Damagus01

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Nov 20, 2022
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I have to agree that Samson would, possibly, become the property of MC or at least now be owned by the previous Mayor's widow, Victoria. Mabey in Beth's update we can finally make use of Samson. Mabey when mounted travel between map zones is halved? That could be cool. Also mabey MC can choose to dismount or mount Samson? Either at designated "stables" or Samson becomes like a pokemon (we keep him in the inventory until we click on him lol).


Now I've got an image of MC mounted upon Samson, with his Doggo & Familiar travelling behind.
We have Waystones for rapid travel, but not all areas have them so I like riding Sampson to cut down travel time.

Horses bearing a load (riders, packhorses) do travel faster, but not that much faster long-term than humans (short term like cavalry charges, fuck yes they do). The long-term advantage is riders/packers themselves doesn't lose fatigue as fast, and the horse can carry a lot more than a human at the equivalent encombrance. Fatigue is built into time, +1 accumulated per hour the clock advances on top of any other accumulation. Perhaps when mounted the clock doesn't advance when entering an area which takes an hour when on foot, but no time savings if it takes an hour to leave? And -1 hour if it takes 2+ hours to reach the new area?

The MC says he's not familiar with/particularly fond of horses. He's never been around them so he'd need to learn how to ride one. Also, for most horses if they aren't already familiar with someone they'll be skittish/reluctant to let them ride even if saddlebroke and tend to do what they want if the rider doesn't already know how to ride. Even those trained for it like at rental stables can be obstinate. I vote Beth teaches him during her update, which also lets Sampson get to know the MC.

I still think there should be some other reason for him to need to learn in the first place, IMO the proposed time savings aren't enough by themselves. Maybe there's a social need, like one of the Baron's senior staff wants to review the areas the Major of Weirdwood (i.e. MC) is responsible. Accompanying him (or her...) on foot would implicitly set the Mayor at a lower social rung, while not only having a riding horse but being able to at least get it to go where & stop when you want would be a plus. (And an outfit from Edgar for the MC rather than a girl would be a nice change of pace.) Or it could be another way to develop the MC's relationship with Beth on it's own.

Can the MC take Sampson through the Waystones? It doesn't work for carts, and most riding horses mass around half a ton. How would combat be handled if the MC is attacked while mounted? Would Sampson be a separate combatant, or a modifier to the MC's stats? Would the MC have time to dismount? Is Sampson war-trained? (I doubt it, warhorses are notoriously difficult to work with.)

I do absolutely like the mental image. :)
 
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TFFBladez

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So I am hopping a hard cap gets put back on the the amount of children available. it is hard to keep track without constantly looking at the ledger.
 

Pdoan

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So I am hopping a hard cap gets put back on the the amount of children available. it is hard to keep track without constantly looking at the ledger.
May I ask keeping track for what?

In future version of PQ, I could see that most girls will have a cap on the number of "name" children, and only the "name" children get their sprites. After that, just endless birth to unnamed children.
 
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TFFBladez

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Oct 10, 2020
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May I ask keeping track for what?

In future version of PQ, I could see that most girls will have a cap on the number of "name" children, and only the "name" children get their sprites. After that, just endless birth to unnamed children.
Who still has children (With Sprites) However since then I was able to find out the game kind of just deleted the new children which I suppose is fine. I didn't know if it would keep naming /going.
 

TSSG59

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Jun 7, 2021
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We have Waystones for rapid travel, but not all areas have them so I like riding Sampson to cut down travel time.

Can the MC take Sampson through the Waystones? It doesn't work for carts, and most riding horses mass around half a ton. How would combat be handled if the MC is attacked while mounted? Would Sampson be a separate combatant, or a modifier to the MC's stats? Would the MC have time to dismount? Is Sampson war-trained? (I doubt it, warhorses are notoriously difficult to work with.)

I do absolutely like the mental image. :)
Samson is a living being, a cart is not.
I'm not certain if there is a weight limit on the waystones but I imagine not.
Combat on a horse would depend on weapons choice surely, maybe add lance, long sword or mace to weapons cache.
Maybe even horse armour could be added.
 

DomWolf

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Jul 2, 2020
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Who still has children (With Sprites) However since then I was able to find out the game kind of just deleted the new children which I suppose is fine. I didn't know if it would keep naming /going.
Once u reach the last capped kid (either 6th or 10th depending on girl) the birth scene will show the kid but then move on without naming them & the child just kind of vanishes (which is fine by me honestly).

The only girls who have cannon infinite births (so far) are the Goblins, the Vampires & Familiar.

Bat Breeder & Venomina lay infinite eggs so I kinda count them differently.
 

DomWolf

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Samson is a living being, a cart is not.
I'm not certain if there is a weight limit on the waystones but I imagine not.
Combat on a horse would depend on weapons choice surely, maybe add lance, long sword or mace to weapons cache.
Maybe even horse armour could be added.
I feel like Samson, being an animal, might just freak out around Waystones making it impossible for MC to travel with him that way. MC would have to dismount Samson to use Waystones (I could imagine most locations having a place to keep Samson; I'll list thoughts bellow). To make up for this the game could just have Samson be at whatever Stable MC is nearest too when not being ridden, heck first time this happens MC could even question "Samson? How the heck did you get here? Oh well dont look a gift horse in the mouth..."

