Version 2.1.5 Update Notes:
New Features:
Baby Octopus Takeover: Now playable as a cultist after losing control to the baby octopus.
Sarah can now be attacked by survivors if she acts suspiciously.
Police survivors will radio in reports if they spot Sarah's suspicious behavior.
Using [Oral Transmission], Sarah can instantly down survivors.
Dragging downed survivors to nearby spawn holes kidnaps them straight to the hatching chamber.
5 new music tracks added to safe zones.
Farms added.
Collect various seeds to tackle your food shortages.
You can now grow herbs for medicine production.
Upgrade your farms and hunt for fertilizer to boost yields.
Icons now appear on benches during construction or production.
Daily at midnight, displays your station's survival days and contamination level.
Balance Changes:
Bed sleep logic overhauled: Now only sleeps as long as you're tired, and wakes up sharp at 3 AM.
Every day at 3 AM, monsters actively hunt Sarah. This ends once morning hits.
Defense battles now run every day at 3 AM.
Unlike before, monster count is now influenced by base size, survivor numbers, and survival days.
Bug Fixes:
Fixed crosshair twisting toward the floor.
Fixed dialogue popping up during combat.
Adjusted positions for water pump and generator benches.
Fixed monsters in defense battles idling in place instead of fighting.
Fixed base survivors following the player then freezing up.
Fixed dying to crab knockback while invincible cheat is active.
Cultist skills and ending are still WIP.
New parts—general components and electronic components—now drop... but no use for them yet. Crafting features incoming soon to give them purpose!
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