (Monogamous)
  • Cassy (Polyamorous)
  • JJ (Polyamorous)
  • Petra - Siren (Polyamorous)
  • Petra - Dark Elf (Polyamorous)
  • Xun (Polyamorous)
  • Sammy (Polyamorous)
  • Samantha (Monogamous)
  • Mason (Monogamous)
The following characters can be hooked up with another employee (and, of course, you can get frisky with them yourself), but cannot be romanced by the MC:
  • Xavier - Vampire
  • Damien - Bull
  • Jolie - Masked form
 
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Kernist

Member
Dec 1, 2017
343
447
Ok, so another question. After obtaining 6th soulgem time limit disappeared, and now the only objective is to build a casino. Does it mean I can focus on characters and events or is building a casino still a timed goal?
 

CambionParadise

Newbie
Game Developer
Apr 13, 2020
93
136
Ok, so another question. After obtaining 6th soulgem time limit disappeared, and now the only objective is to build a casino. Does it mean I can focus on characters and events or is building a casino still a timed goal?
Building the Casino before Avery arrives is still a timed goal (We'll look at that. Most people don't get 6 before the Casino's built, so it's normally a moot point, but it is possible to do it that way with everyone but Sara)
 

Kernist

Member
Dec 1, 2017
343
447
Building the Casino before Avery arrives is still a timed goal (We'll look at that. Most people don't get 6 before the Casino's built, so it's normally a moot point, but it is possible to do it that way with everyone but Sara)
Huh, what? I got 4 souls in the first chapter, then it was just about Mason and Xavier. I think I have around 8 days left and no money for now. How people build casino before obtaining 6 souls is beyond me.
 

Fkfkdndmmd

New Member
Aug 23, 2023
8
3
Wow, I am...Really unhappy that the only interaction I get with Mason at the end of the game party is seeing him about to hook up with Kayo, despite how we're supposedly exclusive. It's genuinely really upsetting and a huge mood killer, I just feel like I'm getting cheated on which also really sucks considering how there's hasn't been any new Mason sex scene since like act two or something. Just... Truly a bummer, I love Mason and I wish there was so much more content of him so it sucks that what I get at seemingly the end of the road is him ditching me for an old flame. Might be a bug? Idk, it just seems and feels very very strange, even though Kayo seems to acknowledge I'm responsible for him being a dom?

Also it seems that my conversation with Michael is partly acting as if I chose to turn him into a mindflayer, but he's a werewolf, which is strange lol

Also in regards to Michael: god I'm a HUGE fan, he's a real turn on ngl I'm big into cnc/duncon where I'm the victim so his scenes are SO hot (just wish I was a bit more into either of his forms, not the biggest fan of furries or tentacles but I cope, he's truly too good not to)

I saw the twist of the final challenge coming a mile away, but the resolution was very sweet and it's nice seeing how happy Cara and Shala are

Anyway I'm done with the game now and it was SUCH a delight!! Great job, it's for sure a very fun experience!

I do have like, maybe one inquiry: can you not hook up with Avery if you grant Lazren's request and keep a connection to her? Also wondering a bit what the deal is with what the final amount of energy ends up impacting and wtf I'd have to do to get the hidden achievements... But who knows, I just might replay sometime and find out ig
 
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CambionParadise

Newbie
Game Developer
Apr 13, 2020
93
136
Wow, I am...Really unhappy that the only interaction I get with Mason at the end of the game party is seeing him about to hook up with Kayo, despite how we're supposedly exclusive. It's genuinely really upsetting and a huge mood killer, I just feel like I'm getting cheated on which also really sucks considering how there's hasn't been any new Mason sex scene since like act two or something. Just... Truly a bummer, I love Mason and I wish there was so much more content of him so it sucks that what I get at seemingly the end of the road is him ditching me for an old flame. Might be a bug? Idk, it just seems and feels very very strange, even though Kayo seems to acknowledge I'm responsible for him being a dom?

Also it seems that my conversation with Michael is partly acting as if I chose to turn him into a mindflayer, but he's a werewolf, which is strange lol

Also in regards to Michael: god I'm a HUGE fan, he's a real turn on ngl I'm big into cnc/duncon where I'm the victim so his scenes are SO hot (just wish I was a bit more into either of his forms, not the biggest fan of furries or tentacles but I cope, he's truly too good not to)

I saw the twist of the final challenge coming a mile away, but the resolution was very sweet and it's nice seeing how happy Cara and Shala are

Anyway I'm done with the game now and it was SUCH a delight!! Great job, it's for sure a very fun experience!

