Stil996

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Jan 11, 2018
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If I decide to cheat, I would save-edit my stats, plus some potions.

Two repeatative things that I hate the most:
- Unavoidable combat with very weak enemy.
- Making potion one-by-one
M3ntir

+1 to making stuff one by one (potions/Food/torches/etc), making a feature that will let you do batches of 5/10/50/Max would make a massive difference
 

Damagus01

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Nov 20, 2022
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+1 to making stuff one by one (potions/Food/torches/etc), making a feature that will let you do batches of 5/10/50/Max would make a massive difference
The most recent version lets you make multiple bushels if you have enough carrots & potatoes. Default is one at a time, 5 at a time if you have enough...haven't had 10+ yet to test that. Seems to me something similar wouldn't be hard for zero-time crafting. But making potions is supposed to be an hour each and I don't know game guts to say how hard it might be to set that up for multiples.

Also, I'd like the ability to pick what kind of critter you want to make steaks from. You might want to butcher rabbits and bears while leaving boar carcasses alone...
 
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Stil996

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The most recent version lets you make multiple bushels if you have enough carrots & potatoes. Default is one at a time, 5 at a time if you have enough...haven't had 10+ yet to test that. Seems to me something similar wouldn't be hard for zero-time crafting. But making potions is supposed to be an hour each and I don't know game guts to say how hard it might be to set that up for multiples.

Also, I'd like the ability to pick what kind of critter you want to make steaks from. You might want to butcher rabbits and bears while leaving boar carcasses alone...
I don't see why additional time would be a problem, there is already a time value for one item, it's a simple matter to multiply that by however many you are making at one time. but maybe a hard cap where the amount you can make at one time is limited by your energy since presumably that would be dropping with the passage of time. just like taking a shift in the forge or on the farm.

PS 5 bushels is the current max.
 
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Matiur13

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Nov 23, 2020
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I guess a lot of people play the game in websites and are new to the game.

When you download the game, the file includes a Walkthrough folder.

In the OP here there is a link to the Walkthrough too.

Some issues not include in the WT have been answered in the forum before.
 

Damagus01

Active Member
Nov 20, 2022
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How many times do you have to say it before people take notice?.
Me, I check how new they are first. New (recent join, low post count) = be polite, tell them what and where to get it (if needed) & advise how to search in the future. Not new = dude, already answered, do a search. Veteran = ignore them.

But someone usually responds before I even see the question. :p
 
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M3ntir

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Mar 20, 2019
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I tend to cheat my stats so I don't notice the grind so much, maybe a simple Stat boost would make all the difference for players, have an easy and a hard mode, where the easy mode gives the player +10 to each stat (or there about), leaving the hard mode for the players who like the current grind.
Think for now tinkerer will dont add 2 modes to the game, dont think he knows how to and will take some time
(and maybe saves or game itself breaks). Can understand some of the issues ofc.
 

Stil996

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Jan 11, 2018
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Think for now tinkerer will dont add 2 modes to the game, dont think he knows how to and will take some time
(and maybe saves or game itself breaks). Can understand some of the issues ofc.
That doesn't make sense, the only difference between easy and hard would be the starting stats, if it were an issue of not knowing how to make mutliple starting points in RPGM, then it could manifest as an attribute potion that has a permanent effect... either place it in the cheat chest or better yet do a Matrix like intro, drink the red potion to have an easy time, drink the Blue one for a tasty beverage :p
 

exazubi

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Dec 12, 2020
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That doesn't make sense, the only difference between easy and hard would be the starting stats, if it were an issue of not knowing how to make mutliple starting points in RPGM, then it could manifest as an attribute potion that has a permanent effect... either place it in the cheat chest or better yet do a Matrix like intro, drink the red potion to have an easy time, drink the Blue one for a tasty beverage :p
What's all this nonsense with cheats and difficulty mods anyway? The game isn't that difficult at all. Of course, if new folks playing it for the first time, they'll first have to get used to it and learn how to get money, what things they collect and for what, and what they can sell. It actually takes a while. But that was it. Once you get behind there, everything becomes pretty easy. If you level calmly and conscientiously and equip your characters correctly, even the toughest fights won't be too difficult.

The game isn't designed to allow to us go anywhere straight away and see bare skin every 5 minutes. We should get busy with the game. Experience has shown that cheats cause more trouble than use.
 
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