I would like to know if the author was tired of the project...
Hey there! Author here! I think it helps people to see the development process, so I'll try to give the biggest picture on the last chapters and why we ultimately made the decision to wrap up.
Glad you enjoyed quite a bit of the game! It's always hard to craft an ending that will justify all the imaginations that people have (I think this is one reason the last game in most series is always a bit controversial)
It was a labor of love right from the start, and we love the world. Were we tired of it? I don't think so (Though I won't lie, we are both currently resting up and enjoying a time without deadlines). But we also knew you can keep a story going as long as you want. We could have kept Paradise going for another 10 years of chapters, and it would have felt like that was always going to be the case. I'd have been delighted to do so! I think we're just shy of matching the entire word count of the harry potter series (a million words!), only we wrote it in 4 years.
But, at the end of the day, we felt like we had learned a lot, about what people wanted, about how to do plots, about how to improve, about how to appeal to more people, but couldn't apply those new skills to bringing new players in, because the existing game was always going to be the existing game (And getting stuck in the spiral of constantly trying to 'remaster' old content is a fool's errand, in my opinion). Paradise was always going to be an extremely niche product. Text heavy, image light, with a strong bisexual, sex positive vibe. That's a pretty specific cup of tea, and while we had our dedicated fans, we saw interest decline as most people who would enjoy it found it, enjoyed it, and then moved on to newer games, maybe checking back every couple of updates.
So about a year ago, we made the decision that we should start working for an ending. We wanted a finish, a complete product, rather than just disappear with an abandoned product like so many. But we did want to wrap it up, to give ourselves the ability to take what we'd learned and apply those skills from the beginning, and the opportunity cost of keeping Paradise running for what could
easily have been another 3 or 4 or 5 years was a lot, especially as I imagine that the interest and revenue would have continued to dwindle.
I hope this is insightful in some way. We loved the game, and we're frankly overjoyed anyone at all played it (and some of them even liked it!), but we want to see what we can come up with for new horizons.