jayeddie1008

Newbie
May 20, 2020
34
16
I think I have a glitch with The Wrecked Wedding quest. I did the tailor, now I'm waiting for Johan to come back to the tavern. But he is not showing up. I know it is only a 40% chance, but I think this a glitch because Alice is appearing both in the tavern 1st floor and her room on the 2nd floor. Any suggestions? I'm done like 20 days and still no show.
 
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DomWolf

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Jul 2, 2020
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I think I have a glitch with The Wrecked Wedding quest. I did the tailor, now I'm waiting for Johan to come back to the tavern. But he is not showing up. I know it is only a 40% chance, but I think this a glitch because Alice is appearing both in the tavern 1st floor and her room on the 2nd floor. Any suggestions? I'm done like 20 days and still no show.
I have had multiple days where Johan just dosent show up for prolonged time but never had Alice do what you're describing... that's new to me.

Mabey share you're save on here for someone more code-savvy to have a look at, such as M3ntir or perhaps Damagus01
 
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Damagus01

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Nov 20, 2022
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I have had multiple days where Johan just dosent show up for prolonged time but never had Alice do what you're describing... that's new to me.

Mabey share you're save on here for someone more code-savvy to have a look at, such as M3ntir or perhaps Damagus01
No coding knowledge, just applying some logic. And I miss stuff & have blind spots. :)

Alice in multiple spots is very probably a coding oops that doesn't affect gameplay, like how sometimes there's multiple Frida sprites.

jayeddie1008 Sometimes the RNG hates you but 20+ is excessive. Have you edited anything in the game? That can bork something even when it's supposedly unrelated. Be honest, no one gets mad if you did. Unless you don't fess up and people waste time & effort trying to figure out what's wrong. :p

Have you left town since the scene at Edgar's shop? Try leaving town and coming back, just in case. Also, you could save right before going to bed for the night (not at the inn) and if Johan doesn't show up the next day reload and sleep again to force a new check for him to appear.
 

Juanfgt

New Member
Aug 11, 2024
1
0
I'm stuck at the quest Ancient technology, I picked up the crystals for LOCO but when I'm trying to go back the door to his room just shuts infront of me. Am I missing something?
 

DomWolf

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I'm stuck at the quest Ancient technology, I picked up the crystals for LOCO but when I'm trying to go back the door to his room just shuts infront of me. Am I missing something?
It's a faulty door. U have to time you're escape as it opens & closes
 

FunFuntomes

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Mar 24, 2021
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since we have time before 3.71 comes, what is one gameplay thing you would like to see? I'm not talking about new characters. Frankly I would love a new passive source of income in Greyport and maybe an underground tunnel to smuggle liquid delight to Luthein
 
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M3ntir

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Mar 20, 2019
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i preff nothing, just content so the egine isnt overload more. when everything is done we can see
but we dont need more passive income
 
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Matiur13

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Nov 23, 2020
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since we have time before 3.71 comes, what is one gameplay thing you would like to see? I'm not talking about new characters. Frankly I would love a new passive source of income in Greyport and maybe an underground tunnel to smuggle liquid delight to Luthein
I would like to go on a walk at night with a Gargoyle. Been able to leave it in specific parts of some maps, like the dog, so it can abandone the party when day breaks. And we can fetch it if we are near, otherwise it is just a statue. But trouble with travelers can occur...
 
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DomWolf

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since we have time before 3.71 comes, what is one gameplay thing you would like to see? I'm not talking about new characters. Frankly I would love a new passive source of income in Greyport and maybe an underground tunnel to smuggle liquid delight to Luthein
I hope to see the dragons hatch. Mabey like the Imps they can age after so many days then leave the nest, which gives MC more incentive to keep the nest full of eggs as they stop appearing after egg 10.

Also I wouldnt mind some new potions at some point. An Invisibility potion (or spell) could make it easier for MC to manoeuvre through stealth based quests (which I hope to see more of tbh as well) & mabey Explosive Oil potions that can be thrown like the Holy Hand Grenades but for explosive fire AoE damage!

I would like to go on a walk at night with a Gargoyle. Been able to leave it in specific parts of some maps, lie the dog, so it can abandone the party when day breaks. And we can fetch it if we are near, otherwise is just a statue. But trouble with travelers can occur...
I would love to be able to utilise the monsterous offspring. Having a Gargoyle or Giant Spider following MC around would be cool. Also Gargoyles in this setting are not bound to stone at daybreak as they often wake up & move during the day when MC gets close by so that's not an issue.

Whats next in future updates? More ugly creatures!;(? ore More sexy human ;)
Ill wait! Game on pause by me
Madam Daiyu is next. Shes the sexy far eastern lady who runs the potion shop & has some occult things on sale too. I hope she has a cool plot about her magical practices (mabey she gets the witch hunters knocking on her door?). Currently she is a very mysterious character with very little known about her.
 

FunFuntomes

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Mar 24, 2021
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I hope to see the dragons hatch. Mabey like the Imps they can age after so many days then leave the nest, which gives MC more incentive to keep the nest full of eggs as they stop appearing after egg 10.
I don;t think we'll see the eggs hatch anytim soon...
An Invisibility potion (or spell) could make it easier for MC to manoeuvre through stealth based quests (
I love the idea but...
(which I hope to see more of tbh as well)
I hate this part of it
I would love to be able to utilise the monsterous offspring. Having a Gargoyle or Giant Spider following MC around would be cool. Also Gargoyles in this setting are not bound to stone at daybreak as they often wake up & move during the day when MC gets close by so that's not an issue.
that would require extra coding and logic bending. if the imp has to hide when enterng areas so would have the monsters
Madam Daiyu is next. Shes the sexy far eastern lady who runs the potion shop
you forgot to mention she's smoldering hot
 
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DomWolf

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I don;t think we'll see the eggs hatch anytim soon...
If they are planned to hatch then what I'm gonna say dosent matter, but if they dont then perhaps her Book page should say Eggs Layed (with a count that goes up like the Imps/Gargoyles) instead of Children- which is stuck at 0...

