- Mar 20, 2019
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"Tinkerers Update News"
Kind of cool for Caleah to be included in the upcoming farm update & I did mention this before, it was stated in her profile that her tribe was butchered by orcs but that doesn't necessary means she's the only survivor"Tinkerers Update News"
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View attachment 2652502
Hello again!
Apart from the animations, I have completed that 2.5-some scene I mentioned last time. I hope to finish the animations this weekend. Other than that I've also adapted all existing scenes to support that little egg fertilisation animation, to show when a girl gets pregnant. In the next update all girls will finally support that feature!
As you may guess from the image above, I'm making the temple a more active party on the family farm in the coming update. The temple still needs an income to feed all the children that keep popping up and Julia isn't very capable of running an entire farm on her own. So, the plan is to produce some high value commodities at the farm, to sell for some much needed cash. Of course the MC will get his share, he'll have to do some hard work, after all...
The time of release is still a bit vague, but my hope is to at least be able to drop a testversion of the new build before the end of June. I'll come back with a more precise date when I know more.
Enjoy your weekend everyone!
Tinkerer
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Glad to see the Farm & Temple are actually gonna have a conection that is implemented in game & not just "we send food" moving on."Tinkerers Update News"
You must be registered to see the links
View attachment 2652502
Hello again!
Apart from the animations, I have completed that 2.5-some scene I mentioned last time. I hope to finish the animations this weekend. Other than that I've also adapted all existing scenes to support that little egg fertilisation animation, to show when a girl gets pregnant. In the next update all girls will finally support that feature!
As you may guess from the image above, I'm making the temple a more active party on the family farm in the coming update. The temple still needs an income to feed all the children that keep popping up and Julia isn't very capable of running an entire farm on her own. So, the plan is to produce some high value commodities at the farm, to sell for some much needed cash. Of course the MC will get his share, he'll have to do some hard work, after all...
The time of release is still a bit vague, but my hope is to at least be able to drop a testversion of the new build before the end of June. I'll come back with a more precise date when I know more.
Enjoy your weekend everyone!
Tinkerer
You must be registered to see the links
couldn't he just move to subscribestar?If we're lucky. But because of Patreon's strict rules Tinkerer is hesitant to add them unless he has a good enough story/gameplay reason.
Succubus has the story purpose of bringing forth Nergal's Champion.
Goblin is an extra breeder for more goblin warriors.
That is something u would have to ask Tinkerercouldn't he just move to subscribestar?
because he dont want to do it.couldn't he just move to subscribestar?
Kind of hot to see the both of them doing it as nudists & just imagine how their boobs bounce but kinkiness aside, they don't have to worry about dirty clothes in the aftermathWonder if there making wine![]()
hopefully this new wine will be a new consumable potion.Kind of hot to see the both of them doing it as nudists & just imagine how their boobs bounce but kinkiness aside, they don't have to worry about dirty clothes in the aftermath
I feel it will probably just be wine. Like the bottles we can buy from Jenny.hopefully this new wine will be a new consumable potion.
it has to be something else as Jenny already sells wine and elven wine.I feel it will probably just be wine. Like the bottles we can buy from Jenny.
But I do hope to see some new potion(s) at some point.
True. But dosent mean the Temple wont start selling wine as well to make money. Heck mabey we sell wine to Jenny?it has to be something else as Jenny already sells wine and elven wine.
think the default game is windows , atleast the base is but think if you follow the instructions to install it on LinuxHi folks, does anybody know why I get a Windows game if I download the Linux version? Did this happen to anybody before? Cheers
hopefully this new wine will be a new consumable potion.
I agree with DomWolf that it's most likely just going to be either wine or (since Caleah the swap elf is there) Elven wine.I feel it will probably just be wine. Like the bottles we can buy from Jenny.
But I do hope to see some new potion(s) at some point.
