but if you can give me feedback on what part of the grind is the most annoying and/or have fixes (smart solutions) for it i always can put it infront of Tinkerer.
After some thought...
When first starting a new game, before you even name the MC, add something about "walkthroughs are on the game's Discord and also included if you DL the game files."
Set it so the quest "Check Point" is triggered when you first speak to the guards keeping people away from "The Witch," even if you already have the pass. It's really minor and doesn't affect gameplay at all, and almost the oldest part of the game, but it bugs me.
Following up on what
DomWolf has said:
- Cure Poison: After the first couple of tries with the game I now scumsave the snakes (still only 10-15 minutes to clear the mill), and for spiders walk off the poison in a "safe" area then use bandages/meals/healing before tackling the next one. But I absolutely support getting a Cure Poison early. Dunno why the Miller would have one since they're not available for sale. Ziva does teach you how to make them but you have to get a spider egg first. Maybe when you find Furball it's digging up a buried pot with some coins and a Cure Poison? Also, add them for sale at Daiyu's shop, you can buy Giant's Strength which needs a gatorbeast carcass but not Cure Poison?
- Cheat chests: The first two in WW have 1,300 coins total after selling the ears; the one at the Well has 1,000 more. IMO 2,300 coins and other starter stuff available on Day 1 with little risk is enough. I do like the idea of more chests in places you usually don't go to, like bottom right corner of the Cemetery or top left corner of the Ancient Shrine outdoors map. Also areas you can't access immediately like the giants' camp or on top of the High Priestess' tomb.
Following up on what
Stil996 has said:
- Optional Easy Mode: IMO mostly needed for newer players and/or at the beginning of the game. With some experience (player or MC) beating the early opponents ain't hard, they aren't that tough. As little as +2 to all Attributes makes the MC significantly more powerful against early opponents. Then equip gear, and early opponents go down fast. For an Easy Mode I'd say +2 to all Attributes, but not much more than that or it becomes *too* easy. Alternatively, +2xp per defeated opponent and no Attribute boosts, the MC levels up faster at the beginning (and your companions level faster once you get them).
Or just start at Level 4-5 if using Easy Mode, leveling would be slower but the MC would have a permanent edge throughout the game plus more HP.