dc251

New Member
Jul 9, 2023
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4
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this game badly needs an easy mode or an auto win feature because i cannot keep reloading my save from the second fort battle any more than i have. I used the potions, i used the weaken and double strike, i use everything and no matter what i do i am always down to one enemy full health and my character with almost none, everyone else dead and no more potions. I love the premise and before this last update i was able to progress through the whole story. Im not trying to sit here for an hour trying to win some pointless prologue battle
 

N1CKs001

Member
Nov 12, 2021
395
360
187
I dunno bout you guys but I am impressed by the progress of this game from the humble beginning of the edgy dark age art to the current more comic life like art, to the retuning of the combat from simply swiping to now of managing your skills and points, to the interaction and story. Can't wait for the final steam release hope the update will be substantial
 

lostraven

Engaged Member
Donor
Game Developer
Apr 27, 2017
3,138
14,477
759
this game badly needs an easy mode or an auto win feature because i cannot keep reloading my save from the second fort battle any more than i have. I used the potions, i used the weaken and double strike, i use everything and no matter what i do i am always down to one enemy full health and my character with almost none, everyone else dead and no more potions. I love the premise and before this last update i was able to progress through the whole story. Im not trying to sit here for an hour trying to win some pointless prologue battle
Well, there's already an auto-win feature with the cheat codes.

As for easy mode, as of the steam release...

1732529351644.png
 
Aug 5, 2017
249
275
147
The refusal to do save compatibility is the biggest blocker for me. Killing saves is a major gamedev sin, and not one to be taken lightly. Making a policy of doing it every point release... yikes. quickstart isn't good enough a replacement, it misses stuff. You have to cheat in too many stats/items each time. I just gave up and bounced off every release after a while without getting all the actual new parts because I was tired of rehashing the same song and dance.

I'm not sold on the changed artstyle yet, comparing the changes version to version. It's cleaner but more generic. The harsher look of the original meshed well with the story of a violent, dangerous world. Maybe once it's all converted over it will be less jarring, but I'm still used to everyone's original looks.

I'll probably pick this up once they hit whatever point where they really commit to save compatibility. If there's no work towards implementing a system for importing old saves now, it's not going to magically be there in 2 weeks once the steam release happens. There's no way to avoid changes that may break old saves in something as complex as this, the time to think about how to do it isn't once people already bought it.
 

lostraven

Engaged Member
Donor
Game Developer
Apr 27, 2017
3,138
14,477
759
The refusal to do save compatibility is the biggest blocker for me. Killing saves is a major gamedev sin, and not one to be taken lightly. Making a policy of doing it every point release... yikes. quickstart isn't good enough a replacement, it misses stuff. You have to cheat in too many stats/items each time. I just gave up and bounced off every release after a while without getting all the actual new parts because I was tired of rehashing the same song and dance.

I'm not sold on the changed artstyle yet, comparing the changes version to version. It's cleaner but more generic. The harsher look of the original meshed well with the story of a violent, dangerous world. Maybe once it's all converted over it will be less jarring, but I'm still used to everyone's original looks.

I'll probably pick this up once they hit whatever point where they really commit to save compatibility. If there's no work towards implementing a system for importing old saves now, it's not going to magically be there in 2 weeks once the steam release happens. There's no way to avoid changes that may break old saves in something as complex as this, the time to think about how to do it isn't once people already bought it.
It's not a 'refusal' to do save compatibility, lmao. Of course, we want save compatibility working asap.

You make significant engine changes, old saves die. No tech wizard in the world is stopping that.

After the steam release, with now most of the technical engine changes done/features, and the very last of it to be done after steam. We will have save compatability working.

Balancing in combat is in with the steam release, as is stats and things far more functional. There are discussions currently about the art. I short, we're a lot closer now than ever I feel to getting things how we hope.
 
Last edited:
Aug 5, 2017
249
275
147
It's not a 'refusal' to do save compatibility, lmao. Of course, we want save compatibility working asap.

You make significant engine changes, old saves die. No tech wizard in the world is stopping that.

After the steam release, with now most of the technical engine changes done/features, and the very last of it to be done after steam. We will have save compatability working.

Balancing in combat is in with the steam release, as is stats and things far more functional. There are discussions currently about the art. I short, we're a lot closer now than ever I feel to getting things how we hope.
This attitude is what worries me, because I've worked on a lot of projects in my dayjob and when "oh just wipe and restart because we changed what this function does" ends up being massive technical debt to sort out later, and the more it piles up the more fixing it gets put off.