I love the idea but...

I hate this part of it
Personally I think that stealth missions can really give some new dimensions to the quests instead of just; Go to place, fight pretty much everything you see, kill boss, leave. I would still like Bosses at the end of a chapter but stealth is a nice change of pace. Which is also why I would like an Invisibility Potion to become available so players who dont really enjoy the stealth can use that instead (heck even in non stealth based levels, like going after the Goblin King, a player might want to get through without using alot of resources so this will help there as well).

QUICK NOTE: If Tinkerer plans to add those 2 new Dungeon Pets then new potions with new resources would give use a reason to have them too. I'm not a fan of the idea of them birthing animals to sell, I'd much rather they produce a new resource for MC to collect like the Bat & Venomina (to stay in theme I guess?). Bats shouldnt lay eggs so theres no reason a chimaeric Catgirl or Piggy couldnt birth some weird shit/eggs too.

that would require extra coding and logic bending. if the imp has to hide when enterng areas so would have the monsters
Not really. The imp hides from holy people (Qetesh or LoL aligned), superstitious/anti-demonic folk (giants & elves), scary bitches (Maghda, Vix). At first she dont hide from the majority of folks until she becomes her sexy version. Then she hides from every female MC meets (except for Nergalites, Vamps & Goblins). Giant Spiders & Gargoyles can either just be ignored in game (like the dog) or just not enter certain areas (like how Goblins are restricted to the Forest/Valley region). Just something I would like to see tbh.

you forgot to mention she's smoldering hot
I said sexy. Personally I wouldnt call her smoldering hot. But that's just my personal opinion, we all have our preferences.
(Might have said something like that had she been a bit more "goth" looking to go with the whole occult vibe)
 
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FunFuntomes

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Mar 24, 2021
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Personally I think that stealth missions can really give some new dimensions to the quests instead of just; Go to place, fight pretty much everything you see, kill boss, leave. I would still like Bosses at the end of a chapter but stealth is a nice change of pace. Which is also why I would like an Invisibility Potion to become available so players who dont really enjoy the stealth can use that instead (heck even in non stealth based levels, like going after the Goblin King, a player might want to get through without using alot of resources so this will help there as well).
I said sexy. Personally I wouldnt call her smoldering hot. But that's just my personal opinion, we all have our preferences.
(Might have said something like that had she been a bit more "goth" looking to go with the whole occult vibe)
I'll try to adress those two points at once.. I believe Daiyu to be a ninja and in the preview we saw she was wearing her "shopkeeper" outfit. I really hope that if Tinkerer plans to add more stealth sections, Daiyu will teach the MC ninjutsu. basic stuff like a camouflage that lets MC sneak past enemies
 
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Damagus01

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Nov 20, 2022
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since we have time before 3.71 comes, what is one gameplay thing you would like to see? I'm not talking about new characters. Frankly I would love a new passive source of income in Greyport and maybe an underground tunnel to smuggle liquid delight to Luthein
More Skills you can learn. They should be passive, not requiring specific actions to use (unless a quest/task calls for it). Examples:
- Riding, to let you ride Samson. Maybe a chance to not take time from the clock when moving between areas? Fatigue would still accumulate as the clock advances...riding is tiring but you can cover more ground in the same amount of time.
- Armsman training. Probably +1 Weapon Speed, most IRL weapons training is all about speed & muscle memory regardless of the weapon.
- Stealth. The higher your (net) Agility the closer you have to get before enemies spot you; some enemies like spiders aren't affected by it. Doesn't have to be used for the backstab/sneak attack introduced in 3.61, you could sneak past an enemy with less risk of fighting.
- Magical training. +1 Spellcasting Speed. The MC's a Hero, spells aren't his primary calling so won't get the same kind of benefit a Sorcerer might.
- Merchant aka Haggling. Pay a small % less when buying stuff rounded up, sell stuff for a small % more rounded down, when the MC's the one buying/selling. Some items (like selling goblin ears) and services (like Gwynneth's) aren't affected.
 
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FunFuntomes

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- Riding, to let you ride Samson. Maybe a chance to not take time from the clock when moving between areas? Fatigue would still accumulate as the clock advances...riding is tiring but you can cover more ground in the same amount of time.
I asked Tinkerer once about something similar, he said it would cause possible conflicts with quests an scripted events
- Stealth. The higher your (net) Agility the closer you have to get before enemies spot you; some enemies like spiders aren't affected by it. Doesn't have to be used for the backstab/sneak attack introduced in 3.61, you could sneak past an enemy with less risk of fighting.
i responded to DomWolf about stealth, and I hope it's an active ability MC will learn from a ninja
- Magical training. +1 Spellcasting Speed. The MC's a Hero, spells aren't his primary calling so won't get the same kind of benefit a Sorcerer might.
the order of attack is determined by agiility, while more spellcasting speed woul be nice on paper, I would prefer a reduction to the cost of spells or a base increase to magic attack
 
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