Stil996

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Jan 11, 2018
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ok finally got around to playing the newest content, are the missing images in Beth's abduction a bug or a feature? (Too violent to broadcast kind of thing)
If it's intentional, maybe changing it slightly to make it different from the patreon censored missing images?? (though I guess that works with the joke). I have such mixed feelings on this, on one hand we'll get bugged about it by the same people who don't understand the nature of the Decensor patch, and on the other it makes sense as we already have a batch of censorship in the game.
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DomWolf

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Jul 2, 2020
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ok finally got around to playing the newest content, are the missing images in Beth's abduction a bug or a feature? (Too violent to broadcast kind of thing)
If it's intentional, maybe changing it slightly to make it different from the patreon censored missing images?? (though I guess that works with the joke). I have such mixed feelings on this, on one hand we'll get bugged about it by the same people who don't understand the nature of the Decensor patch, and on the other it makes sense as we already have a batch of censorship in the game.
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I beleive you got a bug mate. I played that scene no problem. And I'm pretty sure it's not censored.
 
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SkyLord2018

Member
Apr 29, 2018
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You are only about 1/3 into the game buddy, the 3 most important quests you need to do to open up the game up are
  • Graveyard Rumors, (You can't speak to Oksana because she hasn't had a reason to enter the game yet, save first (there are a couple chances you will suddenly die here) and DON'T kill the Vamps :p, she'll appear to investigate a little while after)
  • Waystones, (Go investigate the big Stone wall near the tower (you cleared vines of it earlier)... This will start the sequence that will give you fast travel and open up Erevi's quest line... most of this game is locked behind advancing Ziva & Erevi, they are two sides of the same coin)
  • The Goblin girl (follow the trail of corpses in goblin forest x3), this will open up the Goblins (a lot of content in here)
you'll also want to be a sneaky bugger and use a Fertility potion on Victoria instead of a potion of Barreness when she comes to collect the rent. getting her pregnant is important for moving the story along in Weirdwood.

I have already completed all the quest referenced involving the vampire sisters. Met Oksana in Wierdwood, investigated the cemetery with her, did the purifiers then she and i did dust to dust, ashes to ashes and had sex in the castle. Later found her drunk in Wierdwod & took her to the temple, She had some kind of spiritual experienc,and I tols Ziva about it in which she told me to work with her to achieve enlightment. Had sex in her room and the only time you see her again is at night in her room with door locked. Daylight she is gone and back at night in bed door locked. Get no type of conversation with Ziva except join the mass. Same thing with the ghost. Quest says after 2 visits with ghost sitting on your bed go talk to Ziva and tell her about it. Again you can't get any conversation options except for the mass. I've already completed Waystone I & Waystone II as well as all of Erevi quests. I have done Shakla quest up to the dead tree. Didn't want it to go further at current time.
 

DomWolf

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Jul 2, 2020
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I have already completed all the quest referenced involving the vampire sisters. Met Oksana in Wierdwood, investigated the cemetery with her, did the purifiers then she and i did dust to dust, ashes to ashes and had sex in the castle. Later found her drunk in Wierdwod & took her to the temple, She had some kind of spiritual experienc,and I tols Ziva about it in which she told me to work with her to achieve enlightment. Had sex in her room and the only time you see her again is at night in her room with door locked. Daylight she is gone and back at night in bed door locked. Get no type of conversation with Ziva except join the mass. Same thing with the ghost. Quest says after 2 visits with ghost sitting on your bed go talk to Ziva and tell her about it. Again you can't get any conversation options except for the mass. I've already completed Waystone I & Waystone II as well as all of Erevi quests. I have done Shakla quest up to the dead tree. Didn't want it to go further at current time.
Dude theres a storage room to the far right of the bedroom corridor in the Temple. Have u checked in there? If you have had anal 2nd time with Oksana then she should be in there cleaning. If she is there go talk to her.
20240710_005425.jpg
 

Stil996

Conversation Conqueror
Jan 11, 2018
7,573
7,184
I have already completed all the quest referenced involving the vampire sisters. Met Oksana in Wierdwood, investigated the cemetery with her, did the purifiers then she and i did dust to dust, ashes to ashes and had sex in the castle. Later found her drunk in Wierdwod & took her to the temple, She had some kind of spiritual experienc,and I tols Ziva about it in which she told me to work with her to achieve enlightment. Had sex in her room and the only time you see her again is at night in her room with door locked. Daylight she is gone and back at night in bed door locked. Get no type of conversation with Ziva except join the mass. Same thing with the ghost. Quest says after 2 visits with ghost sitting on your bed go talk to Ziva and tell her about it. Again you can't get any conversation options except for the mass. I've already completed Waystone I & Waystone II as well as all of Erevi quests. I have done Shakla quest up to the dead tree. Didn't want it to go further at current time.
Then it looks like you sent me the wrong save, because when I went to the Graveyard I got the first meeting of the Vamps scene, and the first waystone was still waiting to be investigated.

