Mar 22, 2025
59
32
37
I think the dev's greatest sin here is not versioning the beta as beta and likely thinking everyone would understand it was in development.

And I don't think anyone is gonna let the developer live it down.

I mean, I will, I read the part that said in development and kinda expected buggy fuckery.

There's worse out there. There's Parasite Infection 2, released as completed and it was a game stub. LOL
 
  • Like
Reactions: AmoniStar

Artix0

Well-Known Member
Modder
Jun 26, 2017
1,206
2,357
401
Did you make any contribution to this project or perhaps support the author financially?
I don't understand the criticism from someone who just wants it for free. Go to Patreon, pay for a subscription, and voice all your complaints there.
"Don't use this forum to discuss the things on the forum!"

1760975143256.gif
 
  • Like
Reactions: YouShallNotLol
Jun 26, 2019
15
10
13
Patch 2.1.1 has been released, fixing numerous bugs, so don't say the developers are idle. They're working hard and listening very carefully to user bug reports.
Can you post it? 2.1 has a glitch where every time you sleep 8 days pass, which breaks certain things
 

..Ori..

New Member
Jul 15, 2021
13
22
21
Unfortunately, I don't have version 2.1.1... but I know newer versions can be found on the developer's starfallout.fanbox or on Patreon. Links are on the game's main page. <3
 
Last edited:

..Ori..

New Member
Jul 15, 2021
13
22
21
PASEC 2.1.1 patch uploaded
Version 2.1.1 Update Notes:

NPC and Interaction Fixes
Jellyfish Proximity Bug: Fixed an issue where Survivor NPCs would disappear upon contact with gas-emitting jellyfish.

Breeding Deletion Bug: Resolved a bug where Manfly NPCs were deleted when attacked by crabs during breeding, making encounters unnecessarily difficult.

Fly Attack Behavior: Corrected an issue where flies would stop and attack from outside melee range. Implemented suggested swooping attack behavior for improved engagement.

NPC Pickup Near Doors: Fixed a bug where NPCs near doors or elevators could not be picked up due to interaction priority being given to the door. Enlarged pickup hitbox as suggested.

NPC Follow/Interaction Post-Load: Resolved issues where NPCs would not follow or interact after loading a save. Fixed specific cases where Police Girl and Scientist Girl failed to interact or follow post-respawn in elevators. Affinity retention is now consistent.

NPC Mini-Mission Issue: Fixed an issue where affinity missions sent NPCs to unreachable locations. Changed NPC interaction key to 'T' (dialogue) as suggested.

Crab Drag Issue: Fixed a bug where crabs dragging companion NPCs would get stuck, appearing to hit an invisible wall.

Graphics and Visual Fixes
Manfly Health Bar: Fixed an issue where the Manfly health bar was only visible during melee attacks.

Sprite/Texture Errors: Resolved multiple issues including invisible player sprites during sleep events (only lower body visible when aiming), low-resolution jellyfish attack textures, and enemies hiding behind textures post-escape.

Black Screen Issue: Fixed a random black screen bug where only the UI was visible, often triggered after elevator or camera console interactions. Resolved across all graphic settings (Best to Low). Likely caused by player camera position errors.

Manfly Flamethrower Immunity: Fixed an issue where the third Manfly was immune to flamethrower damage, including a triple-hit bug that occurred once.

Sarah Heartbeat Error: Resolved an issue where Sarah’s heartbeat was always in a hit state, with effects applied multiple times.

Save/Load and System Fixes
Safe Zone Reset: Fixed an issue where safe zone structures and buildings reset after loading, causing power outages and softlocks.

Date Skip on Sleep: Corrected a bug where sleeping skipped 8 days (e.g., 1→8→16). Implemented planned change to increase sleep duration based on trauma levels.

New Feature: Hiding System
Added new hiding system with the following interactable objects:

Under beds
Inside cabinets
Inside trash cans
Players can now use Press "UP" key for these objects to hide from enemies, enhancing stealth gameplay.
 

hgffdh

Member
Feb 26, 2018
198
251
186
Safe Zone Reset: Fixed an issue where safe zone structures and buildings reset after loading, causing power outages and softlocks.
Are safe zones even good for anything? I only used them to sleep and to make NPCs search for items at research terminal though those items arent worth it, just 6xp and a few components for which you need to run across half the map. You can get more just by going to some area where girls pop out larvae and killing them there. Every structure sees to be in need of power and there doesnt seem to be any way to generate it. Yet they still consume resources if you donate them while providing nothing in return.
 
  • Like
Reactions: YHL

hgffdh

Member
Feb 26, 2018
198
251
186
The dev needs to put the fucking controls back on the walls in the new version. WHAT THE FUCK. Can't change weapons, can't do shit really without spamming keys. Why would you make a game with NO CONTROL SCHEME EXPLAINED. And apparently 60 rounds with a revolver wont kill the fucking fly creature in the police station
Press Esc- there's a help entry in the menu there.
 
  • Like
Reactions: kёske

Hydeway

New Member
Oct 29, 2024
5
2
81
At the moment, safehouses seem to exist to have someone to put on research projects in your place and they seem to get it done faster than you can.

