My good sir, for the love of qetesh, please updatehere is my unofficial android port of Peasant's Quest v2.95.
minimum system requirements: Android 8.0You don't have permission to view the spoiler content. Log in or register now.
the off. walkthroughs are accessible from within the game menu.
don't forget to turn on the autosave feature.
for those with problems to use older saves:
create a folder save within Android/data/org.peasants.quest.the66/files and move all your save data there
be advised, save slot1 (now 'Autosave') will be overwritten when the autosave feature is enabled.
have fun and please report problems (you can reach meYou must be registered to see the links).
updated: 02.01.2023 (v2.95)
It’s sandboxy, so you progress at your own rate, but for the most part it’s pretty linear. You can’t really be evil, no.Is this a story driven game or more open based? And can you be evil in this?
Depends on which browser and/or site you are using.It is just for me? why some Scenes are Frozen? like the character animations are not working? some kind of bug?
I mean some of the PCs actions are in my mind legit evil and self-serving, if you choose to go that route. He's certainly shortsighted.It’s sandboxy, so you progress at your own rate, but for the most part it’s pretty linear. You can’t really be evil, no.
yes i can agree for new player its a bit much of a grind. but 95% of the patreons are old costumers so they just import their own save files, or close to the last update.I mean some of the PCs actions are in my mind legit evil and self-serving, if you choose to go that route. He's certainly shortsighted.
On another note, the game's grind really is way too much of one, and even in cheat mode I still felt like there was just too much repetition for there to be a whole lotta fun going on, later on.
1 thing that comes to mind is mabey have the Miller give MC a Cure Poison or 2 so we can do clear the mill without fear of being poisoned to death by snakes. Same with Ziva so we can go into the Spider Cave without risk cos that makes those quests super hard for early players who dont use the cheat chests.yes i can agree for new player its a bit much of a grind. but 95% of the patreons are old costumers so they just import their own save files, or close to the last update.
At some point Tinkerer will work on the start part of the game and fix that but all time spend on that isnt time spend on new content so its always a trade off. but if you can give me feedback on what part of the grind is the most annoying and/or have fixes (smart solutions) for it i always can put it infront of Tinkerer.
hard part is that some of the code is the oldest, so fixing that will brick other stuff in the progress. due its all layer on other layer of coding
I tend to cheat my stats so I don't notice the grind so much, maybe a simple Stat boost would make all the difference for players, have an easy and a hard mode, where the easy mode gives the player +10 to each stat (or there about), leaving the hard mode for the players who like the current grind.yes i can agree for new player its a bit much of a grind. but 95% of the patreons are old costumers so they just import their own save files, or close to the last update.
At some point Tinkerer will work on the start part of the game and fix that but all time spend on that isnt time spend on new content so its always a trade off. but if you can give me feedback on what part of the grind is the most annoying and/or have fixes (smart solutions) for it i always can put it infront of Tinkerer.
hard part is that some of the code is the oldest, so fixing that will brick other stuff in the progress. due its all layer on other layer of coding
M3ntirIf I decide to cheat, I would save-edit my stats, plus some potions.
Two repeatative things that I hate the most:
- Unavoidable combat with very weak enemy.
- Making potion one-by-one
The most recent version lets you make multiple bushels if you have enough carrots & potatoes. Default is one at a time, 5 at a time if you have enough...haven't had 10+ yet to test that. Seems to me something similar wouldn't be hard for zero-time crafting. But making potions is supposed to be an hour each and I don't know game guts to say how hard it might be to set that up for multiples.+1 to making stuff one by one (potions/Food/torches/etc), making a feature that will let you do batches of 5/10/50/Max would make a massive difference
I don't see why additional time would be a problem, there is already a time value for one item, it's a simple matter to multiply that by however many you are making at one time. but maybe a hard cap where the amount you can make at one time is limited by your energy since presumably that would be dropping with the passage of time. just like taking a shift in the forge or on the farm.The most recent version lets you make multiple bushels if you have enough carrots & potatoes. Default is one at a time, 5 at a time if you have enough...haven't had 10+ yet to test that. Seems to me something similar wouldn't be hard for zero-time crafting. But making potions is supposed to be an hour each and I don't know game guts to say how hard it might be to set that up for multiples.
Also, I'd like the ability to pick what kind of critter you want to make steaks from. You might want to butcher rabbits and bears while leaving boar carcasses alone...
You need to apply the decensor patch to see the sceneI'm new to the game, and when I first entered the stable, I helped Beth and saw missing image