Combat might just be like normal & not consider the horse? Unless u get like Agility bonuses? That would be something Tinkerer would need to look into.

Potential "Stables" for Samson:
-Weirdwood= The Stable
-Northern Forest= near Mia's Home
-Greyport= outside the city wall
-Merchant's Inn= has a stable attached
-Tower of Dread= by the Bridge
-Temple of Qetesh= courtyard
-Family Farm= Barn
-Shakala's Village= by Shakala's tent
 

Damagus01

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Nov 20, 2022
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Combat might just be like normal & not consider the horse? Unless u get like Agility bonuses? That would be something Tinkerer would need to look into.
Probably better if Sampson is just a saddlehorse, not trained for fighting. A bonus to Evade a fight entirely if mounted seems reasonable to me. And a faster movement rate on maps if mounted to make bypassing/outrunning attackers easier. And, if the MC dismounts before a fight happens it's not included in the fight at all, he has time to tie it up or something.

Hm. In a fight that isn't Evaded Sampson could always take Guard actions, the damage reduction de facto representing the higher HP he would have. The MC could have an increased Attack and lowered Defense, the "high ground" advantage vs reduced mobility/dodge & weave for sitting on something he can't completely control.
 
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Damagus01

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Combat on a horse would depend on weapons choice surely, maybe add lance, long sword or mace to weapons cache.
Maybe even horse armour could be added.
Lances and before them couched spears were mostly used by cavalry in massed charges. Once you're in a melee situation, no longer moving at speed with (some of) a horse's mass behind it, they generally become less useful than some other hand weapon. I seriously doubt we're going to see situations where the MC will be participating in that kind of fight. :)

A cavalry saber or other "horseman's" weapon is functionally very similar to a sword or "footman's" weapon, with relatively minor adjustments. I think the game's "sword" is sufficient to represent almost any sword-type weapon larger than "shortsword" and smaller than "greatsword." There's a lot of fine distinctions between different types/styles of swords/axes/spears/etc. which are probably too granular to represent in the game.

I do like the idea of adding a couple more weapon types, though. Mace (+3 Attack +0 Weapon Speed, 300 coins) and polearms (+4 Attack +2 Weapon Speed, Two Hand Weapon skill, 600 coins; halberd, glaive, naginata, bisento, and so on) come to mind.
 
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Wenjaydey

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Oct 26, 2021
20
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vampire blood effect dont go down after i sleep what supposed i do (the burning wont stop ) please help
 
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Damagus01

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vampire blood effect dont go down after i sleep what supposed i do (the burning wont stop ) please help
Blood Pool goes down when a new day starts, rather than whenever you sleep. Ratings of 8+ cause burning...you could be at 10, go down to 8, and still burn. There's no way to force Blood Pool down faster, only new days starting make it decrease.
 

Damagus01

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Nov 20, 2022
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I just noticed that as of 3.15, when you have a party and an attacker runs up to you the fight starts when the attacker gets close enough to any sprite in the party, not just the MC. No more avoiding an attacker because party members are between it and the MC. Which I'm fine with. Attackers still take the most direct path to get to the MC. :)
 
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Damagus01

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how many quest up to this version?
i finished 135 missions
Quest numbers are up to 154 as of 3.15. However, "Mass For The Pious" used to be a quest but isn't now and the dev isn't going to renumber all the quests just for that. :) And you can only get one of "Acorns" or "Security," not both. So maximum number of quests checked off is 152.

The quest "Check Point" can be bypassed with no affect on gameplay if you already have the Mayor's pass when you go to see the Witch. "Werewolf Hunt" is not available if you choose 'no cucking' during "Get Past Granny." And if you stole the gem from Vixenatrix "Bring The Lady A Gift" is not available.
 
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DomWolf

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Quest numbers are up to 154 as of 3.15. However, "Mass For The Pious" used to be a quest but isn't now and the dev isn't going to renumber all the quests just for that.
I'm pretty sure "Mass For The Pious" is still technically a quest BUT theres a coding issue where the quest dosent trigger (perhaps because the trigger is when u speak with Ziva & the action follows right after? So the game cant track it), but yeah as far as I'm aware it's still (technically) 154 quests. Perhaps Tinkerer will be able to fix it in the future. :)

The quest "Check Point" can be bypassed with no affect on gameplay if you already have the Mayor's pass when you go to see the Witch. "Werewolf Hunt" is not available if you choose 'no cucking' during "Get Past Granny." And if you stole the gem from Vixenatrix "Bring The Lady A Gift" is not available.
You can also miss the trigger for the quest "Talk To The Villagers" of you speak yo the Mayor before attempting to enter the Goblin Forest. But again this has no affect on the game.
 
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