Patreon is the worst enemy of all adult game players

TheMagicalGurl

Just say no to AI Slop
Game Developer
Feb 19, 2023
1,660
2,864
I dont deserve compensation for labor I have done. Work is meant to be free. Individuals who value my labor dont deserve a safe and secure location to compensate me for my labor that they find value in.

nope. Not at all. I should be paid in thank yous and pixie dust and unicorn farts. Only the best things!
 

morphnet

Well-Known Member
Aug 3, 2017
1,194
2,468
I dont deserve compensation for labor I have done. Work is meant to be free. Individuals who value my labor dont deserve a safe and secure location to compensate me for my labor that they find value in.

nope. Not at all. I should be paid in thank yous and pixie dust and unicorn farts. Only the best things!
A lot of these guys think dev's should be paid with complaints, insults, harassment and abuse, how dare you bring truth, facts and logic into this! :p
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
11,459
17,481
I dont deserve compensation for labor I have done. Work is meant to be free. Individuals who value my labor dont deserve a safe and secure location to compensate me for my labor that they find value in.

nope. Not at all. I should be paid in thank yous and pixie dust and unicorn farts. Only the best things!
exposure.jpg
 

peterppp

Erect Member
Donor
Mar 5, 2020
926
1,756
In 2022, Patreon did , and it appear that in average Patreon represent only 41% of a creator income. It obviously vary depending on the category you're on; by example game creators can't apply to coaching. But it being an average smoother those differences.
I'm too lazy to search, but there's many NSFW game creators who talked about this, and globally between 60% and 33% of their earning come from Patreon. On what side one is depending on his game popularity (the more popular it is, the higher are the chance that people get it from itch.io or Steam by example) and the creator's popularity (the more (s)he's know, the higher he'll be asked for commissions).
yeah but if you only ask adult game devs who are on steam, which far from everyone is (and many dont have the commercial rights to be, using illusion games assets for instance), probably 80-90% of your earnings from steam is normal then.

But well, is it surprising that DuniX drawn a theory without checking the facts first?
nope
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
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yeah but if you only ask adult game devs who are on steam, which far from everyone is (and many dont have the commercial rights to be, using illusion games assets for instance), probably 80-90% of your earnings from steam is normal then.
It depend, the more you are successful on Patreon, the lower will be the part comming from Steam; will, obviously, still being the majority of your earning.

A not successful creator who would earn US$ 100/month on Patreon can easily sell more than 10 games at US$ 10 each month on Steam; at least on average at the end of the year. It suffice that 600 persons cross his game and think that, for this price it worse it, for him to have 80% of his income that come from Steam.
Strictly speaking, one can assume that the same apply for a creator that would earn US$ 1000/month. 6,000 Steam users buying his game don't seem impossible from a platform with 132 millions active members each month. But there's a mechanical limit due to the fact that Patreon and Steam don't attract the same population.
Patreon users, at least when it come to adult games, are recurrent players who want a big part of their games to have lewd. This while Steam users are more casual when it come to adult games. Even if they are hardcore players, globally adult games are just a distraction for them, something they'll play once in a while to change their mind. There's obviously an intersection between the two populations, but it's something marginal.
And it's where the limit apply. The higher will be your earning on Patreon, the harder it will be to find enough persons to buy your game on Steam in order for those earning to be a large majority of your income. The highest know Patreon income for an adult game creator is with US$ 88,524/month. I don't know if his game is on Steam or not, but it would need around 44,000 persons who buy it still at US$ 10) each year to reach the 80% earing comming from Steam. Something that is more difficult to reach when you mostly face pure casual adult games players.
It's not impossible, there's some really sucessful adult games on Steam, but proportionally it's even more exceptional than being successful on Patreon.

What, obviously, doesn't mean that Steam doesn't, or wouldn't for those who don't have their game there, represent a big part of the earning even for Patreon successful creators. It's just that, proportionally, the more you earn on Patreon, the lower will be the Steam part in your global income.
 

peterppp

Erect Member
Donor
Mar 5, 2020
926
1,756
It depend, the more you are successful on Patreon, the lower will be the part comming from Steam; will, obviously, still being the majority of your earning.

