DomWolf

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I wouldn't say never, we literally only have 3 questline left (Including this one he's working on) Beth (Stable girl) and Vinexatrix (the dragon). If I remember correctly he said that he didn't want to keep adding new characters anymore so apart from the characters that may appear in the main quest I don't think he is gonna create another questline. I may be wrong but we will see.
It was more that he dosent want to add new characters while there was so many unfinished ones. As seen with this coming update's new giantess he isnt against introducing new girls to the game. But I feel he intends to tie up their questline in 1 or 2 part updates so he can quickly get back to working on the main quest.
 
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mixa007

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Jan 15, 2022
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Damn Peasant's Quest 2 when?!
Apparently, definitely not in the next few years. Besides, why make a new game a continuation of the old one, I hope the developer is not like Marvel or Activision and he will implement new ideas and not milk old successful franchises.
 
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DomWolf

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Damn Peasant's Quest 2 when?!
This hasn't been confirmed. Tinkerer is still working on this game. He mentioned mabey doing other games, like a PQ2 or something else, after he is done with this game. But nothing is set in stone. So dont get too hyped.
 
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slick97

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I just recently worked my way through to the current update (which is honestly fantastic so far). The overall impression I got is that the end game revolves around the player becoming the Baron, but I could definitely be way off in that assumption.

The main issue I have with the game currently is that QoL features are tied to quests rather than being an option in the settings. The ability to teleport and view general stats for each of the girls were a huge breath of relief when they were finally unlocked (~9 hours in).

The nuances for some quests is honestly just a subjective issue relevant to me primarily. What I mean when I say "nuances" is situations like obtaining the loaded dice to make Jenny's questline way easier; I simply just skipped over that whole aspect and suffered because of it.
 
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DomWolf

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I just recently worked my way through to the current update (which is honestly fantastic so far). The overall impression I got is that the end game revolves around the player becoming the Baron, but I could definitely be way off in that assumption.

The main issue I have with the game currently is that QoL features are tied to quests rather than being an option in the settings. The ability to teleport and view general stats for each of the girls were a huge breath of relief when they were finally unlocked (~9 hours in).

The nuances for some quests is honestly just a subjective issue relevant to me primarily. What I mean when I say "nuances" is situations like obtaining the loaded dice to make Jenny's questline way easier; I simply just skipped over that whole aspect and suffered because of it.
Alot of stuff was added later as part of quests or as last minute request from the player base. This is Tinkerer's 1st (& currently only) game so he was really new to it when he started. Hence why he is now focusing on tying up loose ends with the remaining girls & getting the main quest underway.

Alot of QoL stuff was added in later &, I admit, locked into intertwining arcs within the girls. By the time he got good at this he was already too deep in the game/code to go back & change things. Perhaps IF (that's a big IF) he makes another game after this, his new knowladge will have the game be more lineant with the story arcs & QoL stuff.
 
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Apparently, definitely not in the next few years. Besides, why make a new game a continuation of the old one, I hope the developer is not like Marvel or Activision and he will implement new ideas and not milk old successful franchises.
If i remember, he talked abt PQ2 bc of limitation of the engine
 
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Damagus01

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If i remember, he talked abt PQ2 bc of limitation of the engine
There's a finite limit to how many Common Events, Flags, and Triggers can be used with the version of RPGM he has, fewer CEs than for the others. Early on he used more CEs that could have been Flags or Triggers. He said he found a workaround for the CEs but it's still kinda tight. And the sheer amount of content in PQ can cause existing things to break/go wonky when new content is added, as evidenced by the number of serious bugs from the last few updates.

He's held off from the latest RPGM because of plugin issues among other reasons. I'm not familiar with any game creation system, but it sounds plausible to me.

Maybe once PQ is brought to a conclusion he could consider rebuilding it with what he's learned along the way to make it leaner/more stable. Though that would be a big project in itself.
 