Renpy breaks saves on any variable change. even a typo fix is "significant" enough to throw an undefined error. To do save compatibility, you have to make a converter for each version to the next. Whatever change you made in the code, a line in there has to try to fix the old save to the new.

It's not the kind of system you can throw together overnight, like anything else it has to be tested and refined. That you're launching in two weeks and haven't even started it is why I'm so concerned.
 

lostraven

Engaged Member
Donor
Game Developer
Apr 27, 2017
3,138
14,477
759
This attitude is what worries me, because I've worked on a lot of projects in my dayjob and when "oh just wipe and restart because we changed what this function does" ends up being massive technical debt to sort out later, and the more it piles up the more fixing it gets put off.

Renpy breaks saves on any variable change. even a typo fix is "significant" enough to throw an undefined error. To do save compatibility, you have to make a converter for each version to the next. Whatever change you made in the code, a line in there has to try to fix the old save to the new.

It's not the kind of system you can throw together overnight, like anything else it has to be tested and refined. That you're launching in two weeks and haven't even started it is why I'm so concerned.
We've been spending months untangling the code, adding features, balancing, and fixing things piece by piece, this has meant saves were broken in the meanwhile between builds, but we did it that way, so people could see progress as we go. 0.157 is an old build by this point I'll add, it's been out for literal months so there's been significant change since it.

1732550371717.png

Now, POST the steam launch, we're gonna go away for a few months and then focus on save compatibility, new content, whatever else we need. I'm not promising save compatibility in the next 2 weeks, I'm aiming for it AFTER this steam launch. I hope that clears some concerns up.
 

Poggersq

Well-Known Member
May 2, 2022
1,691
1,333
277
this game badly needs an easy mode or an auto win feature because i cannot keep reloading my save from the second fort battle any more than i have. I used the potions, i used the weaken and double strike, i use everything and no matter what i do i am always down to one enemy full health and my character with almost none, everyone else dead and no more potions. I love the premise and before this last update i was able to progress through the whole story. Im not trying to sit here for an hour trying to win some pointless prologue battle
you need to use HEAVY SLASH: either that or git gud (or git lucky). i did the prologue already and it's very easy to manage SP. like: it's not even funny how easy it is.... and it scares me: cause i do play some Easy MMO RPGs...
 
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N1CKs001

Member
Nov 12, 2021
395
360
187
I've played the game for a while and hoping that we could change the outcome of the good captain and Borras they did talk about it before the doomed campaign which I had assumed at the time a sighting of big teeth baddy they'd be more cautious and this would be a good way to introduce more of the combat and let the player take the reigns by doing some scouting missions or runs, maybe have Duprey as a mentor, like the MC even had this vision dream so I was hoping that maybe there would be changes. The problem might be how to introduce the parasites but I digress was hoping for further faction or something. Ah well a man can dream
 
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Porthos#1

Member
Jan 17, 2020
148
133
187
Does anyone know how to get a royal decree letting you mine syax ore? The blacksmith offers products that use the ore, and I've found mines, but you need a royal decree to do the mining.
 
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Saiyajin2205

Active Member
Apr 21, 2022
627
2,630
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I've played the game for a while and hoping that we could change the outcome of the good captain and Borras they did talk about it before the doomed campaign which I had assumed at the time a sighting of big teeth baddy they'd be more cautious and this would be a good way to introduce more of the combat and let the player take the reigns by doing some scouting missions or runs, maybe have Duprey as a mentor, like the MC even had this vision dream so I was hoping that maybe there would be changes. The problem might be how to introduce the parasites but I digress was hoping for further faction or something. Ah well a man can dream
I thought the same that maybe their fates could be changed somewhat with mc having knowledge about the chat they had.
 
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Fungamer80

Active Member
May 26, 2022
504
352
187
Wasn't it the case in earlier versions that the infection was also reduced after winning battles? Going to the brothel all the time is getting expensive.
 
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Anolas

Member
Jun 26, 2020
109
65
193
After Nyx gave me her bedroom key, there's no way to have quality time with Nyx, is that bugged or did I miss something?
 

Anolas

Member
Jun 26, 2020
109
65
193
You have to go there at night. I think there are two or three versions, but only at night.
I tried every interval of time including evening and night, each time she just stand in the office and only dialog option is "I should go" :(
 
4.20 star(s) 98 Votes