The Save I used
https://attachments.f95zone.to/2024/07/3838242_archive.7z
 

Damagus01

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Nov 20, 2022
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ok finally got around to playing the newest content, are the missing images in Beth's abduction a bug or a feature? (Too violent to broadcast kind of thing)
v3.41 was missing some images, and had an issue with another one. Here's the patch Tinkerer did for those. Drop the images in the pictures folder and the map in the data folder.
 
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Stil996

Conversation Conqueror
Jan 11, 2018
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v3.41 was missing some images, and had an issue with another one. Here's the patch Tinkerer did for those. Drop the images in the pictures folder and the map in the data folder.
OMG I can't believe I missed the Hotfix in the OP... damn this is embarrassing :eek::eek::eek:
The only thing in my defense is I probably downloaded it when it was released, it's just been sitting on my pc waiting for me to get around to playing it. so I never notice the patch.... (that's my story and I'm sticking to it :cautious:)

Thanks
 
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DomWolf

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Jul 2, 2020
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OMG I can't believe I missed the Hotfix in the OP... damn this is embarrassing :eek::eek::eek:
The only thing in my defense is I probably downloaded it when it was released, it's just been sitting on my pc waiting for me to get around to playing it. so I never notice the patch.... (that's my story and I'm sticking to it :cautious:)

Thanks
No excuses! :ROFLMAO:
 
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SkyLord2018

Member
Apr 29, 2018
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Dude theres a storage room to the far right of the bedroom corridor in the Temple. Have u checked in there? If you have had anal 2nd time with Oksana then she should be in there cleaning. If she is there go talk to her.
View attachment 3816219
Thanks alot. I didn't know about that room and when I checked like you said she was there. You saved me 175 + game days. Was on verge of starting over. Once again thanks I appreciate it.
 
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M3ntir

Well-Known Member
Mar 20, 2019
1,657
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ok finally got around to playing the newest content, are the missing images in Beth's abduction a bug or a feature? (Too violent to broadcast kind of thing)
If it's intentional, maybe changing it slightly to make it different from the patreon censored missing images?? (though I guess that works with the joke). I have such mixed feelings on this, on one hand we'll get bugged about it by the same people who don't understand the nature of the Decensor patch, and on the other it makes sense as we already have a batch of censorship in the game.
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Tinkerer just forgot those due in the beta version those wernt done yet. i grilled him for that. those things just happens at times.
 

M3ntir

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Mar 20, 2019
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"Tinkerers Update News"


1720649387930.png

Hi again!

I've been home again for a few days now. And apart from creating a few more images and an animation, I've strated work on some new maps. I hope to get these done this week so I can continue scripting the main questline for this update.

Other than that I've been experimenting with some new enemy behavior. Ranged weapons have been more or less for show so far. They more or less just work as melee weapons, which has always bugged me. Now at least I have a prototype enemy that can detect and fire at the party from a distance. It will be confined to the new map for now as an experiment, but I think it can add an interesting new dimention to combat.

Perhaps some day I can add a true ranged attack for the player as well. We'll see, but it will at least not be this update.

Schedule wise, I've set myself a goal to complete my draft by the end of the month. And hopefully release something in the first half of August. But keep in mind that I seldom live up to my ambitions.....



Have a great week folks!



Remy




Last News
 

DomWolf

Forum Fanatic
Jul 2, 2020
5,920
3,838
"Tinkerers Update News"


View attachment 3819569

Hi again!

I've been home again for a few days now. And apart from creating a few more images and an animation, I've strated work on some new maps. I hope to get these done this week so I can continue scripting the main questline for this update.

Other than that I've been experimenting with some new enemy behavior. Ranged weapons have been more or less for show so far. They more or less just work as melee weapons, which has always bugged me. Now at least I have a prototype enemy that can detect and fire at the party from a distance. It will be confined to the new map for now as an experiment, but I think it can add an interesting new dimention to combat.

