Latest version live on Patreon, will be posted here in a week.
Fixed some of the bugs mentioned and added a note when going to the gallery that you need to install spicy mod etc. to get all of the scenes. No idea why it doesn't work when you have a dog in your party so just added a note in the OP about that.
Jong Games , about the dog in party making mod not working.
After playing a bit without any mod installed, after we get the dog, we will have several points, over all maps, where we can tell the dog to stay(to release him) and wait for us to return to get him back to the party later again. one of those points in the start village is exactly the same point you use to access the gallery.
I assume that what is happening, when we have the dog in the party, that tree point for the releasing of the dog is likely overlapping (or overwriting) the mod access point and it is taking priority over the mod access.
to solve this you might need to add a way to select to release/get dog here(after first time you get the dog from the slave trader) or/and to access the mod gallery.
but I think a better idea could be making mod access point in another place (like right beside the tree trunk - instead of on top of it like right now - or put the mod access point on an entirely different place - all examples bellow)