I'm playing the Linux version and it works fine.think the default game is windows , atleast the base is but think if you follow the instructions to install it on Linux
ok I understand and I already asked him about the more daughters thing and got a answer for that.because he dont want to do it.
secondly also doesnt mean all his current patreon will move over to it aswell. so he could lose its following
(he asked is work for less hours to work on the game so its a huge risk)
Even if he did move, it doesnt mean we get more daughters in the first place, due he wants to make what he wants.
He never will put things like that in a poll, His poll more for what order a update should come , or feedback on new models looks.
I don't want to come off as a hypocrite because I've made my fair share of "list of requests" to Tinkerer (see here and here) but I have to say that what you're asking for here is a bit ridiculous for numerous reasons:Tinkerer, If you are seeing this - I want you to give purpose to the kids like you did with Rosy's kids.
I was thinking of this idea of making a tower defense system like plants v zombies with the gobbos/children substituting the plants, You use them to defend the temple against whoever wants to..... destroy it I guess.
If it really doesn't work for the temple, we could definitely implement it for the goblin clan.
I know the limitations with RPG Maker but it seems somewhat doable as I'm seeing some tutorials floating around(just google/youtube rpg maker plants vs zombies) on the subject.
IMPORTANTLY why do we need a system like this? you might ask. What wrong with the current combat system? As Tinkerer said in his latest post with more children we need more money/resources to feed them and such. Now you see the gameplay loop gets harder and tedious as you have more children and of course we will balance this out by tuning the amount of resource it takes for a child and putting a cap on number of children you can have but it is no fun(ALL WORK AND NO BREEDING MAKES ME A DULL BOY). With the current combat system if you have more than three people with you it gets tedious(click. click. click..).
With the proposed system you can take any number people into battle with you and more will become merrier and It will also be effective to cull(they die in battle) the number of children as we are using them like unit/resource to progress in the game(SO MORE BREEDING BABY...) and having sex will become a more important part of the game.
Here is a basic design of the system for the goblin clan:
This event will automatically trigger at regular interval(7 or 8 days) after player becomes the king of goblins. This would require the goblin's pregnancy cycle to be much faster and would need many goblin breeders. It makes sense since goblins depend on breeding for survival(more gobbos good). The game difficulty will be increased progressively and the number of days takes to trigger next level should decrease to 4 or 5.
The number of enemies will increase for every level and after a certain level new enemy types will be introduced.
Now we need new goblin types to fight this increasing level of threat. So, obviously we need different goblin factions(I remember a game called goblin burrow with various goblin types that are really cool) with their own village which we can invade(which is same as defending gameplay but reversed) and acquire the queen or princess of the clan as our new breeder just like the second goblin girl(don't remember the name).
Invading takes multiple levels to complete and at end of each level cutscene for the backstory and characters of the village will be included(that sweet.. sweet.. lore). the story for particular queen/princess will also continue after acquiring her.
(There is also the option that instead of having various goblin type we could have various monster types altogether but, more work I guess)
Using the queen/princess in battle will be important as increasing their level/xp will increase level of the offspring they create. queen/princess should have more special attacks than the regular units. The enemies could also have special types with special attacks like our queen/princesses.
The gameplay will be really similar to plants v zombies. You create a line up of your best gobbo from all the gobbos you have created and take them into battle. You select them and place them on the grid and they perform their attack(projectiles, meele, area damage, heal, block, etc.) that is specific to their type. You kill all enemy you win. All of your unit gets killed you lose and you either try again with different strategy or make more units or go after a type of gobbo queen/princess that will help you win the battle. The battles should NOT pass the time in game.
This will be quite a lot of work but, I believe it will all be worth it.
its not personaly agiasnt you but also reminder for other peopleok I understand and I already asked him about the more daughters thing and got a answer for that.
I'm a Patreon, and the only reason I suggested subscriber is because I've seen some creators us both patreon and subscriber.its not personaly agiasnt you but also reminder for other people
like amount of non-patreons request him to go to subscriber due less rules for incest content.
but people forget that he himself decides what will be added/made for the game.
some just forget pay to support =/= tell him what to do / force him to make stuff