playable but too undeveloped ofc . cannot say i get a feel of what is it about... doesnot look like trainer (but some minor management elements)... some sort of quick quest tasks (letters), some scheduled events (phonetexts), some quickies with random gials (clubchicks, pay for training), some datesim elements (girlfriends,dates and 'likes you more'), ... if to fill everything with content and options - probably should work
so i want to advise something but as the games direction is not clear to me - it is hard to do.
some qol things
make plans - should it be inside the telephone? felt akward navigationally.
also i think it is harder for me to read a bright color on black background than otherwise (could it be an option to have some alt options covering it?)
text (as there are 2 survey options related to that issue)
i dont read much in general ( in most sandboxes i just read tips/walkthroughs to have some general understanding of what and why is going on) - so id generally advise to cut some text or spread it via several events/interactions. imo it is a waste of your time unless u intentionally want to lean heavily on VN side (which i dont want u to do : ] ) (check questchain-based rp qsps: soab/big kuyash - during 'events' you have 1 large video frame and a square to fit some text paragraph. and i doubt many ppl actually read it even if wanted to ...simply due to translation ...and i think not much sex scenes descriptions. if any. total overkill for me. i think the only sbx where i more or less read a text was a vnish 'paradise found'. was just a comfy format - no need to skip dozens of lines like in the renpy or scroll down like in htmls, plus overall tolerable amount infront for your eyes)
core
not sure if i get the premise right - mc is a criminal of sort and interact with some other players in that slave market field.
lets say it will be a quest-based time/location-tracking game. then each npc could get a quest chain leading to her slavery.
all standard motives will work for me. blackmail, put on drugs, debt, money(some voluntary employment in some bdsm-dungeon ...or some body(teeth/boobs)fixing in exchange for slaverish services), kidnapping of a lonely homeless gial or your ex and beating her into submission, some psycologial terrorism to create uber-submissive mentally unstable gial, etc [random gifs works as well but for better immersion u may want to use similar bodies/haircolors with no face angles (like povshots, backshots, close-ups etc) when possible or maybe to add some intro shot with a particular gial as the first gif of larger sequence]
id vote for that, i like tasks and progression (all those paradise ladders and sense of reward when unlocking scenes)
if it is trainer it definitely means scores grinding in order to unlock activities (which i will cheat anyway, that is why im not into trainers,managers and datesims. obviously after i cheat all stats-scores - i reach engame and i will click here and there to see the gifs and will be oversaturated quite soon.
if it is manager. what to do with gials? work the streets? in brothel? porn? dungeons? stripclub? massage parlor? private residences and special guests? can it be observed (peep/spy/quality of services control raids)? can u get serviced yourself at those locations? and even if not - how do u progress here? ofc usually it is something like - get clients - earn cash - upgrade premises - get more clients/cash/rep (same as above, i will just cheat cash)
two above are bit covered for example by the rp qsp: evil 2 ...also html game whoremaker ...well there are some other games which focus on some training-managment, like venus club (stripclub) and i think it is somewhat alive because of user made girls packs. )
so my proclivity for skipping any repetitive routines (aka grind) is the reason why neither of those will work for me. also imo it is hard (or impossible) to make an interesting trainer-manager. everything i saw is quite grindy, straightforward (and non-imaginative/boring) and you hit the wall eventually (and most likely - quite fast).
so i would welcome those elements but only as secondary elements (somewhat anti-blueballing measure, while the mc is engaged in lengthy quest-chain task completion ...or as something 'open-wordish' rng thing. went there - picked that options. but that would work if you fill dozens of locations with dozens of actions, and better with gifs which fits those locations for more immersion)