- Jul 2, 2020
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It wont help but this is why I always have a back up save when I start new content in case I get a curve ball...Unfortunately no, I screwed up at the Olympic level XD
It wont help but this is why I always have a back up save when I start new content in case I get a curve ball...Unfortunately no, I screwed up at the Olympic level XD
Thank you so much.Questline walkthroughs
I have had multiple days where Johan just dosent show up for prolonged time but never had Alice do what you're describing... that's new to me.I think I have a glitch with The Wrecked Wedding quest. I did the tailor, now I'm waiting for Johan to come back to the tavern. But he is not showing up. I know it is only a 40% chance, but I think this a glitch because Alice is appearing both in the tavern 1st floor and her room on the 2nd floor. Any suggestions? I'm done like 20 days and still no show.
No coding knowledge, just applying some logic. And I miss stuff & have blind spots.
Many Thanks.Dude when you report an error be specific about what is applied, there hasn't been a patch since version 3.41.
You should have both Spicy & Gnome Mods and the Bugfix (likely Spicy is what will fix your problem)
It's a faulty door. U have to time you're escape as it opens & closesI'm stuck at the quest Ancient technology, I picked up the crystals for LOCO but when I'm trying to go back the door to his room just shuts infront of me. Am I missing something?
I would like to go on a walk at night with a Gargoyle. Been able to leave it in specific parts of some maps, like the dog, so it can abandone the party when day breaks. And we can fetch it if we are near, otherwise it is just a statue. But trouble with travelers can occur...since we have time before 3.71 comes, what is one gameplay thing you would like to see? I'm not talking about new characters. Frankly I would love a new passive source of income in Greyport and maybe an underground tunnel to smuggle liquid delight to Luthein
I hope to see the dragons hatch. Mabey like the Imps they can age after so many days then leave the nest, which gives MC more incentive to keep the nest full of eggs as they stop appearing after egg 10.since we have time before 3.71 comes, what is one gameplay thing you would like to see? I'm not talking about new characters. Frankly I would love a new passive source of income in Greyport and maybe an underground tunnel to smuggle liquid delight to Luthein
I would love to be able to utilise the monsterous offspring. Having a Gargoyle or Giant Spider following MC around would be cool. Also Gargoyles in this setting are not bound to stone at daybreak as they often wake up & move during the day when MC gets close by so that's not an issue.I would like to go on a walk at night with a Gargoyle. Been able to leave it in specific parts of some maps, lie the dog, so it can abandone the party when day breaks. And we can fetch it if we are near, otherwise is just a statue. But trouble with travelers can occur...
Madam Daiyu is next. Shes the sexy far eastern lady who runs the potion shop & has some occult things on sale too. I hope she has a cool plot about her magical practices (mabey she gets the witch hunters knocking on her door?). Currently she is a very mysterious character with very little known about her.Whats next in future updates? More ugly creatures!;(? ore More sexy human
Ill wait! Game on pause by me
I don;t think we'll see the eggs hatch anytim soon...I hope to see the dragons hatch. Mabey like the Imps they can age after so many days then leave the nest, which gives MC more incentive to keep the nest full of eggs as they stop appearing after egg 10.
I love the idea but...An Invisibility potion (or spell) could make it easier for MC to manoeuvre through stealth based quests (
I hate this part of it(which I hope to see more of tbh as well)
that would require extra coding and logic bending. if the imp has to hide when enterng areas so would have the monstersI would love to be able to utilise the monsterous offspring. Having a Gargoyle or Giant Spider following MC around would be cool. Also Gargoyles in this setting are not bound to stone at daybreak as they often wake up & move during the day when MC gets close by so that's not an issue.
you forgot to mention she's smoldering hotMadam Daiyu is next. Shes the sexy far eastern lady who runs the potion shop
If they are planned to hatch then what I'm gonna say dosent matter, but if they dont then perhaps her Book page should say Eggs Layed (with a count that goes up like the Imps/Gargoyles) instead of Children- which is stuck at 0...I don;t think we'll see the eggs hatch anytim soon...
Personally I think that stealth missions can really give some new dimensions to the quests instead of just; Go to place, fight pretty much everything you see, kill boss, leave. I would still like Bosses at the end of a chapter but stealth is a nice change of pace. Which is also why I would like an Invisibility Potion to become available so players who dont really enjoy the stealth can use that instead (heck even in non stealth based levels, like going after the Goblin King, a player might want to get through without using alot of resources so this will help there as well).I love the idea but...
I hate this part of it
Not really. The imp hides from holy people (Qetesh or LoL aligned), superstitious/anti-demonic folk (giants & elves), scary bitches (Maghda, Vix). At first she dont hide from the majority of folks until she becomes her sexy version. Then she hides from every female MC meets (except for Nergalites, Vamps & Goblins). Giant Spiders & Gargoyles can either just be ignored in game (like the dog) or just not enter certain areas (like how Goblins are restricted to the Forest/Valley region). Just something I would like to see tbh.that would require extra coding and logic bending. if the imp has to hide when enterng areas so would have the monsters
I said sexy. Personally I wouldnt call her smoldering hot. But that's just my personal opinion, we all have our preferences.you forgot to mention she's smoldering hot
Personally I think that stealth missions can really give some new dimensions to the quests instead of just; Go to place, fight pretty much everything you see, kill boss, leave. I would still like Bosses at the end of a chapter but stealth is a nice change of pace. Which is also why I would like an Invisibility Potion to become available so players who dont really enjoy the stealth can use that instead (heck even in non stealth based levels, like going after the Goblin King, a player might want to get through without using alot of resources so this will help there as well).
I'll try to adress those two points at once.. I believe Daiyu to be a ninja and in the preview we saw she was wearing her "shopkeeper" outfit. I really hope that if Tinkerer plans to add more stealth sections, Daiyu will teach the MC ninjutsu. basic stuff like a camouflage that lets MC sneak past enemiesI said sexy. Personally I wouldnt call her smoldering hot. But that's just my personal opinion, we all have our preferences.
(Might have said something like that had she been a bit more "goth" looking to go with the whole occult vibe)
More Skills you can learn. They should be passive, not requiring specific actions to use (unless a quest/task calls for it). Examples:since we have time before 3.71 comes, what is one gameplay thing you would like to see? I'm not talking about new characters. Frankly I would love a new passive source of income in Greyport and maybe an underground tunnel to smuggle liquid delight to Luthein
I asked Tinkerer once about something similar, he said it would cause possible conflicts with quests an scripted events- Riding, to let you ride Samson. Maybe a chance to not take time from the clock when moving between areas? Fatigue would still accumulate as the clock advances...riding is tiring but you can cover more ground in the same amount of time.
i responded to DomWolf about stealth, and I hope it's an active ability MC will learn from a ninja- Stealth. The higher your (net) Agility the closer you have to get before enemies spot you; some enemies like spiders aren't affected by it. Doesn't have to be used for the backstab/sneak attack introduced in 3.61, you could sneak past an enemy with less risk of fighting.
the order of attack is determined by agiility, while more spellcasting speed woul be nice on paper, I would prefer a reduction to the cost of spells or a base increase to magic attack- Magical training. +1 Spellcasting Speed. The MC's a Hero, spells aren't his primary calling so won't get the same kind of benefit a Sorcerer might.