Depends. What are u doing currently on the game?Alice has disappeared from the game for me can anyone help?
We have Waystones for rapid travel, but not all areas have them so I like riding Sampson to cut down travel time.I have to agree that Samson would, possibly, become the property of MC or at least now be owned by the previous Mayor's widow, Victoria. Mabey in Beth's update we can finally make use of Samson. Mabey when mounted travel between map zones is halved? That could be cool. Also mabey MC can choose to dismount or mount Samson? Either at designated "stables" or Samson becomes like a pokemon (we keep him in the inventory until we click on him lol).
Now I've got an image of MC mounted upon Samson, with his Doggo & Familiar travelling behind.
May I ask keeping track for what?So I am hopping a hard cap gets put back on the the amount of children available. it is hard to keep track without constantly looking at the ledger.
Who still has children (With Sprites) However since then I was able to find out the game kind of just deleted the new children which I suppose is fine. I didn't know if it would keep naming /going.May I ask keeping track for what?
In future version of PQ, I could see that most girls will have a cap on the number of "name" children, and only the "name" children get their sprites. After that, just endless birth to unnamed children.
Samson is a living being, a cart is not.We have Waystones for rapid travel, but not all areas have them so I like riding Sampson to cut down travel time.
Can the MC take Sampson through the Waystones? It doesn't work for carts, and most riding horses mass around half a ton. How would combat be handled if the MC is attacked while mounted? Would Sampson be a separate combatant, or a modifier to the MC's stats? Would the MC have time to dismount? Is Sampson war-trained? (I doubt it, warhorses are notoriously difficult to work with.)
I do absolutely like the mental image.![]()
Once u reach the last capped kid (either 6th or 10th depending on girl) the birth scene will show the kid but then move on without naming them & the child just kind of vanishes (which is fine by me honestly).Who still has children (With Sprites) However since then I was able to find out the game kind of just deleted the new children which I suppose is fine. I didn't know if it would keep naming /going.
I feel like Samson, being an animal, might just freak out around Waystones making it impossible for MC to travel with him that way. MC would have to dismount Samson to use Waystones (I could imagine most locations having a place to keep Samson; I'll list thoughts bellow). To make up for this the game could just have Samson be at whatever Stable MC is nearest too when not being ridden, heck first time this happens MC could even question "Samson? How the heck did you get here? Oh well dont look a gift horse in the mouth..."Samson is a living being, a cart is not.
I'm not certain if there is a weight limit on the waystones but I imagine not.
Combat on a horse would depend on weapons choice surely, maybe add lance, long sword or mace to weapons cache.
Maybe even horse armour could be added.
Probably better if Sampson is just a saddlehorse, not trained for fighting. A bonus to Evade a fight entirely if mounted seems reasonable to me. And a faster movement rate on maps if mounted to make bypassing/outrunning attackers easier. And, if the MC dismounts before a fight happens it's not included in the fight at all, he has time to tie it up or something.Combat might just be like normal & not consider the horse? Unless u get like Agility bonuses? That would be something Tinkerer would need to look into.
Lances and before them couched spears were mostly used by cavalry in massed charges. Once you're in a melee situation, no longer moving at speed with (some of) a horse's mass behind it, they generally become less useful than some other hand weapon. I seriously doubt we're going to see situations where the MC will be participating in that kind of fight.Combat on a horse would depend on weapons choice surely, maybe add lance, long sword or mace to weapons cache.
Maybe even horse armour could be added.
Family farm questsDepends. What are u doing currently on the game?
Was Alice apart of the Temple for you at this point?Family farm quests
Blood Pool goes down when a new day starts, rather than whenever you sleep. Ratings of 8+ cause burning...you could be at 10, go down to 8, and still burn. There's no way to force Blood Pool down faster, only new days starting make it decrease.vampire blood effect dont go down after i sleep what supposed i do (the burning wont stop ) please help
Count the new quests in the walkthrough.how many quest up to this version?
i finished 135 missions
Quest numbers are up to 154 as of 3.15. However, "Mass For The Pious" used to be a quest but isn't now and the dev isn't going to renumber all the quests just for that.how many quest up to this version?
i finished 135 missions
I'm pretty sure "Mass For The Pious" is still technically a quest BUT theres a coding issue where the quest dosent trigger (perhaps because the trigger is when u speak with Ziva & the action follows right after? So the game cant track it), but yeah as far as I'm aware it's still (technically) 154 quests. Perhaps Tinkerer will be able to fix it in the future.Quest numbers are up to 154 as of 3.15. However, "Mass For The Pious" used to be a quest but isn't now and the dev isn't going to renumber all the quests just for that.
You can also miss the trigger for the quest "Talk To The Villagers" of you speak yo the Mayor before attempting to enter the Goblin Forest. But again this has no affect on the game.The quest "Check Point" can be bypassed with no affect on gameplay if you already have the Mayor's pass when you go to see the Witch. "Werewolf Hunt" is not available if you choose 'no cucking' during "Get Past Granny." And if you stole the gem from Vixenatrix "Bring The Lady A Gift" is not available.