A not successful creator who would earn US$ 100/month on Patreon can easily sell more than 10 games at US$ 10 each month on Steam; at least on average at the end of the year. It suffice that 600 persons cross his game and think that, for this price it worse it, for him to have 80% of his income that come from Steam.
Strictly speaking, one can assume that the same apply for a creator that would earn US$ 1000/month. 6,000 Steam users buying his game don't seem impossible from a platform with 132 millions active members each month. But there's a mechanical limit due to the fact that Patreon and Steam don't attract the same population.
Patreon users, at least when it come to adult games, are recurrent players who want a big part of their games to have lewd. This while Steam users are more casual when it come to adult games. Even if they are hardcore players, globally adult games are just a distraction for them, something they'll play once in a while to change their mind. There's obviously an intersection between the two populations, but it's something marginal.
And it's where the limit apply. The higher will be your earning on Patreon, the harder it will be to find enough persons to buy your game on Steam in order for those earning to be a large majority of your income. The highest know Patreon income for an adult game creator is with US$ 88,524/month. I don't know if his game is on Steam or not, but it would need around 44,000 persons who buy it still at US$ 10) each year to reach the 80% earing comming from Steam. Something that is more difficult to reach when you mostly face pure casual adult games players.
It's not impossible, there's some really sucessful adult games on Steam, but proportionally it's even more exceptional than being successful on Patreon.

What, obviously, doesn't mean that Steam doesn't, or wouldn't for those who don't have their game there, represent a big part of the earning even for Patreon successful creators. It's just that, proportionally, the more you earn on Patreon, the lower will be the Steam part in your global income.
that may be true, generally speaking. however, steam is huge and so i'm not sure the difference will be significant between the smaller and bigger devs. take oppaiman as an example. granted, freshwomen is one of the exceptionally successful adult games on steam, but still it shows that the numbers you can get on steam can dwarf your patreon earnings even with a very successful patreon.

so oppaiman released freshwomen on steam in aug 19 2022. then in jan 12 2024 he said he had sold 1 million copies of freshwomen on steam


meanwhile, during that period, about 17 months, he made somewhere around $340k on patreon. this is just me at a glance roughly estimating an average of $20k per 17 months. the real earnings shouldn't be too far off.


freshwoman is currently sold for about €8 on a sale but normally €13. but lets go low and say $8 for all 1000k units sold.

340k compared to 8000k is 4%. so ~95% earnings on steam compared to patreon during that period.
even if we go 500k against 5000k, that's still 90%

for someone with a $100 patreon ($1200/year), that would mean $12k to $24k per year on steam. that's probably more than most will do (but some may do that and even more).

so i'd say if we remove the extremes - very low patreon earnings because the game is just bad and may not even make back the cost of assets, and $50k+/month patreon devs where even steam's huge audience may not be huge enough - i don't think there is necessarily any significant difference between what you earn in % on patreon and steam for small and big patreon devs.
 
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HUMMREW

New Member
Mar 17, 2025
3
0
I'm making one. It's hard to do it without support. To make a good game, you need time and people. We also need to survive. I want to do this full-time, but how I'll do it without the support? How I'll buy a better PC or pay someone to help me? It's a necessity for the indies...

I am ready to sign under every word of it.
 
Apr 18, 2018
17
12
I see patreon as a a kind of "tip jar" I give money to teams/people who I want to see thrive. Of course I'm not rich or anything so sometimes I have to choose who I support. Patreon is a good way for devs who want to work on their game full time to eat/keep the lights on etc.
 
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HUMMREW

New Member
Mar 17, 2025
3
0
I see patreon as a a kind of "tip jar" I give money to teams/people who I want to see thrive. Of course I'm not rich or anything so sometimes I have to choose who I support. Patreon is a good way for devs who want to work on their game full time to eat/keep the lights on etc.

The main thing is to be noticed as an author.