I do have like, maybe one inquiry: can you not hook up with Avery if you grant Lazren's request and keep a connection to her? Also wondering a bit what the deal is with what the final amount of energy ends up impacting and wtf I'd have to do to get the hidden achievements... But who knows, I just might replay sometime and find out ig
Hey there!

Hmm! Wasn't out intent to suggest Mason was getting with Kayo (In fact, he upset her at some point). But enough people asked about their history we wanted to provide the two meeting. We'll check in on the tone of that and see if we inserted something we didn't intend.

Noted on Michael Mindflayer/Wolf mix up at the end. I could see a variable getting a bit confused on that one.

Averywise, so he's a tricky one to get an encounter with, but if you impress him in the second chapter (have all available souls by the end of chapter) and then voluntarily pay him double at the end of the game, he'll come to visit.

Glad you enjoyed!
 

mathiau

Member
Aug 4, 2020
334
236
any walkthrough? Specifically on how to get rid of Michael without transforming him or just quiting?
You can't, the way to make him harmless is to just transform him like he asks to, the tower will make sure he can only hurt people who want to be hurt
 

AlexWildfire

Newbie
May 29, 2018
97
127
A bit of a dumb question, are there any cheat codes for energy, got to the end with but 60 energy to my name and would realy like the option to to have to redo 3 chapters to save enough cash
 

mathiau

Member
Aug 4, 2020
334
236
A bit of a dumb question, are there any cheat codes for energy, got to the end with but 60 energy to my name and would realy like the option to to have to redo 3 chapters to save enough cash
f12->console-> SugarCube.State.variables.phEnergy=[number]
Typically I do SugarCube.State.variables.phEnergy=SugarCube.State.variables.phEnergyCap, which has exactly the effect you think it does
This kind of cheating works with every Twine game
 

AlexWildfire

Newbie
May 29, 2018
97
127
Back to do one last comment, its slightly sad that the game is done, the story was interesting, but the final part seems a bit rushed and with characters not has interesting has the ones that preceded them. The first trial girl suffers due to being last minute adition to the cast, Michael i realy wanted the option to put a silver bullet in after making him a werewolf, i do wonder what could be done with him if the game had more chapters or not such a tight time limit, i highly doubt he was capable to play nice, but i guess head canons are a thing for a reason.

I would like to know if the author was tired of the project, first "act" you have to do great to get a crumb of information about what is in the works, second one a bit more, seems its going to be interesting, i wondered how many more interesting people we would meet, then the third one is back to back challenges with no breathing room, no time to get energy if you did not know you needed a hell of a lot, and it just...kinda ends, the conflict is resolved, now pay for the good ending and see you next game?

On the other side, i had fun on the first two thirds of the game, so who knows, maybe the universe will be touched and expanded upon later, there seemed to be at least 5 other sins and 6 other virtues we have not seen, plus a whole lot of "magic hidden away" , so the sky is the limit

(I write this without having actualy got the ending since i am a dumbass and forgot to save the browser version i was using to play, so if such plot threads were cut i would not know)
 

CambionParadise

Newbie
Game Developer
Apr 13, 2020
93
136
I would like to know if the author was tired of the project...
Hey there! Author here! I think it helps people to see the development process, so I'll try to give the biggest picture on the last chapters and why we ultimately made the decision to wrap up.

Glad you enjoyed quite a bit of the game! It's always hard to craft an ending that will justify all the imaginations that people have (I think this is one reason the last game in most series is always a bit controversial)

It was a labor of love right from the start, and we love the world. Were we tired of it? I don't think so (Though I won't lie, we are both currently resting up and enjoying a time without deadlines). But we also knew you can keep a story going as long as you want. We could have kept Paradise going for another 10 years of chapters, and it would have felt like that was always going to be the case. I'd have been delighted to do so! I think we're just shy of matching the entire word count of the harry potter series (a million words!), only we wrote it in 4 years.

But, at the end of the day, we felt like we had learned a lot, about what people wanted, about how to do plots, about how to improve, about how to appeal to more people, but couldn't apply those new skills to bringing new players in, because the existing game was always going to be the existing game (And getting stuck in the spiral of constantly trying to 'remaster' old content is a fool's errand, in my opinion). Paradise was always going to be an extremely niche product. Text heavy, image light, with a strong bisexual, sex positive vibe. That's a pretty specific cup of tea, and while we had our dedicated fans, we saw interest decline as most people who would enjoy it found it, enjoyed it, and then moved on to newer games, maybe checking back every couple of updates.

