I think this game has the potential to be really good. The sprites are just detailed enough to avoid looking goofy, and you don't have to rely too much on your imagination. I love the survival-horror-inspired atmoshpere and core mechanics. The weapons feel oddly satisfying to use (when everything works), and having a limited number of weapon slots and an economy is interesting. The enemies have more than one animation each, with lots of background scenes too. I really like the traps (except for the placement of the first one).
Of course, it's full of bugs and not just the alien kind. If I load a save, a lot of UI elements that should be hidden are constantly displayed, and the status/skill-tree menu overlap with one another. When I found the ammo bench, I simply couldn't close its menu. I'm sure things like that will be resolved in due time.
I don't think the game needs voice-acting for cutscenes, but if they insist on it, they'd do well to proof-read and finalize the dialog before committing to recording lines. It's clear English isn't the first language of the author or the VA - the dialog is unwieldy and it sounds like the operator is just chilling out, talking to one of her friends about her day.
I don't enjoy how little overall HP you have, but also the fact that it's meaningless because you can constantly escape from grabs regardless. I think it would almost always be better to have those drain a stamina bar instead.