morphnet
Well-Known Member
- Aug 3, 2017
- 1,380
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Except offline games like the sims 1 and others existed at that time too, as I said I'm using known easy reference games. The sims 1 received 7 expansions between 2000 livin large and 2003 makin magic, the core game got 9 additions / versions between 2000 and 2005. That is just one example along side the mmo's.You are thinking that because a game existed and it was online that it fit the GaaS model. This isn't the case. MMORPGs were the forerunners of the model and they did start the explosion, but as I said, it wasn't until WoW that it really picked up steam. But then it kept picking up steam.
and as I pointed out an explosion is not the start, it can only happen when there is a accepted standard already.The main point of the statement is that between WoW's first expansion Burning Crusade in 2007 (when it REALLY hit the high numbers of subscribers) and the mobile wave of apps is when the explosion of GaaS games really started.
Also none of this moves us closer to the topic which is patreon and complete games model or release updates model and their connection.