Ottoeight

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Alot of QoL stuff was added in later &, I admit, locked into intertwining arcs within the girls. By the time he got good at this he was already too deep in the game/code to go back & change things. Perhaps IF (that's a big IF) he makes another game after this, his new knowladge will have the game be more lineant with the story arcs & QoL stuff.
I might agree with you both if only I knew what the hell is "QoL", therefore I have no idea of what you're talking about. o_Oo_O

:)
 

Lehgard

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Jun 3, 2017
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There's a problem, I accidentally missed Alice's story, now I'm trying to catch up, but the trigger for distracting the innkeeper isn't working. Gwynneth is already living in the new house, she agrees to distract, but nothing happens... I heard about save editor, is it possible to activate with it?
 

Damagus01

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Nov 20, 2022
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I might agree with you both if only I knew what the hell is "QoL", therefore I have no idea of what you're talking about. o_Oo_O

:)
"Quality of Life," meaning small improvements to gameplay. Like collectable items now being highlighted if you have the dog with you (not fully implemented for all areas yet, but definitely being added each update in more areas than directly impacted by the update).
 

Ottoeight

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"Quality of Life," meaning small improvements to gameplay. Like collectable items now being highlighted if you have the dog with you (not fully implemented for all areas yet, but definitely being added each update in more areas than directly impacted by the update).
Why do you need to highlight collectable items, I wonder. We were always aware that a leaf of grass is just a leaf of grass and a lily flower is a collectable item, for instance.
 
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Pdoan

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Mar 1, 2018
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Why do you need to highlight collectable items, I wonder. We were always aware that a leaf of grass is just a leaf of grass and a lily flower is a collectable item, for instance.
It's easier for new players as well as some people with eyes problem.
 
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Ottoeight

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It's easier for new players as well as some people with eyes problem.
I'm not questioning the Author's doing, but... we have a detailed list of every collectable item in the game's walkthrough.

I'd add that wandering and exploring is maybe the most enjoyable feature of a RPG.
 
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Damagus01

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Nov 20, 2022
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I'm not questioning the Author's doing, but... we have a detailed list of every collectable item in the game's walkthrough.

I'd add that wandering and exploring is maybe the most enjoyable feature of a RPG.
Sometimes you don't notice things right away...I played for months before realizing there's a blue lily in the Ruined Tower area. (Didn't have the list of where things were at the time.) Some players asked for it. :)
 
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slick97

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Dec 2, 2021
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Alot of stuff was added later as part of quests or as last minute request from the player base. This is Tinkerer's 1st (& currently only) game so he was really new to it when he started. Hence why he is now focusing on tying up loose ends with the remaining girls & getting the main quest underway.

Alot of QoL stuff was added in later &, I admit, locked into intertwining arcs within the girls. By the time he got good at this he was already too deep in the game/code to go back & change things. Perhaps IF (that's a big IF) he makes another game after this, his new knowladge will have the game be more lineant with the story arcs & QoL stuff.
This is his first RPGM game? It's honestly impressive what he's created so far, and I hope he stays motivated to see it through to the end.

I always hesitate to provide feedback about minor additions/modifications to anyone's game due to how difficult it could be to implement. I personally have little experience when it comes to coding (mostly just creating simulations) and no experience with game engines, so it feels a bit unfair to make any kind of demand.

I was surprised at how many QoL additions were tied to quests, such as; special pastries (easy sex), vampiric powers (night vision without torch), guards for the road (no interrupts), and so on. I'm wondering if an object for duplicating is planned due to the questline surrounding LOCO, but that might honestly fall into the cheating category.
 

DomWolf

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I'm wondering if an object for duplicating is planned due to the questline surrounding LOCO, but that might honestly fall into the cheating category.
That was a touch subject. Tinkerer's explanation for the duplicate is its like a simulacrum, a physical extension to you're own body & consciousness. It's essentially you, just now theres 2.

Alot of people still saw the double 3some as "NTR" Which I would say is a bit of a stretch. It was a very touchy subject & one I feel would probably need alot of caution should Tinkerer try using it again....
 
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Pdoan

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Mar 1, 2018
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I'm not questioning the Author's doing, but... we have a detailed list of every collectable item in the game's walkthrough.

I'd add that wandering and exploring is maybe the most enjoyable feature of a RPG.
Some people don't like to play with a walkthrough holding their hand, walking them step-by-step.

Some other people don't want to play with a list of picable items, locations, ...

Some other people don't want to spend time wandering, exploring, clicking on things, or sticking their nose in everything (like RPG supposed to be).

Did the implementation bother you much?
 
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