So about a year ago, we made the decision that we should start working for an ending. We wanted a finish, a complete product, rather than just disappear with an abandoned product like so many. But we did want to wrap it up, to give ourselves the ability to take what we'd learned and apply those skills from the beginning, and the opportunity cost of keeping Paradise running for what could easily have been another 3 or 4 or 5 years was a lot, especially as I imagine that the interest and revenue would have continued to dwindle.

I hope this is insightful in some way. We loved the game, and we're frankly overjoyed anyone at all played it (and some of them even liked it!), but we want to see what we can come up with for new horizons.
 

zero1234

Member
Jun 16, 2017
114
123
Hey there! Author here! I think it helps people to see the development process, so I'll try to give the biggest picture on the last chapters and why we ultimately made the decision to wrap up.

Glad you enjoyed quite a bit of the game! It's always hard to craft an ending that will justify all the imaginations that people have (I think this is one reason the last game in most series is always a bit controversial)

It was a labor of love right from the start, and we love the world. Were we tired of it? I don't think so (Though I won't lie, we are both currently resting up and enjoying a time without deadlines). But we also knew you can keep a story going as long as you want. We could have kept Paradise going for another 10 years of chapters, and it would have felt like that was always going to be the case. I'd have been delighted to do so! I think we're just shy of matching the entire word count of the harry potter series (a million words!), only we wrote it in 4 years.

But, at the end of the day, we felt like we had learned a lot, about what people wanted, about how to do plots, about how to improve, about how to appeal to more people, but couldn't apply those new skills to bringing new players in, because the existing game was always going to be the existing game (And getting stuck in the spiral of constantly trying to 'remaster' old content is a fool's errand, in my opinion). Paradise was always going to be an extremely niche product. Text heavy, image light, with a strong bisexual, sex positive vibe. That's a pretty specific cup of tea, and while we had our dedicated fans, we saw interest decline as most people who would enjoy it found it, enjoyed it, and then moved on to newer games, maybe checking back every couple of updates.

So about a year ago, we made the decision that we should start working for an ending. We wanted a finish, a complete product, rather than just disappear with an abandoned product like so many. But we did want to wrap it up, to give ourselves the ability to take what we'd learned and apply those skills from the beginning, and the opportunity cost of keeping Paradise running for what could easily have been another 3 or 4 or 5 years was a lot, especially as I imagine that the interest and revenue would have continued to dwindle.

I hope this is insightful in some way. We loved the game, and we're frankly overjoyed anyone at all played it (and some of them even liked it!), but we want to see what we can come up with for new horizons.
Are you planning on making more games?
 

AlexWildfire

Newbie
May 29, 2018
97
127
We are! We've forbidden ourselves to begin looking at options until at least October, to have a bit of a rest, but we intend to begin making something soon (we're pretty bad at staying sedentary)
I shall watch future works with great interest, my opinions on the ending aside, i am sure only better things will come from experience gained from this game
 
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Kernist

Member
Dec 1, 2017
343
447
Then please make next game without any time limits. They are never fun. I almost quit because of it. I want to talk to characters and have fun, not having a time limit constantly in the back of my mind and thinking I should grind the money instead of playing the game how I want.
 
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Fkfkdndmmd

New Member
Aug 23, 2023
8
3
For me, the time limits were a bother only once when I couldn't get both Sara and Petra transformed before Avery (Xavier wasn't an issue) which ig was what locked me out of seeing him again at the end even though I got an achievement for impressing him (which is confusing), but honestly that was mostly just me mismanaging stuff and not having the saves at the exact points I needed to fix it so like? Idk I normally heavily utilize savepoints and explore everything I can anyway so this kind of stuff is almost never an issue, I think maybe just a bit more guidance or timing leeway would have made it doable even without savescumming but I don't mind since that's kinda just my normal playstyle as a perfectionist. Otherwise I never really found the deadlines stressful or bothersome, they were a good way to keep time for me
 
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Back

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Aug 3, 2017
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Juuuuust started this earlier today and I got to say it's wonderfully written so far! Grammatically perfect! Got up to the contract part (and turned it down), but dug how there's a neat, lil' ending there before the game recommends revisiting that choice, lol. Ah, anyway, I did notice that the online version had a higher version number versus on here, TFGames, and on Patreon (from what I can tell). Hope links get updated. Haven't hit any scenes yet but props to the dev team (CambionParadise) for a fun read so far! Cheers everyone! Will continue it later. :cool:(y)

Edit: Typed too fast. Minor edit. ^^
 
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