Not sure what they can add to them mechanics wise to make them worth it off the top of my head. Maybe some automated workflow with benches in there to give you ammo/health/food periodically would be a good start.
 

kёske

New Member
Sep 29, 2022
2
0
11
PASEC 2.1.1 patch uploaded
Version 2.1.1 Update Notes:

NPC and Interaction Fixes
Jellyfish Proximity Bug: Fixed an issue where Survivor NPCs would disappear upon contact with gas-emitting jellyfish.

Breeding Deletion Bug: Resolved a bug where Manfly NPCs were deleted when attacked by crabs during breeding, making encounters unnecessarily difficult.

Fly Attack Behavior: Corrected an issue where flies would stop and attack from outside melee range. Implemented suggested swooping attack behavior for improved engagement.

NPC Pickup Near Doors: Fixed a bug where NPCs near doors or elevators could not be picked up due to interaction priority being given to the door. Enlarged pickup hitbox as suggested.

NPC Follow/Interaction Post-Load: Resolved issues where NPCs would not follow or interact after loading a save. Fixed specific cases where Police Girl and Scientist Girl failed to interact or follow post-respawn in elevators. Affinity retention is now consistent.

NPC Mini-Mission Issue: Fixed an issue where affinity missions sent NPCs to unreachable locations. Changed NPC interaction key to 'T' (dialogue) as suggested.

Crab Drag Issue: Fixed a bug where crabs dragging companion NPCs would get stuck, appearing to hit an invisible wall.

Graphics and Visual Fixes
Manfly Health Bar: Fixed an issue where the Manfly health bar was only visible during melee attacks.

Sprite/Texture Errors: Resolved multiple issues including invisible player sprites during sleep events (only lower body visible when aiming), low-resolution jellyfish attack textures, and enemies hiding behind textures post-escape.

Black Screen Issue: Fixed a random black screen bug where only the UI was visible, often triggered after elevator or camera console interactions. Resolved across all graphic settings (Best to Low). Likely caused by player camera position errors.

Manfly Flamethrower Immunity: Fixed an issue where the third Manfly was immune to flamethrower damage, including a triple-hit bug that occurred once.

Sarah Heartbeat Error: Resolved an issue where Sarah’s heartbeat was always in a hit state, with effects applied multiple times.

Save/Load and System Fixes
Safe Zone Reset: Fixed an issue where safe zone structures and buildings reset after loading, causing power outages and softlocks.

Date Skip on Sleep: Corrected a bug where sleeping skipped 8 days (e.g., 1→8→16). Implemented planned change to increase sleep duration based on trauma levels.

New Feature: Hiding System
Added new hiding system with the following interactable objects:

Under beds
Inside cabinets
Inside trash cans
Players can now use Press "UP" key for these objects to hide from enemies, enhancing stealth gameplay.
Um, where is the patch itself?
 

CYFire

Newbie
Feb 8, 2018
80
39
53
Am I trippin or can't I just use beds to sleep anymore?

Edit: Took me 3 restarts of the game, now I can sleep and use the cooking station again... God this game.
 
Last edited:

YHL

Member
Jun 10, 2017
127
101
169
Despite the patches, this game is still bugged to the bone... Geez, and so many regressions, things that used to work and don't work anymore...
 
  • Like
Reactions: Illruna

Zamasubla

Newbie
Mar 8, 2020
19
31
65
I keep seeing y'all talk about a billion and one bugs I've not seen head or hair of. Y'all got some jank ass pcs or my low end just handles it better somehow lol. Worst I've had is a visual bug or two that I've been able to fix pretty easily.
 

MalLiz

Well-Known Member
Jan 26, 2024
1,173
2,393
340
I keep seeing y'all talk about a billion and one bugs I've not seen head or hair of. Y'all got some jank ass pcs or my low end just handles it better somehow lol. Worst I've had is a visual bug or two that I've been able to fix pretty easily.
Or you just have a slightly different perception of what constitutes a "bug" than the rest of us do. Which is fine, I suppose, though it does make you seem a fair bit less...observant, you know? And trust me, as a guy who's worked on a few programming projects thus far (including one or two games) I can definitely state that this game is a buggy mess! I would list some common bugs you've no doubt seen just to give examples, but I honestly cannot be bothered... I am lazy like that. :ROFLMAO:

-Mal
 

QoC1989

New Member
May 29, 2025
3
9
3
I keep seeing y'all talk about a billion and one bugs I've not seen head or hair of. Y'all got some jank ass pcs or my low end just handles it better somehow lol. Worst I've had is a visual bug or two that I've been able to fix pretty easily.
Literally none of the bugs I've encountered has any reason to be cause by a "jank ass pc". I've seen everything from:
  • Falling through the map
  • Two Hive bosses - the second one doesn't have a HP meter and is immune to attacks.
  • MC upper body vanishing after a Hive tentacle grab.
  • MC vanishing entirely from the screen and locking the game requiring a restart.
  • Game crashing to desktop because I reloaded the rifle (lol).
  • NPC's not following through passages to safe houses.
  • Some safe houses not "counting" as an objective for escorting survivors despite being marked in blue on the map.
All of the above is caused by game mechanics and faulty logic.
 
2.90 star(s) 46 Votes