While text based is a good choice for making a game with tons of variety, I can't help but be cynical about the ambitiousness of this game of yours. So I'm gonna play the bad guy here that everyone criticizes for "being too harsh on a new developer".
Let's take fenoxo for an example as someone who is a successful creator of similar content. Fen has this polished and completed game which was focused in what it was, an rpg style text adventure. The game had a decent sized cast and a started development many years ago. A large chunk of the game's characters and events were written by various contributors as well. Then there is the current project which is another extremely focus RPG with a little more ambition to it than the previous project, this one being set in space and adds new systems on top of the previous game's, like group fights. Again this is receiving contributions from various people and is being treated like a job.
Now since most my examples of games that tried to go big like yours here are lost to the archives, dead websites, and obscurity. I'll instead use a famous example of a game by a big studio that tried to do too many things at once and was received poorly by players and critics alike for being extremely shallow. EA's Spore. While the game has some die hard fans out there and its not (in my opinion) a bad game, the real problem is what people got was not what was promised. Or a more recent well known example, No Man's Sky.
The point I'm trying to get at here is;
You are making too many promises for a single dev. Especially one who is currently getting only 42$ a month. For the amount of systems and fetishes you are talking about including I can't imagine you sticking to it to the end. Have you made and finished anything in the past to put some backing to these promises? And while I'm being so blunt I'll say this whole thing screams patreon scam. Put all these tags up, get a bunch of people with a big net, promise all these features and hope to get as many people putting their money in your wallet while you sit and push tiny low effort updates. If you are truly serious about this project I suggest you reconsider the scale of your project and the amount of time and effort it's going to take you. If this truly isn't just an attempt at easy money then I wish you luck.