ffff_98

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May 8, 2021
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I cannot progress in game. I cannot get another quests. I checked youtube and there is a quest for helping Baron. I cannot get quest and also I cannot get sex with Baker


I have done 100 quest total. 18 main quests an 82 side quests. The last main quest I done is Restore the Temple and the last side quest I done is Mother and Child Dist.
 

Stil996

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Jan 11, 2018
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I cannot progress in game. I cannot get another quests. I checked youtube and there is a quest for helping Baron. I cannot get quest and also I cannot get sex with Baker


I have done 100 quest total. 18 main quests an 82 side quests. The last main quest I done is Restore the Temple and the last side quest I done is Mother and Child Dist.
  1. Bake with Rosy (the Baker) until she likes you,
  2. talk to her about her boyfriend,
  3. find his corpse and return his ring as proof of death,
  4. bang her brains out until she gives birth,
  5. keep banging her until the barons steward asks her for stuff
Edit: The extra banging after she has given birth isn't strictly necessary for the quest to continue, thats mainly because she is one of the hottest short stacks in the game :D.
 
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Dictateur

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Aug 7, 2016
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It was asked many times along the years but I didn't find one so:

Is there an item variables list out there ? It's annoying to pick one moonflower by one for the moonshine/skooma quest

Edit: Ok it's Item#97
 
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M3ntir

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Mar 20, 2019
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for who normaly use : , First upload Items.json or System.Json of PQ.
(those 2 files are in the Data map.)
so you can see all the viables in the bottom with names. instead of just start putting 99 everyhwere.
 
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Stil996

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Jan 11, 2018
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It was asked many times along the years but I didn't find one so:

Is there an item variables list out there ? It's annoying to pick one moonflower by one for the moonshine/skooma quest

Edit: Ok it's Item#97
for who normaly use : , First upload Items.json or System.Json of PQ.
so you can see all the viables in the bottom with names. instead of just start putting 99 everyhwere.
Are you sure about using the system.jsn first, I always did it after
\www\data\Items.json for the item name
\www\data\System.json for the variable names

or you could use
https://f95zone.to/threads/rpg-maker-save-editors.51/
 

M3ntir

Well-Known Member
Mar 20, 2019
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Are you sure about using the system.jsn first, I always did it after
\www\data\Items.json for the item name
\www\data\System.json for the variable names

or you could use
https://f95zone.to/threads/rpg-maker-save-editors.51/
yea first item or system to see the values of it than the save game
other way around could work at times but than loading other save would put you on coooldown to do it again
atleast that happend couple times for me
 

Evangelion-01

Devoted Member
Apr 12, 2018
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It was asked many times along the years but I didn't find one so:

Is there an item variables list out there ? It's annoying to pick one moonflower by one for the moonshine/skooma quest

Edit: Ok it's Item#97
You can plant and later harvest up to 16 Flowers in the Garden upfront the new house if I recall correctly
 
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Stil996

Conversation Conqueror
Jan 11, 2018
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yea first item or system to see the values of it than the save game
other way around could work at times but than loading other save would put you on coooldown to do it again
atleast that happend couple times for me
:unsure:
I've never tried that way before... just been playing with it, the order doesn't seem to matter, each .jsn file seems to count against your usage total you just don't get the cooldown message until you load a save.

Though if you load the save first you can load multiple jsn files into it.
 

Evangelion-01

Devoted Member
Apr 12, 2018
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I think it is 15-20 days (goblin 15, humans 20) the children never age except the 2 special ones
not quiet correct... MCs offspring mature from babies to children, though I am not sure how long that takes.
Their reactions change from mumbling to coherent sentences.
Also in Rosys case once children can talk normally you can hire them as farmhands for your fields in Weirdwood.
 
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