bumping this. i also reached this pointIf someone know this , please tell us..
bumping this. i also reached this pointIf someone know this , please tell us..
Well, there's already an auto-win feature with the cheat codes.this game badly needs an easy mode or an auto win feature because i cannot keep reloading my save from the second fort battle any more than i have. I used the potions, i used the weaken and double strike, i use everything and no matter what i do i am always down to one enemy full health and my character with almost none, everyone else dead and no more potions. I love the premise and before this last update i was able to progress through the whole story. Im not trying to sit here for an hour trying to win some pointless prologue battle
It's not a 'refusal' to do save compatibility, lmao. Of course, we want save compatibility working asap.The refusal to do save compatibility is the biggest blocker for me. Killing saves is a major gamedev sin, and not one to be taken lightly. Making a policy of doing it every point release... yikes. quickstart isn't good enough a replacement, it misses stuff. You have to cheat in too many stats/items each time. I just gave up and bounced off every release after a while without getting all the actual new parts because I was tired of rehashing the same song and dance.
I'm not sold on the changed artstyle yet, comparing the changes version to version. It's cleaner but more generic. The harsher look of the original meshed well with the story of a violent, dangerous world. Maybe once it's all converted over it will be less jarring, but I'm still used to everyone's original looks.
I'll probably pick this up once they hit whatever point where they really commit to save compatibility. If there's no work towards implementing a system for importing old saves now, it's not going to magically be there in 2 weeks once the steam release happens. There's no way to avoid changes that may break old saves in something as complex as this, the time to think about how to do it isn't once people already bought it.
This attitude is what worries me, because I've worked on a lot of projects in my dayjob and when "oh just wipe and restart because we changed what this function does" ends up being massive technical debt to sort out later, and the more it piles up the more fixing it gets put off.It's not a 'refusal' to do save compatibility, lmao. Of course, we want save compatibility working asap.
You make significant engine changes, old saves die. No tech wizard in the world is stopping that.
After the steam release, with now most of the technical engine changes done/features, and the very last of it to be done after steam. We will have save compatability working.
Balancing in combat is in with the steam release, as is stats and things far more functional. There are discussions currently about the art. I short, we're a lot closer now than ever I feel to getting things how we hope.
We've been spending months untangling the code, adding features, balancing, and fixing things piece by piece, this has meant saves were broken in the meanwhile between builds, but we did it that way, so people could see progress as we go. 0.157 is an old build by this point I'll add, it's been out for literal months so there's been significant change since it.This attitude is what worries me, because I've worked on a lot of projects in my dayjob and when "oh just wipe and restart because we changed what this function does" ends up being massive technical debt to sort out later, and the more it piles up the more fixing it gets put off.
Renpy breaks saves on any variable change. even a typo fix is "significant" enough to throw an undefined error. To do save compatibility, you have to make a converter for each version to the next. Whatever change you made in the code, a line in there has to try to fix the old save to the new.
It's not the kind of system you can throw together overnight, like anything else it has to be tested and refined. That you're launching in two weeks and haven't even started it is why I'm so concerned.
you need to use HEAVY SLASH: either that or git gud (or git lucky). i did the prologue already and it's very easy to manage SP. like: it's not even funny how easy it is.... and it scares me: cause i do play some Easy MMO RPGs...this game badly needs an easy mode or an auto win feature because i cannot keep reloading my save from the second fort battle any more than i have. I used the potions, i used the weaken and double strike, i use everything and no matter what i do i am always down to one enemy full health and my character with almost none, everyone else dead and no more potions. I love the premise and before this last update i was able to progress through the whole story. Im not trying to sit here for an hour trying to win some pointless prologue battle
Sorry, didn't see that. Really love the game. This has been one I've kept an eye on for a whileWell, there's already an auto-win feature with the cheat codes.
As for easy mode, as of the steam release...
View attachment 4267933
Take it back to your bedroom, then feed it meat from the butcher.uh, how and where do i use the special slime bottle? The one with the baby slimelark
I thought the same that maybe their fates could be changed somewhat with mc having knowledge about the chat they had.I've played the game for a while and hoping that we could change the outcome of the good captain and Borras they did talk about it before the doomed campaign which I had assumed at the time a sighting of big teeth baddy they'd be more cautious and this would be a good way to introduce more of the combat and let the player take the reigns by doing some scouting missions or runs, maybe have Duprey as a mentor, like the MC even had this vision dream so I was hoping that maybe there would be changes. The problem might be how to introduce the parasites but I digress was hoping for further faction or something. Ah well a man can dream
You have to go there at night. I think there are two or three versions, but only at night.After Nyx gave me her bedroom key, there's no way to have quality time with Nyx, is that bugged or did I miss something?
I tried every interval of time including evening and night, each time she just stand in the office and only dialog option is "I should go"You have to go there at night. I think there are two or three versions, but only at night.