We've been spending months untangling the code, adding features, balancing, and fixing things piece by piece, this has meant saves were broken in the meanwhile between builds, but we did it that way, so people could see progress as we go. 0.157 is an old build by this point I'll add, it's been out for literal months so there's been significant change since it.
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Now, POST the steam launch, we're gonna go away for a few months and then focus on save compatibility, new content, whatever else we need.
I'm not promising save compatibility in the next 2 weeks, I'm aiming for it AFTER this steam launch. I hope that clears some concerns up.