This game is pretty good. I really like the art and the writing is okay for the most part, however the whole experience was heavily weighed down by time wasting mechanics and an incredibly monotonous grind.
I'm not even sure why they have all the grind in this game. Normally this level of time wasting is only employed by games with a dearth of content desperately trying to ensure any players who bought it on steam burn 2 hours before they realize how little content there is. Thats not a problem here. Theres a pretty fair amount of content that would take far more than 2 hours to explore even with all the grinding removed.
Since even the game developer realizes that the grind is annoying (see Grace's complaints about having to gather bananas to get underwear), I can only assume this stuff was added to give the game texture beyond reading. But if youre going to add stuff to do, why not make it a proper mini game? Simply telling us to go click on a png of a banana isn't fun and pretty much anyone is going to get annoyed after the 3rd or 4th time theyre asked to do it, especially since we're here primarily for the story and adult content, and even more so because the bananas and bamboo growth seems to be rng! Instead why not make it some sort of test of skill or quality? If you want a positive example of what I mean, go look at the game PMC promiscuity. They have their content and progress locked behind affection hearts which are earned through mini games. However unlike the bamboo and banana collection in this game, their mini games are usually a test of skill. For example they have a shooting range, an object sorting mini game, and the memory game, where depending on your score you can earn 1-3 hearts where only around 5 hearts are needed to progress. That means players who are engaged will progress rather quickly where as players aren't paying attention, not trying, or just completely suck get punished with additional grind. Provided that the rewards for playing well sufficiently shorten the grind, you've added gameplay, a mild sense of accomplishment and a reward/punishment system which will help keep the player more engaged and less frustrated, all by just adding an assessment of quality. Now I know thats very easy of me to say and a lot of work for the developer, but they've already shown their willingness to add additional minigames that youre only going to play once or twice the entire playthrough where as the bannanna and bamboo gathering you have to do all the time. If youre going to put the work in to make mini games, put it in the most visible spots, not the one time I have to reconstruct a radio antenna or whatever.
That was my primary complaint. The only other issue I had was with the depth of relationships. I get that this was meant to be a light hearted sort of harem game, but even by the end the MC and the girls didnt really seem all that emotionally invested in each other, they were more like bang buddies than anything more meaningful. I mean half the girls seem more invested in each other than MC. For a game trying to center itself on its relationships and story and with a couple dozen hours of content I was just hoping for some more progress/depth relationship wise. They didnt seem to tap any of the interesting relationship drama elements that could have been explored in a cast-away scenario. Its sort of a hard issue to put into words and mostly comes from the writing prior to the conclusion of the game where they deus ex machina the problems out of existence, so please try to stick with my poorly worded observations on the shallow nature of these relationships. Most of these relationships start out centered on MC and a girl, each from a different nation. During the game each of them enter a relationship with the MC both to get laid and out of genuine appreciation for the material help and emotional support he provides. But thats about as far as it goes. The writers did address that everyone on the island sort of wanted to stay in touch after they left the island, but for all their conviction to remain connected, none of them seem to consider the relationship when deciding their future plans. The assumption in each case is that it will likely end, but each character has some sort of line like " if you ever need me I'll come visit" but to me that trivializes their bond. Like, MC is more or less guaranteed to have to go back to America but every girl has their own plots and plans for their lives after they leave the island all of which dont involve the MC in any way whatsoever. None of them seem to consider giving up their past lives, many of which actively made the girls miserable, in favor of what they've found on the island. Very few try to make concrete plans involving the MC after the island, and the MC doesnt try to involve any of them in his own life after the island. This is in addition to the myriad of lesbian relationships between many of the girls, which do make plans for their lives after the island, make the MC feel very much like a disposable third wheel.
All in all its an okay game. Good art, and its animated which is always impressive for games not using prebuilt models. But between some writing issues and the grind I cant say its one of my favorites.
I'm not even sure why they have all the grind in this game. Normally this level of time wasting is only employed by games with a dearth of content desperately trying to ensure any players who bought it on steam burn 2 hours before they realize how little content there is. Thats not a problem here. Theres a pretty fair amount of content that would take far more than 2 hours to explore even with all the grinding removed.
Since even the game developer realizes that the grind is annoying (see Grace's complaints about having to gather bananas to get underwear), I can only assume this stuff was added to give the game texture beyond reading. But if youre going to add stuff to do, why not make it a proper mini game? Simply telling us to go click on a png of a banana isn't fun and pretty much anyone is going to get annoyed after the 3rd or 4th time theyre asked to do it, especially since we're here primarily for the story and adult content, and even more so because the bananas and bamboo growth seems to be rng! Instead why not make it some sort of test of skill or quality? If you want a positive example of what I mean, go look at the game PMC promiscuity. They have their content and progress locked behind affection hearts which are earned through mini games. However unlike the bamboo and banana collection in this game, their mini games are usually a test of skill. For example they have a shooting range, an object sorting mini game, and the memory game, where depending on your score you can earn 1-3 hearts where only around 5 hearts are needed to progress. That means players who are engaged will progress rather quickly where as players aren't paying attention, not trying, or just completely suck get punished with additional grind. Provided that the rewards for playing well sufficiently shorten the grind, you've added gameplay, a mild sense of accomplishment and a reward/punishment system which will help keep the player more engaged and less frustrated, all by just adding an assessment of quality. Now I know thats very easy of me to say and a lot of work for the developer, but they've already shown their willingness to add additional minigames that youre only going to play once or twice the entire playthrough where as the bannanna and bamboo gathering you have to do all the time. If youre going to put the work in to make mini games, put it in the most visible spots, not the one time I have to reconstruct a radio antenna or whatever.
That was my primary complaint. The only other issue I had was with the depth of relationships. I get that this was meant to be a light hearted sort of harem game, but even by the end the MC and the girls didnt really seem all that emotionally invested in each other, they were more like bang buddies than anything more meaningful. I mean half the girls seem more invested in each other than MC. For a game trying to center itself on its relationships and story and with a couple dozen hours of content I was just hoping for some more progress/depth relationship wise. They didnt seem to tap any of the interesting relationship drama elements that could have been explored in a cast-away scenario. Its sort of a hard issue to put into words and mostly comes from the writing prior to the conclusion of the game where they deus ex machina the problems out of existence, so please try to stick with my poorly worded observations on the shallow nature of these relationships. Most of these relationships start out centered on MC and a girl, each from a different nation. During the game each of them enter a relationship with the MC both to get laid and out of genuine appreciation for the material help and emotional support he provides. But thats about as far as it goes. The writers did address that everyone on the island sort of wanted to stay in touch after they left the island, but for all their conviction to remain connected, none of them seem to consider the relationship when deciding their future plans. The assumption in each case is that it will likely end, but each character has some sort of line like " if you ever need me I'll come visit" but to me that trivializes their bond. Like, MC is more or less guaranteed to have to go back to America but every girl has their own plots and plans for their lives after they leave the island all of which dont involve the MC in any way whatsoever. None of them seem to consider giving up their past lives, many of which actively made the girls miserable, in favor of what they've found on the island. Very few try to make concrete plans involving the MC after the island, and the MC doesnt try to involve any of them in his own life after the island. This is in addition to the myriad of lesbian relationships between many of the girls, which do make plans for their lives after the island, make the MC feel very much like a disposable third wheel.
All in all its an okay game. Good art, and its animated which is always impressive for games not using prebuilt models. But between some writing issues and the grind I cant say its one of my favorites.