[...] you also need some iteresting stories with some charachters like let's say uniqe charachters or something like that where u can make them high ranking women of ur harem u can get some ideas right here lol
I want some characters to be extra important and have a slower moving relationship. This is what I've tried to do with Luna so far.
No pregnancy tag. Sadfaces. Looks good otherwise. Power trip games are nice but feel as if they have a hole with no pregnancy.
I
do actually want to add pregnancy, maybe as an add-on since I know it's not for everyone. However I've been struggling a bit with what the best implementation would be since a pregnancy cycle is much much longer than the scope of the game's timeframe. I'm welcome to suggestions on how best to implement this.
[...]pace changed from nicely paced from the intro to click-n-fap immediately after the intro. Doesn't feel like mc power tripping, abusing or degenerating the girls. Maybe the pace can be bit slower with more stories or training for the girls to have more immersion.
I hear you. I'll try to have more of a slow-moving progression in the future. The reason it's very fast paced in the first version was because I wanted to inject a lot of content, as I myself often find first versions of games having only one or two characters kind of disapointing. I'm curious what you think about Luna - does her relationship move to fast as well? I tried to make her relationship growth a little slower.
None of the preview pics happen in game.
All of them should be in the game. If you're not seeing anyone in particular it might be a formatting error I missed. If you know which ones I'll look into it.
how do i know if the content has ended?
The changelog has most of the info. Some character interactions have a "no more content-msg" show up. If you have exhausted all available interactions with a character, there's probably no more content for her. There should also be some indication in the Hints section of Notes, in game.
Have the potential to be good, very rough right now.
Converting gifs to something like wbms is pretty much a must, otherwise in a game like this you will quickly end up with like 2-3 gigs and you probably also need to doublecheck the resolution on your images as some fill more than the screen so you have to scroll to see it all. I also suggest you move the links closer together, not much reason for there to be that much space between them, the less scrolling the better and finally adding a home button would be ideal.
Also a bit confused if the fitness stat even did anything, you may want to set it up to communicate stuff better with a checklist or something.
Not much else to say right now other than keep it up and that should basically be what you need to have a solid foundation.
Yes, I'm a novice to all this, so there are some growing pains as I learn the software. I hope the finished game will be more slick. I didn't know about the wbms thing - I'll look into it, thanks! I'll also take a second pass on the images to see they're all apropriatly sized. Is there any particular ones that you found were too big?
The spacing of links is probably attributed to my inexperience scripting in twine. I'll try to improve it.
Fitness lets you pick up Mila in the park, as well as the two girls in the nightclub.
[...] you should add an option to go directly to home from any part of the map so it would save time and grinding [...]
I've seen a few people suggest this and I'll try to implement it, or otherwise decrease the number of screens the player has to clock through.
A general piece of feedback that would be good to get from y'all is the length of these relationship arcs. I've seen that a lot of you want to see less instant rewards to increase realism. I want to do this as well, which is what I've tried my hand at with Luna. To the people who expressed this: Is her relationship still too slow-moving, or is the progression of events apropriate?