Perhaps some day I can add a true ranged attack for the player as well. We'll see, but it will at least not be this update.

Schedule wise, I've set myself a goal to complete my draft by the end of the month. And hopefully release something in the first half of August. But keep in mind that I seldom live up to my ambitions.....



Have a great week folks!



Remy




Last News
I wonder if Alice getting into the BDSM stuff is what causes her to get taken by that Big Red lady (mabey drawing her attention) or if her time with Big Red triggers this fetish in her (new kin unlocked!).

Also the concept of ranged combat is not a bad one. I wonder, if implemented for MC, would MC be able to shoot arrows at enemies from afar before initiating combat? I feel enemies that can attack from afar will be both an interesting new dynamic & annoying as all hell :ROFLMAO:.

I wonder if Tinkerer will go back at some point to update some of the old "ranged" enemies so they can attack MC grom afar outside of combat scenes(?)

List of "ranged"enemies:
-Bandit (Archers)
-Pygmy Goblin Archers
-Cave Goblin Scouts
-Skeleton Archers
 
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Damagus01

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Nov 20, 2022
1,309
1,206
Also the concept of ranged combat is not a bad one. I wonder, if implemented for MC, would MC be able to shoot arrows at enemies from afar before initiating combat? I feel enemies that can attack from afar will be both an interesting new dynamic & annoying as all hell :ROFLMAO:.

I wonder if Tinkerer will go back at some point to update some of the old "ranged" enemies so they can attack MC grom afar outside of combat scenes(?)
MC enters Crossroads, doesn't see a bandit, starts through.
*red flash*
MC's thoughts: OUCH! THE FUCK WA-
*red flash*
Thoughts: WHO THE FUCK'S SHOOTING AT ME?
*red flash*
MC spots Bow Bandit, yells: FUCKER! [charges]
*red flash*
[MC enters melee combat having taken four hits already]

The mechanics need to work the same for enemies and the MC (and anyone in his party). Ranged attacks will need to either be less damaging so the MC isn't taken out before he can reach melee combat (unless the attack is supposed to be dangerously strong), or timed to give him a chance to get to the attacker without being shot at too many time. Or maybe there's an increased chance of evading the attack? Hrm.
 

Stil996

Conversation Conqueror
Jan 11, 2018
7,573
7,184
MC enters Crossroads, doesn't see a bandit, starts through.
*red flash*
MC's thoughts: OUCH! THE FUCK WA-
*red flash*
Thoughts: WHO THE FUCK'S SHOOTING AT ME?
*red flash*
MC spots Bow Bandit, yells: FUCKER! [charges]
*red flash*
[MC enters melee combat having taken four hits already]

The mechanics need to work the same for enemies and the MC (and anyone in his party). Ranged attacks will need to either be less damaging so the MC isn't taken out before he can reach melee combat (unless the attack is supposed to be dangerously strong), or timed to give him a chance to get to the attacker without being shot at too many time. Or maybe there's an increased chance of evading the attack? Hrm.
+1 for this to the work there has to be some way to see enemies that are hidden by trees, maybe some kind of outline otherwise maps like the goblin forest could be impossible... 90% of the time I never see the enemies that attack me.
 

Damagus01

Well-Known Member
Nov 20, 2022
1,309
1,206
+1 for this to the work there has to be some way to see enemies that are hidden by trees, maybe some kind of outline otherwise maps like the goblin forest could be impossible...
Add a Detect Enemies spell. Maybe it could put a red lighting effect around them, or outline them in red like how ingredients are outlined in white when Doggo is with you? Not sure how easy it would be to make the lighting effect/outline move with the enemies, or even create the effect.

Enemies and critters have a detection distance that varies (wolves are longer than boars for example) and charge/flee when you get within that distance. Perhaps once the MC is within that distance ranged attack enemies start firing rather than charging?

The MC can already pause the game before an enemy reaches them to heal up, take potions, check the BoG, etc. with no issues. Seems to me you could pause and select an enemy to shoot even if they're charging you unless they're too close. Even equip a ranged weapon if you don't have on in hand, and probably have time to switch back to a hand weapon before they actually reach you. Again, not sure how easy setting up a ranged attack option would be.
90% of the time I never see the enemies that attack me.
TBH I don't have trouble spotting them unless it's at night, and even then it's not too hard. You get to know about where they would be, some patient stationary waiting lets me spot them.
 
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