The original game had a bit where you could get mind controlled at the very start, and without your input you just zombie complete the first chapter. That was unexpectedly kinda fun.
Then it was removed.
Then progression got weird in a loss of focus way.
This release is a appears to be a cumulation of that uncomfortable loss of focus. Almost an underlying of a vision manifested only in their consciousness, unable to transfer it to share properly with others. It gets caught up in weird messaging... weird even for this kind of thing, and instead kinda pops into a mess of half-rants, and half-finished code, and obvious shortcuts.
It appeared they can make the thing, but the cost of entry to learning other systems is too high, their goals perhaps too high, set expectations too high, and there's an underlying hubris even in the game itself that communicates that if things were as the author could envision it, all things, everything would be perfect. It gets preachy: instead of showing what is happening, instead of telling what is happening, it tells you why something is happening. All the time.
Definitely came across hard in the post on pricing, claiming that anything less is incredibly undervalued in a way I can almost envision them beating their chest as they said it.
I do think that if they can separate the completed saga as it lives in their mind from the process of actually creating it, and have some self reflection, there could be something there. A shame it's likely not meant to be.