ArsenHumby

Member
Nov 27, 2020
392
864
Don't know if this has been reported but In Venomina quest even though I have the pickaxe to make a hole in the wall nothing happens no matter what I try.
 

newtogames

New Member
Sep 29, 2019
4
1
Can anyone help me here ? No matter where I look I am unable to find a wherewolf or a plaguewolf. Can anyone tell me where and when to find one ? Thanks.
 

DomWolf

Forum Fanatic
Jul 2, 2020
5,514
3,528
Can anyone help me here ? No matter where I look I am unable to find a wherewolf or a plaguewolf. Can anyone tell me where and when to find one ? Thanks.
The area where the werewolves are is unlocked by doing the "A New Venture" quest. Just keep working on the Temple & Farm arc.


why wont frida give birth and there is no sex is that a bug??
Frida's 1st birth is locked until AFTER u complete Eaystones Part-2.
 

DarkLizerd

Active Member
Oct 28, 2017
550
196
I've noticed that this game is quest centered, more than I've seen in any other game. Most games you explore, fight what you come across, and gain experience that way, and some quests to do along the way just to run the story.
The quest list in the walkthrough is not in the best shape... the info IS there, but it's scattered across several files.
It makes it hard to follow the walkthrough to get hints on where to go next.
I re-did the quests so that they are single files, and wrote a program to read them from a drop down list box.
I'm setting it up so that the full quest lines can be followed. IE: what quest triggers the next one in line.
(I'm building that information right now.)
I'm also thinking about add a way to show what quests are available, and when cleared, will list what's next. Kinda like a tracking sheet where you can only see the quests you have activated.
The basis works, just need to add all the bells and whistles.
You can edit the quest text, modify the quest data, the required quest, and what quest it opens.

I know I'm late in this game, but it has been a blast to play... after figuring out that resting one night doesn't fully restore health and magic points. And, it's a struggle to make enough money to pay for living expense.
 
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M3ntir

Well-Known Member
Mar 20, 2019
1,561
5,616
I've noticed that this game is quest centered, more than I've seen in any other game. Most games you explore, fight what you come across, and gain experience that way, and some quests to do along the way just to run the story.
The quest list in the walkthrough is not in the best shape... the info IS there, but it's scattered across several files.
It makes it hard to follow the walkthrough to get hints on where to go next.
I re-did the quests so that they are single files, and wrote a program to read them from a drop down list box.
I'm setting it up so that the full quest lines can be followed. IE: what quest triggers the next one in line.
(I'm building that information right now.)
I'm also thinking about add a way to show what quests are available, and when cleared, will list what's next. Kinda like a tracking sheet where you can only see the quests you have activated.
The basis works, just need to add all the bells and whistles.
You can edit the quest text, modify the quest data, the required quest, and what quest it opens.

I know I'm late in this game, but it has been a blast to play... after figuring out that resting one night doesn't fully restore health and magic points. And, it's a struggle to make enough money to pay for living expense.
on the discord. some people are remaking the walkthrough
keep in mind until 2.61 also was fan made so ofc its but out of place at times. Tinkerer later on started adding the info of the newer stuff due he heard people aready working on it so he dont have to remake it himself.
(they already working with tinkerer for the ingame info to be correct and values from the game files)

Start of the game you basicly try to make some gold to get bandages, afterwrods you can heal yourself to fight more goblin, until you rent the field and start growing pumpkins to make easy gold.
 

Necromant

Active Member
Feb 12, 2022
520
153
The area where the werewolves are is unlocked by doing the "A New Venture" quest. Just keep working on the Temple & Farm arc.




Frida's 1st birth is locked until AFTER u complete Eaystones Part-2.
You mean Waystones ? And will it be in the next update?
 

newtogames

New Member
Sep 29, 2019
4
1
The area where the werewolves are is unlocked by doing the "A New Venture" quest. Just keep working on the Temple & Farm arc.


Thanks for the assist DomWolf but I have already completed "A New Venture" and have also completed the Temple and Farm arc.
I believe I just need to find the location and time of day to find the wherewolf. For example : The north woods at night or whatever. Thanking You,N.
 
Last edited:

DomWolf

Forum Fanatic
Jul 2, 2020
5,514
3,528

The Abandoned Farm where u got the grapes should have like 3 Plaguewolves running around (they are treated as Werewolves in game).
 

B-2567

New Member
Feb 23, 2022
3
0
Is the quest menu bugged because it's only showing black screen for me in the descriptions of any quest or is it just because of joiplay.
Also im playing on mobile.
 

TSSG59

Member
Jun 7, 2021
487
334
Is the quest menu bugged because it's only showing black screen for me in the descriptions of any quest or is it just because of joiplay.
Also im playing on mobile.
This test version is going to have bugs, I'm encountering a number of problems which don't occur in the 3.01 version.
If you want a bug free version it's best to wait till the fully sorted release.
 
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M3ntir

Well-Known Member
Mar 20, 2019
1,561
5,616
"Tinkerers Update News"

1690261801799.png
Hello all!

I had some difficulties accessing my patreon account which is why I'm a bit late announcing this. Nothing major, just that patreon requires me to verify my email now and again and Microsoft has determined that patreon email is spam, so I never get any verification emails, but it's sorted now.

Anyway, I didn't really get to round of the last build as I intended. There is a limit to how much I can change at once, mainly because you end up with so many bits and pieces and loose ends you need to tie together and eventually you start doubting you'll ever manage to make it work. For my own sanity it's better to just cut things off where I have an opportunity. And I don't want to keep you waiting too long either. But in this case it left some things unfinished.

Therefore I'm now working on a smaller build than usual. This build will let you milk the girls at the farm to produce cheese. Once you have produced a decent batch you need to the local retailer (Jenny) and engage in "negotiations" to determine a price for the wares.

I plan to keep it to 3 (ish) scenes and there won't be any new locations or a lot of quests, but I'll be away with the family the first two weeks of August, so it will probably not be ready until at least the end of August.

I'll try to keep you posted on a weekly basis.

Tinkerer
Last Update
 
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